Godbound: Blood and Oil:Scrupulous Liquidator

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Name: Scrupulous Liquidator

Player: EnigmaticOne

Campaign: Blood and Oil

Caste: Moonsilver

Current incarnation: Unstoppable Assassin, Trained in the Strife of the Bitter Rival

Previous incarnation: Jarish Lector who turned his congregation into an anti-Gremlin militia, Innovative Chemical Scientist

Level: 2

Weapon: +5 Assault Crossbow (1d8+3)

Armour: None (Defense 20)

Attributes

Strength 8 (bonus -1, check 13+)

Dexterity 16 (18 from Alacrity; bonus +3, check 3+)

Constitution 13 (bonus +1, check 8+)

Intelligence 13 (bonus +1, check 8+)

Wisdom 14 (bonus +1, check 7+)

Charisma 10 (16 from Deception; bonus +2, check 5+)


Hardiness: 13+

Evasion: 11+

Spirit: 13+


Hit Points: 14/14

Experience Points: 5

Available Dominion: 0

Spent Dominion: 2


Installed Charms

Alacrity (Inherent) - Raises DEX to 18. Cannot be surprised.

Walk Between the Rain (1) - Natural AC 3, no benefit from armour.

Bow (3) - Never run out of ammunition. Can call fired projectiles back. Never hurt anyone unintentionally with a projectile.

Deception (3) - Raises CHA to 16.


Stored Charms

Omnipresent Reach (1) - Ranged attacks do 1d10 and has reach = anything you can see with natural sight.

The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.

All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.

Walking Ghost (2) - Commit Effort. Cannot be detected. Spirit save lets worthy enemy detect you.

Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.


Strife of the Bitter Rival

Initiate: When fighting a solitary opponent in single combat, the initiate can roll hit rolls twice and take the better result.

Disciple: When fighting a single opponent, the disciple may automatically succeed at a saving throw against a power their enemy uses once per scene, if a save is allowed.

Master: When fighting a single opponent, the master’s number of attacks are doubled so long as no other allies have yet engaged the opponent or aided the master.


Effort

Uncommitted (3)

Influence

Uncommitted (3)