Difference between revisions of "Gods of the Vale"

From RPGnet
Jump to: navigation, search
m (The High Gods)
m (The High Gods)
Line 15: Line 15:
 
|'''Portfolio'''
 
|'''Portfolio'''
 
|-
 
|-
|'''Artheon'''<br>''The Green Shadow''<br>''The Healing Hand<br>
+
|'''Artheon'''<br>''The Green Shadow''<br>''The Healing Hand''
 
|Oak leaf
 
|Oak leaf
 
|Halfling
 
|Halfling
Line 21: Line 21:
 
|Nature, animals, herbalism
 
|Nature, animals, herbalism
 
|-
 
|-
|'''Bu'jor'''<br>
+
|'''Bu'jor'''<br>''The Survivor''<br>''Master of Trade''
 
|Coin on an open hand
 
|Coin on an open hand
 
|Goblin
 
|Goblin
Line 27: Line 27:
 
|Survival, trade, ingenuity
 
|Survival, trade, ingenuity
 
|-
 
|-
|'''Forutan'''
+
|'''Forutan'''<br>''The Lawful Trickster''<br>''The Honest One''
 
|Raven
 
|Raven
 
|Gnome
 
|Gnome
Line 33: Line 33:
 
|Law, pacts and bargains, tricks
 
|Law, pacts and bargains, tricks
 
|-
 
|-
|'''Fu'gils'''
+
|'''Fu'gils'''<br>''The Small''<br>''The Wise One''
 
|Mouse
 
|Mouse
 
|Goblin
 
|Goblin
Line 39: Line 39:
 
|Cleverness, wisdom, children
 
|Cleverness, wisdom, children
 
|-
 
|-
|'''Garutan'''
+
|'''Garutan'''<br>''The Necromancer''<br>''The Opened Book''
|Skull on an open book
+
|Skull on a book
 
|Gnome
 
|Gnome
 
|Death, Knowledge
 
|Death, Knowledge
 
|Necromancy, secrets
 
|Necromancy, secrets
 
|-
 
|-
|'''Hireus'''
+
|'''Hireus'''<br>''The Lady of the Hearth''<br>''The Orderly One''
 
|Hand within a circle
 
|Hand within a circle
 
|Halfling
 
|Halfling
Line 51: Line 51:
 
|Communities, families, marriage, ceremonies
 
|Communities, families, marriage, ceremonies
 
|-
 
|-
|'''Hertain'''
+
|'''Hertain'''<br>''The Scribe''<br>''Lady of Scrolls''
 
|Scroll
 
|Scroll
 
|Gnome
 
|Gnome
Line 57: Line 57:
 
|Knowledge, language and writing, wizardry
 
|Knowledge, language and writing, wizardry
 
|-
 
|-
|'''Jordain'''
+
|'''Jordain'''<br>''The Craftmistress''<br>''The Cunning Hand''
 
|Hand grasping a hammer
 
|Hand grasping a hammer
 
|Gnome
 
|Gnome
Line 63: Line 63:
 
|Handcrafts, excellence, the forge
 
|Handcrafts, excellence, the forge
 
|-
 
|-
|'''Khorg'''
+
|'''Khorg'''<br>''The Dragon's Wings''<br>''The Soaring One''
 
|Flame between two dragon wings
 
|Flame between two dragon wings
 
|Kobold
 
|Kobold
Line 69: Line 69:
 
|Ambition, sorcery, wind and the sky
 
|Ambition, sorcery, wind and the sky
 
|-
 
|-
|'''Kutul'''
+
|'''Kutul'''<br>''The Dragon's Scale''<br>''The Shining One''
 
|Four scales in a compass rose formation
 
|Four scales in a compass rose formation
 
|Kobold
 
|Kobold
Line 75: Line 75:
 
|Organization, defense, traps and mechanisms
 
|Organization, defense, traps and mechanisms
 
|-
 
|-
|'''Lyraen'''
+
|'''Lyraen'''<br>''Lord of the Long Sleep''<br>''The Gray Judge''
 
|Stone hammer
 
|Stone hammer
 
|Halfling
 
|Halfling
Line 81: Line 81:
 
|Birth and death, judgment, fate
 
|Birth and death, judgment, fate
 
|-
 
|-
|'''Rayge'''
+
|'''Rayge'''<br>''The Dragon's Fire''<br>''The Storm''
 
|Whirlwind
 
|Whirlwind
 
|Kobold
 
|Kobold
Line 87: Line 87:
 
|Storms and disasters, fear, power
 
|Storms and disasters, fear, power
 
|-
 
|-
|'''Slythe'''
+
|'''Slythe'''<br>''The Dragon's Eye''<br>''The Night Watcher''
 
|Reptilian eye
 
|Reptilian eye
 
|Kobold
 
|Kobold
Line 93: Line 93:
 
|The moon, light, visions and revelations
 
|The moon, light, visions and revelations
 
|-
 
|-
|'''Soleus'''
+
|'''Soleus'''<br>''The Sun Queen''<br>''The Dawnbringer''
 
|Sunburst
 
|Sunburst
 
|Halfling
 
|Halfling
Line 99: Line 99:
 
|The sun, crops and farming, light and life
 
|The sun, crops and farming, light and life
 
|-
 
|-
|'''Tor'gus'''
+
|'''Tor'gus'''<br>''The Lord Beneath''<br>''The Slow One''
 
|Mushroom with a skull for a cap
 
|Mushroom with a skull for a cap
 
|Goblin
 
|Goblin
Line 105: Line 105:
 
|Fungus, disease and weakness, the earth
 
|Fungus, disease and weakness, the earth
 
|-
 
|-
|'''Wo'gar'''
+
|'''Wo'gar'''<br>''Master of the Hunt''<br>''Hunter Under Moonlight''
 
|Wolf's head against a moon
 
|Wolf's head against a moon
 
|Goblin
 
|Goblin

Revision as of 22:05, 28 January 2021

The gods are covered in more detail HERE.

