Difference between revisions of "GURPS Weapons 41"

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[[Category: GURPS]][[Category: Weapons]]

Latest revision as of 05:36, 2 January 2008

Weapons of World War III[edit]

Hand Grenades and Incendiaries (Throwing)[edit]

TL Weapon Damage Weight Fuse Cost LC Notes
6 AN-M-8 HC Smoke spec. (3 yd.) 1.5 2 15 1 [1, 2]
7 AN-M14 TH3 Thermite 6d(10) burn 2 4 70 1 [2, 4]
7 M25A2 Tear-Gas spec. (2 yd.) 1.5 2 25 1 [2, 5]
7 M26A1 Fragmentation 8d+2 cr ex [2d] 1 4 25 2 [1]
7 M34 WP "Willy Pete" 2d cr ex [2d] 2 4 45 1 [1, 3]
7 M61 Fragmentation 6dx2 cr ex [2d] 1 4 40 2 [1]
7 M67 Fragmentation 6dx2 cr ex [3d] 1 4 40 2 [1]
6 Mk II "Pineapple" Fragmentation 4d [2d] cr ex 1.3 4 10 1 [1]
6 Mk IIIA2 Concussion 8d+2 cr ex 1 4-5 10 1 [1]
6 F-1 Fragmentation 3d cr ex [2d] 1.3 4 10 1 [1, 2]
6 Molotov Cocktail spec. (1 yd.) 3 spec. 10 1 [2, 3]
6 RDG-1 Smoke spec. (3 yd.) 1.5 2 15 1 [1, 2]
6 RG-34 Concussion 6d cr ex 0.8 Impact 10 1 [1, 2]
6 RG-42 Fragmentation 4d cr ex [2d] 1 4 15 1 [1, 2]
7 RGN-5 Fragmentation 6d cr ex [3d] 0.6 4 25 2 [1]
7 RGN-86 Fragmentation 3d cr ex [3d] 0.6 4 25 2 [1]
6 RPG-6 Anti-Tank 8d(10) cr ex [2d] 2.5 Impact 10 1 [1, 6]
6 RPG-43 Anti-Tank 6d(10) cr ex 2.7 Impact 10 1 [1, 6]

NOTES:

  1. Takes one Ready maneuver to draw the grenade and a second Ready maneuver to pull the pin. Detonates as indicated by the fuse, depending on grenade type.
  2. Fills a 3-yard radius with white smoke. The cloud lasts about 120 seconds under normal conditions.
  3. Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98).
  4. Effect is directional through the base of the grenade if set upright. Any other orientation gives 6d(5) burn damage; if thrown, determine orientation randomly. Used to destroy equipment and light fires.
  5. Fills a 3-yard radius with tear gas; see Tear Gas (p. B439). The cloud lasts about 80 seconds under normal conditions.
  6. Equipped with a small parachute to insure the grenade lands correctly. -5 to Throwing skill roll to attack a non-horizontal target.


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