Difference between revisions of "Gladius et Aegis: Rolling with the punches"

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(Created page with "Back to Main Page __toc__ =Overview= This page looks at how the game is played. =Attribute Tests= ==Making a Test== ==Bonus and Penalty Dice== ==Aspe...")
 
(Attribute Tests)
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=Attribute Tests=
 
=Attribute Tests=
  
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The core of the game is your four ''Attributes'' these determine your capabilities and potential.
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<br>
 
==Making a Test==
 
==Making a Test==
  
==Bonus and Penalty Dice==
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A simple test involves three steps:
  
==Aspects==
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*1) The player declares an action, or circumstances dictate that a test is needed reactively.
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*2) The appropriate Attribute is selected
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*3) Bonus and penalty dice are applied
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*4) The GM declares the difficulty of the action.
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*5) The roll is made
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*6) The GM declares the result.
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<br>
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===Declaring an Action===
  
==Competed Rolls==
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===Reactive Tests===
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===Bonus and Penalty Dice===
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===Setting the Difficulty===
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===Aspects===
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===Making the Roll===
  
 
=Using Arcana=
 
=Using Arcana=

Revision as of 09:07, 19 July 2012

Back to Main Page

Overview

This page looks at how the game is played.


Attribute Tests

The core of the game is your four Attributes these determine your capabilities and potential.

Making a Test

A simple test involves three steps:

  • 1) The player declares an action, or circumstances dictate that a test is needed reactively.
  • 2) The appropriate Attribute is selected
  • 3) Bonus and penalty dice are applied
  • 4) The GM declares the difficulty of the action.
  • 5) The roll is made
  • 6) The GM declares the result.


Declaring an Action

Reactive Tests

Bonus and Penalty Dice

Setting the Difficulty

Aspects

Making the Roll

Using Arcana

Exploring the possible

Conflict Resolution

Establishing Action Order

Attacks

Damage Effects

Fatigue

Impairment

Injury

Death

Defence and Reflexive Actions

Recovery

Example of Conflict: "Cat and Mouse"