Difference between revisions of "Get Rich or Die Trying, A Red Markets Campaign"

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[[Category:Red Markets]]
 
[[Category:Red Markets]]
  
A WORK IN PROGRESS
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In which we follow the exploits of the Taker crew '''''Peace, Love, and Undertaking''''' on their journey to better the lives of the Lost and those that call the enclave, ''Sky High'', home.
  
 
==Threads==
 
==Threads==
IC
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[https://forum.rpg.net/showthread.php?826529-Red-Markets-Get-Rich-or-Die-Trying IC]
<br/>OOC
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<br/>[https://forum.rpg.net/showthread.php?826400-Red-Markets-Get-Rich-or-Die-Trying OOC]
 
<br/>[https://forum.rpg.net/showthread.php?826087-(INTEREST-RECRUITMENT)-Red-Markets-a-game-of-economic-horror-or-How-I-Tried-To-Pay-The-Bills-And-Not-Get-Bit Recruitment]
 
<br/>[https://forum.rpg.net/showthread.php?826087-(INTEREST-RECRUITMENT)-Red-Markets-a-game-of-economic-horror-or-How-I-Tried-To-Pay-The-Bills-And-Not-Get-Bit Recruitment]
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<br/>[https://forum.rpg.net/index.php?threads/re-recruitment-red-markets-get-rich-or-die-trying.839245 Re-Recruitment]
  
 
==The Takers==
 
==The Takers==
[[Red Markets | Taker Template]]
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[[Red Markets_ Get Rich or Die Trying Character Sheet Template | Taker Template]]
<br/>DannyK as [[RM_ Get Rich or Die Trying | Dean]]
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<br/>Iustum as [[Red Markets_Get Rich or Die Trying: Collar | Collar]]
<br/>Iustum as [[RM_ Get Rich or Die Trying | Collar]]
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<br/>Raveled as [[Red Markets_Get Rich or Die Trying: Kennel | Kennel]]
<br/>IronMongoose as [[RM_ Get Rich or Die Trying | Moonchild]]
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<br/>IronMongoose as [[Red Markets_Get Rich or Die Trying: Moonchild | Moonchild]]
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<br/>Atlictoatl as [[Red Markets_Get Rich or Die Trying: Whisper | Whisper]]
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<br/>DannyK as [[Red Markets_ Get Rich or Die Trying: Dean | Dean]]
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==Sheets==
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[https://docs.google.com/spreadsheets/d/1DeQAO24DyHx_-BKJ1LoWMgj94FYpwkag4fSRg3hvZQU Takers at a glance]
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<br/>[https://docs.google.com/spreadsheets/d/1-sMThlNB7d-Ne3uduJJZnRzdz4-kEIv5dZMYTiM4nSY Crew Budget and Portfolio]
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==Optional Rules in Effect==
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*Basic Refresh - Use Refresh as needed, no rolls required.
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*Default Rolls - Unskilled attempts are possible. Roll your potential or less on 1d10 to Succeed. You cannot Critically Succeed on a default, but roll a second 1d10 to confirm Crit Fails.
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*Lucky X - Takers may use Will to redirect a hit to a piece of gear. The gear and all of its upgrades are destroyed.
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*What If the Dice Don’t Meet? (Boom version) - If the negotiation isn’t Heads Up at the end of Negotiations, the closing Leadership roll will bring the dice together regardless of spaces in between.
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==Enclaves==
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===Home Enclave===
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[[Red Markets_ Get Rich or Die Trying: Sky High | Sky High]]
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===Neighbors===
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*The Co-Op - Conglomeration of local farmers and ranchers that have collected into an enclave near Las Cruces, NM
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**Major Export - Sustainable food production
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**Major Import - Skilled maintenance (mostly from ''Sky High'')
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*The Armory - Former US Army as leadership. Located at the historic Deming Armory in what used to be Deming, New Mexico. Eight blocks away is the more modern former National Guard Armory.
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**Major Export - Weaponry and Ammunition
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**Major Import - Food and Water
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*The Heap -
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**Major Export - Raw materials (lots of scrap metal)
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** Major Import - Food and Water
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==Our Enclave==
 
===Important People===
 
===Places of Interest===
 
  
 
==Jobs So Far==
 
==Jobs So Far==
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===Friends===
 
===Friends===
 
===Enemies===
 
===Enemies===
===Enclaves===
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===Frenemies===

Latest revision as of 13:40, 24 April 2019


In which we follow the exploits of the Taker crew Peace, Love, and Undertaking on their journey to better the lives of the Lost and those that call the enclave, Sky High, home.

Threads[edit]

IC
OOC
Recruitment
Re-Recruitment

The Takers[edit]

Taker Template
Iustum as Collar
Raveled as Kennel
IronMongoose as Moonchild
Atlictoatl as Whisper
DannyK as Dean

Sheets[edit]

Takers at a glance
Crew Budget and Portfolio

Optional Rules in Effect[edit]

  • Basic Refresh - Use Refresh as needed, no rolls required.
  • Default Rolls - Unskilled attempts are possible. Roll your potential or less on 1d10 to Succeed. You cannot Critically Succeed on a default, but roll a second 1d10 to confirm Crit Fails.
  • Lucky X - Takers may use Will to redirect a hit to a piece of gear. The gear and all of its upgrades are destroyed.
  • What If the Dice Don’t Meet? (Boom version) - If the negotiation isn’t Heads Up at the end of Negotiations, the closing Leadership roll will bring the dice together regardless of spaces in between.

Enclaves[edit]

Home Enclave[edit]

Sky High

Neighbors[edit]

  • The Co-Op - Conglomeration of local farmers and ranchers that have collected into an enclave near Las Cruces, NM
    • Major Export - Sustainable food production
    • Major Import - Skilled maintenance (mostly from Sky High)
  • The Armory - Former US Army as leadership. Located at the historic Deming Armory in what used to be Deming, New Mexico. Eight blocks away is the more modern former National Guard Armory.
    • Major Export - Weaponry and Ammunition
    • Major Import - Food and Water
  • The Heap -
    • Major Export - Raw materials (lots of scrap metal)
    • Major Import - Food and Water


Jobs So Far[edit]

Completed[edit]

Still Available[edit]

People and Places[edit]

Friends[edit]

Enemies[edit]

Frenemies[edit]