Difference between revisions of "Godbound: Blood and Oil:Shimmering Mercurial Purifier"

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A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
 
A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
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'''Stored Charms'''
  
 
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
 
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
 
'''Stored Charms'''
 
  
 
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.
 
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.

Revision as of 22:19, 22 May 2017

Name: Shimmering Mercurial Purifier

Player: squidheadjax

Campaign: Blood and Oil

Caste: Moonsilver

Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths

Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon

Level: 2

Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)

Armour: Light (Defense 19)

Attributes

Strength 10 (bonus +0, check 11+)

Dexterity 8 (16 from Deception; bonus +2, check 5+)

Constitution 13 (bonus +1, check 8+)

Intelligence 14 (bonus +1, check 7+)

Wisdom 16 (bonus +2, check 5+)

Charisma 13 (bonus +1, check 8+)


Hardiness: 13+

Evasion: 12+

Spirit: 12+


Hit Points: 14/14

Experience Points: 5

Available Dominion: 2

Spent Dominion: 0


Installed Charms

Deception (Inherent) - Raises DEX to 16.

Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.

Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.

Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.

Fertility (3) - Raises Constitution to 16.

A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.

Stored Charms

A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.

Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.

Body of Water (1) - Natural AC 3. Immune to poison.

Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.


Effort

Uncommitted (3)

Influence

Uncommitted (3)