Difference between revisions of "Gil the Grey"

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(CLASS XX ABILITIES)
(CLASS MAGIC-USER/THIEF ABILITIES)
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:'''Saving Throws''':
 
:'''Saving Throws''':
 
:'''Spell casting''':
 
:'''Spell casting''':
:'''Backstab (+2)''':
+
:'''Backstab (+2)''': when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. The thief must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the thief weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
:'''Burglar (+2)''':
+
:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
:'''Find traps''':
+
:'''Find traps''': Thieves may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the thief spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
:'''Sneak Attack''':
+
:'''Sneak Attack''': If a thief successfully strikes a surprised opponent, the first attack deals twice the usual Backstab damage (+4). Sneak Attacks, unlike normal Backstab attacks, need not be made against flanked foes or a foes' rear facing. The other requirements for Backstabbing opponents still apply.
:'''Footpad''':
+
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently.
:'''Read Language''': add Cipher proficiency
+
Read Languages: add Ciphers skill to Proficiency.
 +
:'''Read Language''': add Cipher skill proficiency  
 
===Weapon and Armor Proficiencies===
 
===Weapon and Armor Proficiencies===
 
:'''Weapons''':
 
:'''Weapons''':

Revision as of 22:17, 29 January 2021

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Gil the Grey, Magic-User/Thief 4/4

Physical Notes

Race:; Sex:; Age:

Height:; Weight:; Eye Color:; Hair Color:; Features:

Social Class

XX

Personality Traits

Bonds:

Flaws:

Ideals:

Traits:

ATTRIBUTES

Strength 10 Mod: +0; Saving Throw: +0; Base Encumbrance: #
Dexterity 10 Mod: +0; Saving Throw: +0
Constitution 10 Mod: +0; Saving Throw: +0
Intelligence 10 Mod: +0; Saving Throw: +0
Wisdom 10 Mod: +0; Saving Throw: +0
Charisma 10 Mod: +0; Saving Throw: +0
* Proficiency with these Saving Throws

SECONDARY STATS

Experience Points: 18,750/18,750
Hit Points: XX (XHD, +0 CON Mod)
Armor Class: 10 (armor +dex +shield +misc)
Attack Bonus: +0
Ability Bonus -Proficiency: +0; Nonproficiciency: +0
Deity:
Alignment:
Languages:
Weapons:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:

ELF (GREY) ABILITIES

Size: Medium
Movement: 60 feet
Skill Proficiencies: Language (Common, Elven)
Combat Bonuses: gain a +1 bonus to attack rolls made the following weapons: longbows, shortbows, longswords, and shortswords.
Immunities: is immune to ghoul’s paralysis, and to all magical sleep and charm effects.
Skill Bonuses: gain a +2 bonus to all Stealth and to Perception skill checks. They can spot secret and concealed doors more easily than others. When passing within 10’ of a secret door, may automatically make a Perception check to notice it.
Twilight Vision: can see normally by moonlight and in dim light.
Weapons Proficiency: longbows, shortbows, longswords, and short swords.

CLASS MAGIC-USER/THIEF ABILITIES

Saving Throws:
Spell casting:
Backstab (+2): when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. The thief must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the thief weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
Burglar (+2): gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
Find traps: Thieves may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the thief spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
Sneak Attack: If a thief successfully strikes a surprised opponent, the first attack deals twice the usual Backstab damage (+4). Sneak Attacks, unlike normal Backstab attacks, need not be made against flanked foes or a foes' rear facing. The other requirements for Backstabbing opponents still apply.
Footpad: may move at their full Movement Rate when making Stealth checks to move silently.

Read Languages: add Ciphers skill to Proficiency.

Read Language: add Cipher skill proficiency

Weapon and Armor Proficiencies

Weapons:
Armor:
Shields:

Spell Slots

Spell Casting Saving Throws: 10 +spell level Spells per level

0 level Cantrips:
1st Level:

Spells prepaired

0 level Cantrips:
1st Level:

SKILLS

Acrobatics (DEX)
Animal Handling (WIS) +0
Arcana (INT)
Athletics (STR) +0
Chiper (INT) +0
Craft [type] (INT)
Deception (CHA) +0
Disable Device (DEX)
Disguise (CHA) +0
History (INT) +0
Insight (WIS) +0
Intimidation (CHA) +0
Language [type] (INT)
Medicine (WIS) +0
Nature (INT) +0
Perception (WIS) +0
Performance (CHA) +0
Persuasion (CHA) +0
Poison (INT)
Profession [type] (WIS) +0
Religion (INT) +0
Sleight-of-Hands (DEX) +0
Stealth (DEX) +0
Survival (WIS) +0
* Proficiency with these skills
These skills require Proficiency to use.

EQUIPMENT

Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs

XX x lbs
XX x lbs
XX x lb
XX x lbs
XX x lbs
500 gold pices (in pouch) 0.5 lbs
Total xx lbs

HISTORY

xx