Difference between revisions of "GURPS Shadowrunner Blues:Cairo Sterling"

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  Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]]
 
  Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]]
  
  '''Name''' (300 points)
+
  '''Cairo Sterling''' (300 points)
  
 
  '''Description:'''
 
  '''Description:'''
   
+
  Elf
  
 
  '''Attributes:'''
 
  '''Attributes:'''
  ST [ ]; DX [ ]; IQ [ ]; HT [ ]
+
  ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10]
  Damage / ; BL   ; HP [ ]; Will [ ]; Per [ ]; FP [ ]
+
  Damage 1d-2/1d; BL 20; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 11 [0]
  Basic Speed [ ]; Basic Move [ ]; Block [ ]; Dodge [ ]; Parry [ ]
+
  Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 [0]; Dodge 9 [0]; Parry 10 [0]
  
 
  '''Social Background:'''
 
  '''Social Background:'''
  TL: ? [ ]
+
  TL: ? [0]
  Cultural Familiarity: [ ]
+
  Cultural Familiarity: Native [0]
  Languages: [ ]
+
  Languages: One (Native)[0], Two (Accented)[4]
  
 
  '''Advantages:'''
 
  '''Advantages:'''
   
+
  Attractive [4]
 +
Honest Face [1]
 +
Luck [15]
 +
Smooth Operator 2 [30]
 +
Voice [10]
 +
Cultural Adaptability [10]
 +
Fashion Sense [5]
 +
Magery 2 [25]
 +
Ritual Adept [40]
  
 
  '''Perks:'''
 
  '''Perks:'''
   
+
  None
  
 
  '''Disadvantages:'''
 
  '''Disadvantages:'''
 
+
Trickster (12 or less) [-15]
 +
Chummy [-5]
 +
Compulsive Gambling (12 or less) [-5]
 +
Weirdness Magnet [-15]
 +
Lecherousness (15 or less) [-7]
 +
Magic Susceptibility 1 [-3]
  
 
  '''Quirks:'''  
 
  '''Quirks:'''  
   
+
  None
  
 
  '''Skills:'''
 
  '''Skills:'''
 +
Acting - 16 [1]
 +
Brawling - 14 [2]
 +
Carousing - 13 [1]
 +
Computer Operation - 15 [1]
 +
Detect Lies - 15 [1]
 +
Diplomacy - 15 [1]
 +
Driving (Automobiles) - 12 [1]
 +
Fast-Talk - 16 [1]
 +
Gambling - 14  [1]
 +
Guns (Pistol) - 14 [2]
 +
Holdout - 14 [1]
 +
Interrogation - 14 [1]
 +
Intimidation - 16 [1]
 +
Leadership - 16 [1]
 +
Merchant - 14 [1]
 +
Public Speaking - 16 [1]
 +
Savoir-Faire (High Society) - 17 [1]
 +
Savoir-Faire (Mafia) - 13 [1]
 +
Sex Appeal - 11 [1]
 +
Sleight of Hand - 12 [1]
 +
Stealth - 12 [1]
 +
Streetwise - 14 [1]
 +
Thaumatology - 15 [4]
 +
 +
'''Paths of Magic'''
 +
Path of Chance - 14 [2]
 +
Path of Magic - 14 [2]
 +
Path of Mind - 14 [2]
 +
Path of Spirit - 14 [2]
 +
 +
'''Notes:'''
 +
''Elf''
 +
Racial Template included in above stats.

Latest revision as of 05:21, 7 September 2014

Game:  Shadowrunner Blues
Cairo Sterling (300 points)
Description:
Elf
Attributes:
ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10]
Damage 1d-2/1d; BL 20; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 [0]; Dodge 9 [0]; Parry 10 [0]
Social Background:
TL: ? [0]
Cultural Familiarity: Native [0]
Languages: One (Native)[0], Two (Accented)[4]
Advantages:
Attractive [4]
Honest Face [1]
Luck [15]
Smooth Operator 2 [30]
Voice [10]
Cultural Adaptability [10]
Fashion Sense [5]
Magery 2 [25]
Ritual Adept [40]
Perks:
None
Disadvantages:
Trickster (12 or less) [-15]
Chummy [-5]
Compulsive Gambling (12 or less) [-5]
Weirdness Magnet [-15]
Lecherousness (15 or less) [-7]
Magic Susceptibility 1 [-3]
Quirks: 
None
Skills:
Acting - 16 [1]
Brawling - 14 [2]
Carousing - 13 [1]
Computer Operation - 15 [1]
Detect Lies - 15 [1]
Diplomacy - 15 [1]
Driving (Automobiles) - 12 [1]
Fast-Talk - 16 [1]
Gambling - 14  [1]
Guns (Pistol) - 14 [2]
Holdout - 14 [1]
Interrogation - 14 [1]
Intimidation - 16 [1]
Leadership - 16 [1]
Merchant - 14 [1]
Public Speaking - 16 [1]
Savoir-Faire (High Society) - 17 [1]
Savoir-Faire (Mafia) - 13 [1]
Sex Appeal - 11 [1]
Sleight of Hand - 12 [1]
Stealth - 12 [1]
Streetwise - 14 [1]
Thaumatology - 15 [4]
Paths of Magic
Path of Chance - 14 [2]
Path of Magic - 14 [2]
Path of Mind - 14 [2]
Path of Spirit - 14 [2]
Notes:
Elf
Racial Template included in above stats.