Generic Slightly-Anime Fantasy Craft:Snowbelle

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Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes

Class: Keeper 6, XP: 15,000

Action dice: 4d6

Stats

• STR 10 (+0) / DEX 16 (+3) / CON 12 (+1)

• INT 19 (+4) / WIS 12 (+1) / CHA 10 (+0)

Combat

Init: +5 (+2 Keeper + 3 Dex)

BAB: +3 / Melee +3 / Ranged +6

Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)

DR: 1 (Padded Armor)

Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)

Vitality Points: 42 / Wound Points: 8

Common Attacks/Defences/Actions:

Proficiencies

Hurled (Forte)

Edged

Unarmed

Bow

Chakram +6 To Hit; 1d6L 20; Keen 4, Cord, Hard 2

Stiletto +3 To Hit; 1d4L 18-20

Social, Interests & Religion

Social:

Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])

Legend: 5

Reputation: 60 (18 Remaining)

Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)


Interests:

Language: Native

Study: Homeland

Study: Chemistry

Study: Elements

Study: Fey

Language: Fey

Language: Elemental

Alignment: --

Abilities, Feats & Proficiencies

  • Pech:+3 Dexterity
  • Pech:Base Speed 30’
  • Pech: Enlightened Resolve: Max Rank for Resolve = Career Level +5
  • Pech: Hearty Appetite: Benefit from first 2 Food and first 2 Drink each day.
  • Pech: Hurled Proficiency
  • Adept: Bonus Spellcasting Feat: The Gift
  • Adept: Heroic: +1 to att/skill checks during dramatic scenes
  • Adept: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
  • Adept: Free Hint: 1/session Free hint from GM or bonus action die
  • Adept: Turning: Elementals
  • Keeper: Teacher (Once per scene as a free action, grant teammates 1 Basic Skill Mastery Feat)
  • Keeper: Woman of Reason (If you don’t get an error on a failed Crafting or Medicine check, it counts as a minimal success, as long as the DC is <= 20 + Class Level)
  • Keeper: Trade Secrets Crafting (Max Rank = Career Level +8)
  • Keeper: Bright Idea (Once per session, making Int, Wis or Cha based roll, make twice, keeping preferred roll.)
  • Keeper: Bonus Feat / Alchemy Basics
  • Keeper: The Right Tools / Crafting Recognition (+5 NPC Disposition if NPC has matching Crafting Focus)
  • Keeper: Brilliant (+1 Int)

Skills (ranks/stat/misc)

(8 + Int (4) = 12. x4 at 1st. Total 108 Name Ranks Attr Bonus

  • ^ Athletics 9 +0 +9
  • Bluff 4 +0 +4
  • Crafting 14 +4 +20 (t)
  • Haggle 9 +1 +12 (t)
  • Impress 7 +0 +7
  • Investigate 7 +1 +8
  • Medicine 9 +4 +13
  • Notice 9 +1 +10
  • ^Prestidigitation 9 +3 +12
  • Resolve 11 +1 +12
  • Search 6 +4 +10
  • Sense Motive 7 +1 +8
  • Survival 7 +1 +8

^ = Origin skills

Crafting Foci: Chemistry, Pharmacy; Carpentry; Cooking

(t)=Basic Skill Mastery/Trader Insight Bonus)

Feats

1st Level: Basic Skill Mastery/Trader

Adept Bonus: The Gift

3rd Level: Crafting Basics / Chemistry

Keeper Bonus 4th Level: Alchemy Basics

6th Level: Alchemy Mastery

Gear

345s

Chakram

Stiletto

Padded Pech-made Armor

Backpack

Kits: Carpenter’s; Chemist’s (Durable); Pharmacist’s (Durable)

Balm x2 (3 uses each)

Salve (3 uses)

Sheaf of Paper


Spells by Level • 0th: Endure Elements, Magic Vestment, Glow I, Polar Ray I (Usable up to 4/scene, no check required)


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