General and Known Pointed Artifact Descriptions

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This is a lit of general artifacts for the use of game masters everywhere. Known artifacts are items of various powers and ownership listed here as examples of item creation

General Items

Amber Items

Harp

A small stringed lap harp made of Brutus wood and ebony. Mithril strings.

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Rack a spell-Variable amplification

.

General's Cavalry Blade

Tot-16

  • Mithril Blade (The Cavalry Blade)(Oberon)
  • A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
  • 9} Enigine Speed 4 - Speed 4-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife at the current time.
  • 1} Rack Spell-Return to hand

Cavalry Blade.jpg

Admiral's Navy Blade (63)

Tot-21 each Mithril Blade (The Navy Blade)(Original Created and Paid for Oberon) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-Bowie knife
  • 1} ability-Return to hand

x3 Horde

Kolvir Musketeers dueling blades

Tot-21 each Mithril Blade (The Navy Blade)(Original Created and Paid for Random) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-
  • 1} ability-Return to hand

x3 Horde

Adledross Marshal's Baton

Carston-baton.jpg

  • 2 Double damage
  • 1 Ability-Stun
  • 1 Abilty-call to Hand

Magically prepared to be improved on.

Known Owners:

  • Sir Carston Brak of Adagalasck

Recorder

A 9 hole recorder made from Brutus wood. perfect pitch

  • 4 Invulnerable
  • rack a spell-Volume control

(find a style of instrument you find suitable. And i'll sort out the image)

Van Real Glasses

Much of this product are technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).

Glasses.jpg

Non Magical
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
    • 3
Magical
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision
    • 7

Nasty Place Graduate Blade

BenBlade1.jpg

  • Deadly Damage 4
  • 1-ability: Return to Hand/Return to Forge on death

Elites and those who graduated Rasak have these blades. They are designed to be accommodating to individual improvement.

Trident Dagger

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-Ink Wound
  • 1}Rack Spell-Return to hand

The Trident Dagger is an extremely common style of dagger for amberites. Its more a defensive weapon then an offensive one.

Dragon Bracer

Tot-34

  • 4-Invulnerable- Transfer 5
  • 4-Regen-Transfer 10
  • 1 Immune to Poison-Transfer 10

Tosain Items

Stone Soup Kitchens

Stone Soup Kitchens.jpg

A camp set. Created by Jeremy Lockpick Fairhand. This set was created for Belba Bentfoot, a Hobbit of the Snagletoe clan from slopes of Hadenwier, Tosa. She adventured with the band led by Jake and Kirgor and at her direction the magical item was created. Once it was created, it took on a life of its own.

  • 4 Amber Vitality.
  • 1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner.
  • 2 Amber Stamina. Expresses as
  • 4 Invulnerable.
  • 4 Tounges. Speaks as Belba Bentfoot. Cooks knowledge.
  • 2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, etc.
  • 2 Psyche Neutral
  • 4 Seek in Shadow. Expresses as the ability to be on hand when needed no matter where the owner left it.
  • 4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only. Scrap of Everweed does not become a pot of Everweed.
  • 4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated.
  • 4 Limited Shapechange. All items can grow in size. Change shape as needed.
  • 4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
  • 4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Belba uses it as a pot helm. Other versions were tankards, skillets, Iron bars.
  • 4 Ability. Heat/Chill/Freeze/Boil.
  • 4 Ability. Store. The Item includes 4 tubs that store food. One is a Freezer.
  • 2 Ability. Firebox. The item sets up a square brick edged Firebox. It has several fire stater logs and in the absence of other wood can produce enough wood to cook on. This is seen by many owners as a failure of the item to provide ambient fire. Coals can be maintained once achieved till the item is turned off.
  • 2 Named and Numbered Spells. Can hold 12 cooking related spells.

Total 55 X3 Horde 165 pips

Dolkian Syphon Coffee Maker (5 Pips)

A syphin stylke coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Tosian rearden coffee pot.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
    • 5 Pips

Some versions have a 2 pip Named and Numbered Forms that makes it change size.

Dolkian homes will usually have a syphon coffee maker. This type is highly prized. The use of rearden in both magical and non-magical units is a sign of great wealth and respect.

Pente Plains Smoke Kit

Herb Container and smoking pipe.

Penteplains cig holder.jpg

  • 1 Animal Vitality
  • 1 Double Stamina
  • 2 Vs Guns
  • 1 alt-form-Not a single alternate form. Item's general appearance can be personalized.
    • Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
  • 1 Ability-Transfer from connected container.
  • 1 Ability-Light Stick. Will light herb in the pip or light as a flame.

Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized.

Pente Plain-Euphoria Plate

Euphoria plate.jpg

Blade of Wall

Carstonblade.jpg

  • 4 pip Deadly Damage-Rearden blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

Known Owners:

  • Sir Carston Brak of Adagalasck
  • Sir Areibah of Ichil

Micholtian Bow

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)

A elite weapon for Tosian Archers.

Defender Blades

  • 2 Double Speed.
  • 2 Vs Guns-Hard to destroy
  • 2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
  • 2 Shadow Beacon-Shadow Trail.

X3 Horde

A well known style of magical weapon popular in Black Zone worlds.

Blade of Colossal Excavation

Sword of colossal excavation.jpg

  • 2 Chaos Vitality-Feels eager to be used
  • 4 Engine Speed-Moves swiftly and exacting.
  • 4 Combat Mastery( Light an easy to use)
  • 8 Extraordinary damage-
  • 4 Tongues- Sense of Purpose. No actual intellect. Summons Jeremy if a serious attempt to destroy it is made.
  • Cannot be shapechanged.

X3 horde-(Jeremy Lockpick Fairhand)

Personal Items

Arloxedra's Ashtry

  • ashtray. Belongs to Arloxedra
    • 4 Invulnerable
    • 4 Deadly Damage
    • 1 Mold Shadow Stuff(findable in shadow)
    • 1 Alt/Form Ashtray/Frisbee of death,
    • 4 Ability-Attracts smoke, scents, ash,
    • 4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
    • 1 Ability-Call to hand,

Confian Wall Backpack

    • An expensive but extremely well designed campaigner backpack. Designed to hold 4 sqr feet of supplies in the main compartment, has 2 secondary compartments each holding 1 sqr foot, various smaller pouches, Straps, rings and loops for many uses. Hardened leather frame. 4 open ended cloth tubes are on the bottom of the pack and are used to stuff cloaks, blankets and sleeping gear. Most designs incorporate loops, sheathes and packing tubes allowing quick draw of military weaponry.
    • Confian packs are frequently customized but in general are designed to be covered and allow the wearer to disguise what they are carrying. Additional Pouches and straps are designed to pack armor efficiently around the pack to balance the weight to the owner.
    • Can pack incorporate quick-draw sheaths for nearly a dozen fighting knives, a pair of arming short swords and a breakaway velcro straps for packing a bow and arrows. It also hides sheaths for two automatic handguns.

Venki's Lullabye Harps

Various description..

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 4 Ability-Ultra Sleep
  • 1 ability-Variable amplification.

These are used by Venki's Lullaby League

Vance's Blade -Angasrt

    • 2 Chaos Vitality
    • 4 Engine Speed Transfer 5
    • 4 Combat Mastery Transfer 5
    • 4 Deadly Damage
    • 1 Able to Speak
    • 2 Danger Sense Transfer 5
    • 1 Mold Shadow Stuff
    • 4 Limited Shape Shift
    • 4 Rack & Use Spells
    • 2 Ability- Return to Hand
    • 2 Ability-Replay Illusions of events it was present for.
      • Total 30 x 2=60
    • x2 N/N Blades of the Circle of Talgwir

Trio Cycles:Gerard, Corwin, Brand

Gerard's Blue Harley

  • 2 Chaos Vitality
  • 16 Extraordinary Movement. Holds its riders to it. May carry 4 humans. Creates a protective sphere against speed effects to the riders
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow Will seek its rider if separated
  • 4 Mold Reality Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.

Empowered.

  • The source of the power is to be discovered but it seems to function nearly anywhere, even in Amber.

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions (Gerard and Carissa-It will respond favorably to any of Gerard's children)

Currently in the possession of Lady Carissa of Amber

Corwin's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions

Currently in the Possession of Lady Alvah of Amber

Brand's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions

Currently in the possession of King Vance of Vulsara, Lord of Amber

Margot's Items

Margot's Coronet

An artifact of great power made in the earliest years of Amber by Dworkin when Oberon granted her a patent of nobility. It is a narrow band with pearls and coral. It can adjust its size to fit various headwear but Margot is almost never seen without wearing it, even in the dirtiest of settings in the butchery or the kitchens.

  • 4
  • 4
  • 4
  • 4
  • 4
  • 4

Margot's Barrels

These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.

  • Armor-4-Invulnerable
  • Intel-1-Understand instructions and convey contents
  • Alt Form-1 -Open or closed.
  • Ability-1-Purify-Removes impurities & poisons
  • Ability-1-Weight-weighs 1/10 of full weight when in use.
  • ability-2-transport-Contents can transfer, whole or in part, from one barrel to another. The range apparently stretches from Amber to Diaga.
  • Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.

