Difference between revisions of "Gil the Grey"

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((RACIAL) ABILITIES)
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: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities:
 
: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities:
  
==(RACIAL) ABILITIES==
+
==ELF (GREY) ABILITIES==
:'''Size''':
+
:'''Size''': Medium
:'''Movement''':
+
:'''Movement''': 60 feet
:'''Skill Proficiencies''':
+
:'''Skill Proficiencies''': Language (Common, Elven)
:''Other''
+
:'''Combat Bonuses''': gain a +1 bonus to attack rolls made the following weapons: longbows, shortbows, longswords, and shortswords.
 +
:'''Immunities''': is immune to ghoul’s paralysis, and to all magical sleep and charm effects.
 +
:'''Skill Bonuses''': gain a +2 bonus to all Stealth and to Perception skill checks. They can spot secret and concealed doors more easily than others. When passing within 10’ of a secret door, may automatically make a Perception check to notice it.
 +
:'''Twilight Vision''': can see normally by moonlight and in dim light.
 +
:'''Weapons Proficiency''': longbows, shortbows, longswords, and short swords.
  
 
==CLASS XX ABILITIES==
 
==CLASS XX ABILITIES==

Revision as of 22:10, 29 January 2021

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Gil the Grey, Magic-User/Thief 4/4

Physical Notes

Race:; Sex:; Age:

Height:; Weight:; Eye Color:; Hair Color:; Features:

Social Class

XX

Personality Traits

Bonds:

Flaws:

Ideals:

Traits:

ATTRIBUTES

Strength 10 Mod: +0; Saving Throw: +0; Base Encumbrance: #
Dexterity 10 Mod: +0; Saving Throw: +0
Constitution 10 Mod: +0; Saving Throw: +0
Intelligence 10 Mod: +0; Saving Throw: +0
Wisdom 10 Mod: +0; Saving Throw: +0
Charisma 10 Mod: +0; Saving Throw: +0
* Proficiency with these Saving Throws

SECONDARY STATS

Experience Points: 18,750/18,750
Hit Points: XX (XHD, +0 CON Mod)
Armor Class: 10 (armor +dex +shield +misc)
Attack Bonus: +0
Ability Bonus -Proficiency: +0; Nonproficiciency: +0
Deity:
Alignment:
Languages:
Weapons:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:

ELF (GREY) ABILITIES

Size: Medium
Movement: 60 feet
Skill Proficiencies: Language (Common, Elven)
Combat Bonuses: gain a +1 bonus to attack rolls made the following weapons: longbows, shortbows, longswords, and shortswords.
Immunities: is immune to ghoul’s paralysis, and to all magical sleep and charm effects.
Skill Bonuses: gain a +2 bonus to all Stealth and to Perception skill checks. They can spot secret and concealed doors more easily than others. When passing within 10’ of a secret door, may automatically make a Perception check to notice it.
Twilight Vision: can see normally by moonlight and in dim light.
Weapons Proficiency: longbows, shortbows, longswords, and short swords.

CLASS XX ABILITIES

Saving Throws:
XX:
XX:
XX:

Weapon and Armor Proficiencies

Weapons:
Armor:
Shields:

Spell Slots

Spells per level

0 level Cantrips:
1st Level:

Spells prepaired

0 level Cantrips:
1st Level:

SKILLS

Acrobatics (DEX)
Animal Handling (WIS) +0
Arcana (INT)
Athletics (STR) +0
Chiper (INT) +0
Craft [type] (INT)
Deception (CHA) +0
Disable Device (DEX)
Disguise (CHA) +0
History (INT) +0
Insight (WIS) +0
Intimidation (CHA) +0
Language [type] (INT)
Medicine (WIS) +0
Nature (INT) +0
Perception (WIS) +0
Performance (CHA) +0
Persuasion (CHA) +0
Poison (INT)
Profession [type] (WIS) +0
Religion (INT) +0
Sleight-of-Hands (DEX) +0
Stealth (DEX) +0
Survival (WIS) +0
* Proficiency with these skills
These skills require Proficiency to use.

EQUIPMENT

Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs

XX x lbs
XX x lbs
XX x lb
XX x lbs
XX x lbs
500 gold pices (in pouch) 0.5 lbs
Total xx lbs

HISTORY

xx