Difference between revisions of "GRAM MARGRAVE"

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(Gram Margrave's Character Sheet)
 
(Gram Margrave of the Western Marches)
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== Gram Margrave of the Western Marches ==
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= Gram Margrave of the Western Marches =
  
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''(Randomly rolled: Veteran Warrior, Commander, Diplomatic Incident, Imprisoned, Exiled and Unlikely Education)''
  
''(Randomly rolled: Veteran Warrior, Commander, Diplomatic Incident, Imprisoned, Exiled and Unlikely Education)''
 
  
'''Stats:'''
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== Stats: ==
  
 
BODY: 3,  COORD: 2,  SENSE: 2,  KNOW: 2,  COMM: 3,  CHARM: 2
 
BODY: 3,  COORD: 2,  SENSE: 2,  KNOW: 2,  COMM: 3,  CHARM: 2
  
'''Skills:'''
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 +
== Skills: ==
  
 
* (MD: native language)
 
* (MD: native language)
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* Student Skill - Games (see below) 5
 
* Student Skill - Games (see below) 5
  
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''Note on Student Skill:'' Gram is obsessed with all kinds of games of skill or chance and learns any new one he comes across, be it Dindavaran peasant drinking games, Uldish card games, Paher dice games or Imperial chess. While he may know nothing of Truil culture, language or customs, he might know all the subtle details of some obscure Truil knife-tossing game.
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 +
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== Martial Paths ==
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'''Iron Tortoise Technique'''--Learned as veteran warrior in the Imperial Western Marches military.
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# Iron Parry
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# The Superior Interception
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# Resounding Deflection
 +
 +
'''Path of the Serpent's Fangs'''--Learned during his time in the Imperial prisons.
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# Bite Strike
  
''Note on Student Skill:'' Gram is obsessed with all kinds of games of skill or chance and learns any new one he comes across, be it Dindavaran peasant drinking games, Uldish card games, Paher dice games or Imperial chess. While he may know nothing of Truil culture, language or customs, he might know all the subtle details of some obscure Truil knife-tossing game.
 
  
 +
== Advantages, Problems & Possesions ==
  
 
'''Patron:''' Western Marches monarch (5 points)
 
'''Patron:''' Western Marches monarch (5 points)
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* a bag containing cheap dice from many nations, throwing sticks from some foreign gambling game, a worn deck of cards and a homemade wooden Imperial chess set he made in prison (all per Student Skill: Games).  
 
* a bag containing cheap dice from many nations, throwing sticks from some foreign gambling game, a worn deck of cards and a homemade wooden Imperial chess set he made in prison (all per Student Skill: Games).  
  
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 +
== Story ==
  
 
Gram was a younger son of moderately well-off farmer in the Western Marches of the Empire. Though better off than most, the family weren't particularly wealthy although they claimed to be descended from some forgotten pre-Imperial aristocratic family in the Marches (supposedly the family name reflects this). Not expecting to inherit much, Gram joined the Imperial military and managed to distinguish himself in several engagements. He always felt, however, that he was held back from gaining high rank due to his lack of connections while the do-nothing aristocrats from the Center were awarded commands earned through family connections.
 
Gram was a younger son of moderately well-off farmer in the Western Marches of the Empire. Though better off than most, the family weren't particularly wealthy although they claimed to be descended from some forgotten pre-Imperial aristocratic family in the Marches (supposedly the family name reflects this). Not expecting to inherit much, Gram joined the Imperial military and managed to distinguish himself in several engagements. He always felt, however, that he was held back from gaining high rank due to his lack of connections while the do-nothing aristocrats from the Center were awarded commands earned through family connections.
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The Maemeck envoy found the exchange delightful, but the Imperial guests did not. Gram was taken by the Crimson Guard and put on death row for treason. But someone intervened. It seemed his actions secretly impressed some members of the Western Marches royal family who despaired of the weakness and corruption of the Imperial court. Gram's death sentence was commuted to permanent exile. The last contact he received from home was a message saying that while he could never return to the Empire upon pain of death, he could send a message to the monarch of the Western Marches for aid if he needed it. The message also warned him that the aristocratic upper echelons of the Imperial military have put a secret bounty on his head for shaming them so publicly in front of the Empire's enemies. Now Gram Margrave finds himself a sword-for-hire in some Uldish colony on the Truil frontier.
 
The Maemeck envoy found the exchange delightful, but the Imperial guests did not. Gram was taken by the Crimson Guard and put on death row for treason. But someone intervened. It seemed his actions secretly impressed some members of the Western Marches royal family who despaired of the weakness and corruption of the Imperial court. Gram's death sentence was commuted to permanent exile. The last contact he received from home was a message saying that while he could never return to the Empire upon pain of death, he could send a message to the monarch of the Western Marches for aid if he needed it. The message also warned him that the aristocratic upper echelons of the Imperial military have put a secret bounty on his head for shaming them so publicly in front of the Empire's enemies. Now Gram Margrave finds himself a sword-for-hire in some Uldish colony on the Truil frontier.
  