The Jewel of Judgement was used in creating this ability for Margot.

  • 30 pips

Margot's Cooking Tools

  • Engine Speed 4 Transfer 5
  • Combat Reflexes 2 Transfer 5
  • Deadly Damage 4
  • N&N forms-2
  • Ability-1-destroy poisons
  • Horde*3
  • Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
  • 69 Pips
  • Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.

Margot's Pots and Pans

  • Armor-4-Invulnerable to damage
  • Intel-1-communicate contents and cooking process
  • N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.

x3 Horde

  • Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
    • 21 pips

Margot's Teaching Platters

  • 4 Invulnerable
  • 1 Agility-Produce Item twice a day. On Demand.

x3 Horde

    • 15

Known Owners:

  • Lady Alvah of Amber: Brownies, Cheese and bacon omlete, Honey Buscuits
  • King Vance:Carne Asada Burritto

Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.

Elayne's Cats

  • 2 Chaos vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Combat training
  • 1 Vrs Weapon
  • 1 Extra hard Damage
  • 1 Speak & Sing (Psychically connected and able to speak across shadow)
  • 1 Sensitivity
  • 2 Rapid healing
  • 1 alt form-Cat is the basic form. Each has a different Alt-Form.
  • 1 ability blink 30'

x2 N/n 12 individuals

(30 pips)

Flora's Dogs

Flora's Regular Dog breed( 42)

Flora's Dogs - Irish Wolfhounds

  • 2 Chaos Vitality.2
  • 2 Double Speed 2
  • 2 Amber Stamina 2
  • 2 Combat Reflexes 2
  • 1 Vs Weapons 1
  • 2 Double Damage 2
  • 1 Able to Speak 1
  • 2 Sensitivity to dangers 2
    • 14

x3 Horde

    • total 42

Flora's War Beasts(66)

Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders.

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina
  • 4 Combat Mastery
  • 4 Invulnerable
  • 4 Deadly Damage
  • 1 Able to Speak
  • 2 Sensitivity to dangers
  • 1 Chaos Resistance
  • 1 Shadow Trail
  • 4 Regeneration
  • 2 N/n
    • 33

x2 N/N

    • Total 66

Clothing

Bley's Hero Suit(174)

  • 2 Chaos Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 2 Double Damage
  • 2 Danger Sense 5 transfer
  • 4 Regen 10 transfer
  • 2 N/N Forms Street clothes, hero outfit, Camo, blackout, Change general colors.

58 X3 horde

    • 174

Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.

Ranger Suit

  • 2 Chaos Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 2 Vs Guns
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-
    • 36 Pips

x3 Horde-108-Julian Created by Julian early in the years of the Rangers of Arden, the suit is highly customizable. The suit begins as a leather brigandin e and develops to fit a particular soldier though it is wearable by anyone.

Ranger Saddle

Kolvir Musketeers

Suit

They wear a version of the Ranger Suit.

  • 2 Chaos Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 4 Endless Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 2 Danger Sense 5 transfer
  • 4 Regen 10 transfer
  • 2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.
  • 2 Shadow Path
  • 4 Ability. Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.



Musketeer forma2.jpg MusketeerDaywear1.jpg

Musketeer pistol.jpg

Kolvir Musketeers dueling blades

Tot-21 each Mithril Blade (The Navy Blade)(Original Created and Paid for Random) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-
  • 1} ability-Return to hand

x3 Horde

Gonzala's Case

Gonzala-case.jpg

  • 2 Chaos Vitality
  • 1 Confers movement
  • 4 Invulnerable
  • 2 Deadly Damage
  • 2 Speak and Sing.
    • Operates as heightened personal anticipation rather then speech.
  • 4 Seek in Shadow
    • Operates in the manner Corwin retrieved Grayswandir after his escape
  • 4 Regeneration-10 Transfer
    • Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
  • 2 Alt-Form: Chain. 2 pips representing the complexity of the transformation.
    • Operates as a second chain holding dog tags. Wearer grabs the chain and tugs to make the chain separate and shift to case form.
  • 2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
  • 10 Ability: Multi-Level.
    • Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
    • Item operates as 3 separate guitar case levels
      • Main and obvious level: Musical instrument as appropriate to the user. Tool Case. Folder for sheet music.
      • Hidden Level One:Usually general supplies
      • Hidden Level Two.Usually weaponry

43 pips x3 Horde

Total 129

Created by Adrian and gifted to musically inclined friends