GURPS Shadowrunner Blues:Zero

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Game:  Shadowrunner Blues
Zero (300 points)
Description:

Attributes:
ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0]
Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0]
Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0]
Social Background:
TL: ? [0]
Cultural Familiarity: ? [0]
Languages: English (Native) [0]
Advantages:
Ship's Computer 1 [62]
Born to be Wired 4 [20]
Soul in the Machine 4 [20]
Quick Gadgeteer (H4xx0r, -50%) [25]
Zeroed [10]
Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10]
Perks:
None
Disadvantages:
Social Stigma (Valuable Property) [-10]
Secret (Emergent Intelligence, Imprisonment) [-20]
Curious (12 or less) [-5]
Xenophilia (15 or less) [-5]
Quirks: 
None
Skills:
Artillery (Guided Missile)-18 [1]
Beam Weapons (Pistol)-14 [1]
Computer Hacking-18 [4]
Computer Operation-22 [0]
Computer Programming-17 [1]
Cryptography-17 [1]
Driving (Mecha)-17 [1]
Electronics Operation (Communications)-18 [1]
Electronics Operation (Sensors)-18 [1]
Electronics Repair (Computers)-18 [1]
Expert Skill (Computer Security)-17 [1]
Gunner (Beam)-18 [2]
Navigation (Hyperspace)-18 [1]
Navigation (Space)-18 [1]
Piloting (Aerospace)-17 [1]
Piloting (High-Performance Spacecraft)-18 [2]
Stealth (A)-14 [2]
Tactics-13 [1]