The High Gods

The people of Nentir Vale, by and large, worship a syncretic collection of deities known variously as the Lords of the Sky, the High Gods, the Elders, and the Great Ones. They are drawn from the ancestral pantheons of the four dominant races, but have largely been combined into a single unified pantheon over the years. Some people feel especially drawn to one individual deity or another, but most respect and revere the pantheon as a whole, and most churches are dedicated to the gods in general. There are regional variances, of course; a given deity may have especial prominence in one community, only to be relegated to secondary status in another, but it’s a rare community that doesn’t at least acknowledge them all.

By and large, the Lords of the Sky are distant beings who do not directly interfere in mortal affairs; they may send prophetic dreams and cryptic messages, but they almost never take a direct hand.

Deity Symbol Origin Domains Portfolio
Artheon
The Green Shadow
The Healing Hand
Oak leaf Halfling Life, Nature Nature, animals, herbalism
Bu'jor
The Survivor
Master of Trade
Coin on an open hand Goblin Forge, Nature Survival, trade, ingenuity
Forutan
The Lawful Trickster
The Honest One
Raven Gnome Knowledge, Trickery Law, pacts and bargains, tricks
Fu'gils
The Small
The Wise One
Mouse Goblin Nature, Trickery Cleverness, wisdom, children
Garutan
The Necromancer
The Opened Book
Skull on a book Gnome Death, Knowledge Necromancy, secrets
Hireus
The Lady of the Hearth
The Orderly One
Hand within a circle Halfling Life, Order Communities, families, marriage, ceremonies
Hertain
The Scribe
Lady of Scrolls
Scroll Gnome Arcana, Knowledge Knowledge, language and writing, wizardry
Jordain
The Craftmistress
The Cunning Hand
Hand grasping a hammer Gnome Forge, Knowledge Handcrafts, excellence, the forge
Khorg
The Dragon's Wings
The Soaring One
Flame between two dragon wings Kobold Arcana, Tempest Ambition, sorcery, wind and the sky
Kutul
The Dragon's Scale
The Shining One
Four scales in a compass rose formation Kobold Order, Tempest Organization, defense, traps and mechanisms
Lyraen
Lord of the Long Sleep
The Gray Judge
Stone hammer Halfling Grave, Life Birth and death, judgment, fate
Rayge
The Dragon's Fire
The Storm
Whirlwind Kobold Death, Tempest Storms and disasters, fear, power
Slythe
The Dragon's Eye
The Night Watcher
Reptilian eye Kobold Light, Tempest The moon, light, visions and revelations
Soleus
The Sun Queen
The Dawnbringer
Sunburst Halfling Life, Light The sun, crops and farming, light and life
Tor'gus
The Lord Beneath
The Slow One
Mushroom with a skull for a cap Goblin Grave, Nature Fungus, disease and weakness, the earth
Wo'gar
Master of the Hunt
Hunter Under Moonlight
Wolf's head against a moon Goblin Nature, War Hunting, wolves and predators, protection

The Dark Ones

The gods of evil are little-known to most folk, and never openly worshiped. They are respected, and offerings are made to avert their wrath, but there are no churches to their glory or priests who revere them.

  • Asmodel - Gnome god of deception
  • Grum - Orc god of strength
  • Samaeus - Halfling goddess of pride
  • Tharizdun - Alien god of madness
  • Tymath - Kobold goddess of monsters
  • Ze'thir - Goblin god of poison

Small Gods

Saints, folk heroes, and legendary figures are also revered, sometimes as agents of a deity, sometimes just as powerful and charismatic heroes of yore. Some are old gods whose time has passed; others are mighty elemental spirits, powerful fey, or lost and forgotten things. These small gods rarely have true clerics, though some are powerful enough to support a handful of spellcasting followers. Others act as patrons to warlocks, while some serve as exalted servants to the Great Ones.

Unlike the true gods, small gods and their kind occasionally meddle in the lives of mortals, and can even be found walking the land in mortal guise at rare times.

Direct signs and miracles from the High Gods are rare to the point of being legendary (although small gods are less remote). While most communities have a cleric or two with some healing spells, many priests lack spellcasting power, but are not less respected for it. Rare and powerful clerics are said to be able to cure diseases with a touch and call upon angelic beings for aid, but such people are near-mythic.


Elven Gods

The elven religion is secretive, and they perform no religious rites outside of their homeland. They are known to revere a moon god named Vorynn, patron of magic and change, but beyond that little is known.