----
 
  
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== Passions ==
  
 
'''Mission:''' To restore his honor and return from exile.
 
'''Mission:''' To restore his honor and return from exile.

Revision as of 19:54, 27 September 2011

Gram Margrave of the Western Marches

(Randomly rolled: Veteran Warrior, Commander, Diplomatic Incident, Imprisoned, Exiled and Unlikely Education)


Stats:

BODY: 3, COORD: 2, SENSE: 2, KNOW: 2, COMM: 3, CHARM: 2


Skills:

  • (MD: native language)
  • Dodge 3
  • Fight 5
  • Parry 5
  • Weapon (Sword) 1 + ED
  • Ride 1
  • Inspire 2
  • Tactics 3
  • Endurance 1
  • Sight 1
  • Strategy 2
  • Direction 1
  • Lie 1
  • Plead 3
  • Run 1
  • Vigor 3
  • Student Skill - Games (see below) 5

Note on Student Skill: Gram is obsessed with all kinds of games of skill or chance and learns any new one he comes across, be it Dindavaran peasant drinking games, Uldish card games, Paher dice games or Imperial chess. While he may know nothing of Truil culture, language or customs, he might know all the subtle details of some obscure Truil knife-tossing game.


Martial Paths

Iron Tortoise Technique--Learned as veteran warrior in the Imperial Western Marches military.

  1. Iron Parry
  2. The Superior Interception
  3. Resounding Deflection

Path of the Serpent's Fangs--Learned during his time in the Imperial prisons.

  1. Bite Strike


Advantages, Problems & Possesions

Patron: Western Marches monarch (5 points)

Problem: Enemy - Imperial aristocrat(s)

Possessions:

  • a saber (via Weapon ED)
  • a dagger (Parry 5)
  • a bag containing cheap dice from many nations, throwing sticks from some foreign gambling game, a worn deck of cards and a homemade wooden Imperial chess set he made in prison (all per Student Skill: Games).


Story

Gram was a younger son of moderately well-off farmer in the Western Marches of the Empire. Though better off than most, the family weren't particularly wealthy although they claimed to be descended from some forgotten pre-Imperial aristocratic family in the Marches (supposedly the family name reflects this). Not expecting to inherit much, Gram joined the Imperial military and managed to distinguish himself in several engagements. He always felt, however, that he was held back from gaining high rank due to his lack of connections while the do-nothing aristocrats from the Center were awarded commands earned through family connections.

Nonetheless he rose up through the ranks to Commander of the Western Marches Women's Cavalry Brigade--commanding while riding side-saddle as all Real Men do, of course. Finally he received an invitation to attend a diplomatic soiree at the Imperial Palace. This was actually part of a negotiation that the Empire was having with an envoy from the Maemeck Matriarchy. Rumor had it that the Empress and her top military advisors were going to cede some border territory to Maemeck for a truce. This angered a lot of lower-ranking military officers who felt the Empire was being sold out by decadent Centrine aristocrats. But of course no one could say such things in public if he valued his career.

Gram, being less sophisticated than his peers, had fewer qualms about voicing his opinion. And after having too much to drink at the envoy's reception and listening to arrogant braggadocio by some Lord and Supreme Commander, Gram shouted at the aristocrat, "Why don't you solve this war by just having a duel with a Matriarch's champion? Of course in your case, you'd need twenty of your Centrine fops to be equal to some Maemeck maiden, and being an aristocrat you'd probably want to do it on horseback." Basically he called the lord a wussy eunuch.

The Maemeck envoy found the exchange delightful, but the Imperial guests did not. Gram was taken by the Crimson Guard and put on death row for treason. But someone intervened. It seemed his actions secretly impressed some members of the Western Marches royal family who despaired of the weakness and corruption of the Imperial court. Gram's death sentence was commuted to permanent exile. The last contact he received from home was a message saying that while he could never return to the Empire upon pain of death, he could send a message to the monarch of the Western Marches for aid if he needed it. The message also warned him that the aristocratic upper echelons of the Imperial military have put a secret bounty on his head for shaming them so publicly in front of the Empire's enemies. Now Gram Margrave finds himself a sword-for-hire in some Uldish colony on the Truil frontier.


Passions

Mission: To restore his honor and return from exile.

Duty: To uphold the values of military honor and combat corruption and decadence.

Craving: Gambling. Gram can't resist a game of chance or a betting challenge. His diplomatic incident was spurred on by a bet from a fellow officer--which he has yet to collect.