Difference between revisions of "Generic Slightly-Anime Fantasy Craft:Snowbelle"

From RPGnet
Jump to: navigation, search
(Skills (ranks/stat/misc))
(Social, Interests & Religion)
Line 49: Line 49:
 
Legend: 6
 
Legend: 6
  
Reputation: 81 (39 Remaining)
+
Reputation: 82 (40 Remaining)
  
 
Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)
 
Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)

Revision as of 16:10, 25 October 2016

Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes

Class: Keeper 7, XP: 25,000

Action dice: 4d6

Stats

• STR 10 (+0) / DEX 16 (+3) / CON 12 (+1)

• INT 19 (+4) / WIS 12 (+1) / CHA 10 (+0)

Combat

Init: +5 (+2 Keeper + 3 Dex)

BAB: +3 / Melee +3 / Ranged +6 (Chakram +7 / Stiletto +1)

Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)

DR: 1 (Padded Armor)

Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)

Vitality Points: 49 / Wound Points: 8

Common Attacks/Defences/Actions:

Proficiencies

Hurled (Forte)

Edged (Forte)

Unarmed

Bow

Chakram +7 To Hit; 1d6L 20; Keen 4, Cord, Hard 2

Stiletto +4 To Hit; 1d4L 18-20

Social, Interests & Religion

Social:

Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])

Legend: 6

Reputation: 82 (40 Remaining)

Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)


Interests:

Language: Native

Study: Homeland

Study: Chemistry

Study: Elements

Study: Fey

Language: Fey

Language: Elemental

Alignment: --

Abilities, Feats & Proficiencies

  • Pech:+3 Dexterity
  • Pech:Base Speed 30’
  • Pech: Enlightened Resolve: Max Rank for Resolve = Career Level +5
  • Pech: Hearty Appetite: Benefit from first 2 Food and first 2 Drink each day.
  • Pech: Hurled Proficiency
  • Adept: Bonus Spellcasting Feat: The Gift
  • Adept: Heroic: +1 to att/skill checks during dramatic scenes
  • Adept: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
  • Adept: Free Hint: 1/session Free hint from GM or bonus action die
  • Adept: Turning: Elementals
  • Keeper: Teacher (Once per scene as a free action, grant teammates 1 Basic Skill Mastery Feat)
  • Keeper: Woman of Reason (If you don’t get an error on a failed Crafting or Medicine check, it counts as a minimal success, as long as the DC is <= 20 + Class Level)
  • Keeper: Trade Secrets Crafting (Max Rank = Career Level +8)
  • Keeper: Bright Idea (Once per session, making Int, Wis or Cha based roll, make twice, keeping preferred roll.)
  • Keeper: Bonus Feat / Alchemy Basics
  • Keeper: The Right Tools / Crafting Recognition (+5 NPC Disposition if NPC has matching Crafting Focus)
  • Keeper: Brilliant (+1 Int)

Skills (ranks/stat/misc)

(8 + Int (4) = 12. x4 at 1st. Total 108 Name Ranks Attr Bonus

  • ^ Athletics 9 +0 +9
  • Bluff 4 +0 +4
  • Crafting 15 +4 +21 (t)
  • Haggle 10 +1 +11 (t)
  • Impress 10 +0 +10
  • Investigate 7 +1 +8
  • Medicine 10 +4 +14
  • Notice 10 +1 +11
  • ^Prestidigitation 10 +3 +13
  • Resolve 12 +1 +13
  • Search 6 +4 +10
  • Sense Motive 10 +1 +11
  • Survival 7 +1 +8

^ = Origin skills

Crafting Foci: Chemistry, Pharmacy; Carpentry; Cooking

(t)=Basic Skill Mastery/Trader Insight Bonus)

Feats

1st Level: Basic Skill Mastery/Trader

Adept Bonus: The Gift

3rd Level: Crafting Basics / Chemistry

Keeper Bonus 4th Level: Alchemy Basics

6th Level: Alchemy Mastery

Gear

345s

Chakram

Stiletto

Padded Pech-made Armor

Backpack

Kits: Carpenter’s; Chemist’s (Durable); Pharmacist’s (Durable)

Balm x2 (3 uses each)

Salve (3 uses)

Sheaf of Paper

1x Greek Fire

2x Cure Wounds II (Heal 20 Vitality or 3 Wounds (Special Characters only))

2x Cause Wounds II (Cause 20 Lethal damage)

1x Sleep


Spells by Level • 0th: Endure Elements, Magic Vestment, Glow I, Polar Ray I (Usable up to 4/scene, no check required)


Generic_Slightly-Anime_Fantasy_Craft:Main Page