Going Under - Sandy Harriman
SANDY HARRIMAN Fugitive Drow Hound
SKILLS Endure Evade Kill
BEATS [ ] MINOR: Take minor Fortune fallout. [ ] MINOR: Get into trouble as someone discovers your checkered past.
EQUIPMENT Standard-issue Legrande rifle (D8, Ranged, Piercing, Expensive)
ABILITIES CORE: COLLATERAL Once per session, when you would mark stress, allocate it instead to the nearest friendly target (PC or NPC).
CORE: WAVE YOUR BADGE AROUND You bear the mark of the Hounds, which opens more than a few doors for you. Once per session, you may gain access to a place where you would otherwise not be welcome by dint of your reputation - back rooms in hostels, warehouses and storage areas, the bursary of a heretic church, any Hound territory, and so on. You are either greeted with open arms or badly-hidden frustration, but you get inside.
MINOR: BLOOD ON YOUR HANDS Not all Hounds are prepared to kill someone when the time comes. You are. Gain the Kill skill.
MINOR: DISHPAN HELMET Developed for trench fighting in the cursed mire of the Nujabian lowlands, the Hounds still make use of their bowl-shaped protective metal helmets as much for identification as protection. +1 Blood Protection.
MINOR: THE BETTER PART OF VALOUR You’ve made a few tactical retreats in your time. Gain the Evade skill.
MAJOR: TRENCH-FIGHTER You are a red terror: a veteran of close-quarters violence and improvised weapons. When you attack someone in close quarters, your attack gains the Piercing tag. You gain mastery when fighting in areas tagged with the Warren domain.