Difference between revisions of "GURPS Weapons 37"

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==Mortars of World War III==
 
==Mortars of World War III==
[[Image: Comingsoon.gif]]
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===Artillery (Mortar)===
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{| border="1" cellpadding="3" cellspacing="0" style="text-align:center"
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|'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes'''
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|-
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|7||align="left"|AM 2B9 Vasilek Mortar (82mm HE)||6dx9 cr ex [6d]||4||600/6000||1393/22||2||4(6)||25†||-10||-6||10K||1||'''[7]'''
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|-
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|||(82mm HEDP)||6dx6(5) cr ex [6d]||||||||||||||||||||||
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|-
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|||(82mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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|-
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|8||align="left"|M29A1 Mortar (81mm HE)||6dx5 cr ex [6d]||4||600/6000||99/15||1||1(5)||14M†||-9||-3||7300||1||'''[11]'''
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|-
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|||(81mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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|-
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|6||align="left"|M-38/M-43 Mortar (120mm HE)||6dx10 cr ex [10d]||4||600/6000||617/50||1||1(4)||20M†||-9||-5||90.8K||1||'''[11]'''
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|-
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|||(120mm CHEM)||Spcl (54 yds)||||||||||||||||||||||
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|-
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|8||align="left"|M121 Mortar (120mm HE)||6dx10 cr ex [10d]||4||600/6000||316/30||1||1(4)||20M†||-9||-5||90.8K||1||'''[11]'''
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|-
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|||(120mm CHEM)||Spcl (54 yds)||||||||||||||||||||||
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|-
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|8||align="left"|M224 Mortar (60mm HE)||6dx3 cr ex [6d]||3||325/3250||47.6/3.7||1||1(4)||12M†||-8||-3||10.6K||1||'''[11]'''
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|-
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|||(60mm CHEM)||Spcl (14 yds)||||||||||||||||||||||
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|-
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|8||align="left"|M252 Mortar (81mm HE)||6dx6 cr ex [6d]||4||600/6000||89/9.1||1||1(5)||14M†||-9||-3||24.7K||1||'''[11]'''
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|-
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|||(81mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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|7||align="left"|M-1943 Mortar (160mm HE)||6dx18 cr ex [10d]||3||550/5600||2580/90||1||1(8)||25M†||-11||-10||35K||1||'''[11]'''
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|||(160mm CHEM)||Spcl (96 yds)||||||||||||||||||||||
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|}
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'''Notes:'''
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#Malf is 16.
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#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
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#Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
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#Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
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#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
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#Use Gunner (Machinegun) when mounted on tripod.
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#Damage is not halved at 1/2D range, but loses any armor divisor.
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#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
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#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
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#Pop-up terminal guidance option, can be set to attack the top armor.
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#"1/2D" range is the minimum range.
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#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
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#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.
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[[GURPS Weapons|Back to main weapons page]]
 
[[GURPS Weapons|Back to main weapons page]]

Revision as of 07:44, 15 June 2006

Mortars of World War III

Artillery (Mortar)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
7 AM 2B9 Vasilek Mortar (82mm HE) 6dx9 cr ex [6d] 4 600/6000 1393/22 2 4(6) 25† -10 -6 10K 1 [7]
(82mm HEDP) 6dx6(5) cr ex [6d]
(82mm CHEM) Spcl (25 yds)
8 M29A1 Mortar (81mm HE) 6dx5 cr ex [6d] 4 600/6000 99/15 1 1(5) 14M† -9 -3 7300 1 [11]
(81mm CHEM) Spcl (25 yds)
6 M-38/M-43 Mortar (120mm HE) 6dx10 cr ex [10d] 4 600/6000 617/50 1 1(4) 20M† -9 -5 90.8K 1 [11]
(120mm CHEM) Spcl (54 yds)
8 M121 Mortar (120mm HE) 6dx10 cr ex [10d] 4 600/6000 316/30 1 1(4) 20M† -9 -5 90.8K 1 [11]
(120mm CHEM) Spcl (54 yds)
8 M224 Mortar (60mm HE) 6dx3 cr ex [6d] 3 325/3250 47.6/3.7 1 1(4) 12M† -8 -3 10.6K 1 [11]
(60mm CHEM) Spcl (14 yds)
8 M252 Mortar (81mm HE) 6dx6 cr ex [6d] 4 600/6000 89/9.1 1 1(5) 14M† -9 -3 24.7K 1 [11]
(81mm CHEM) Spcl (25 yds)
7 M-1943 Mortar (160mm HE) 6dx18 cr ex [10d] 3 550/5600 2580/90 1 1(8) 25M† -11 -10 35K 1 [11]
(160mm CHEM) Spcl (96 yds)

Notes:

  1. Malf is 16.
  2. Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
  3. Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
  4. Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
  5. Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
  6. Use Gunner (Machinegun) when mounted on tripod.
  7. Damage is not halved at 1/2D range, but loses any armor divisor.
  8. Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
  9. Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
  10. Pop-up terminal guidance option, can be set to attack the top armor.
  11. "1/2D" range is the minimum range.
  12. Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
  13. Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.


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