Difference between revisions of "Goon Deeps of Sargolis:Catacombs of Naltis"
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+ | == Danger Level (DL) and Rolls == | ||
+ | Danger Level ranges from 0 to 3 and modifies many rolls in these tables. It starts at 0, at the first dungeon egress you encounter. All rolls on the tables are a single six-sided die. | ||
+ | |||
+ | == Egresses (roll +DL) == | ||
+ | 1 | ||
+ | |||
+ | 2 | ||
+ | |||
+ | 3 | ||
+ | |||
+ | 4 | ||
+ | |||
+ | 5 | ||
+ | |||
+ | 6 | ||
+ | |||
+ | 7 | ||
+ | |||
+ | 8 | ||
+ | |||
+ | 9 | ||
+ | |||
== Scenery (roll +DL, twice - lower roll takes precedence in conflict) == | == Scenery (roll +DL, twice - lower roll takes precedence in conflict) == | ||
1 plain room with rocky floor and stone block walls | 1 plain room with rocky floor and stone block walls | ||
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5 left right ahead | 5 left right ahead | ||
− | 6 | + | 6 transition |
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== Events (roll +DL) == | == Events (roll +DL) == | ||
+ | 1 Denizen | ||
2 Discovery | 2 Discovery | ||
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9 Denizen | 9 Denizen | ||
− | == Transitions: roll +DL | + | == Transitions: roll +DL == |
− | 1-2 | + | 1-2 egress |
3-4 DL -1 | 3-4 DL -1 | ||
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== Denizens (roll +DL) == | == Denizens (roll +DL) == | ||
− | + | 1 Vagrants (roll:: 1-3: 1, 4-5: 2, 6: 3) (DS 8 each, mendicant and threatening) | |
− | 3 | + | 2 Swarms of spiders (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 8 each, territorial) |
− | 4 | + | 3 Giant rats (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 7+DL each, defensive and skittish) |
+ | |||
+ | 4 Lost child (DS -, frightened and homesick, came to explore / hide from bullies / run away) | ||
+ | |||
+ | 5 Ring of thieves (roll +DL:: 1-3: 2, 4-5: 3, 6: 4, 7+: 5) (DS 7+DL each, armed with clubs and knives, territorial, secretive, and aggressive) *roll twice for treasure | ||
+ | |||
+ | 6 Lesser vampires (roll +DL:: 1-3: 2, 4-5: 3, 6-7: 4, 8-9: 5) (DS 10, life stealing, prowling and hungry) | ||
+ | |||
+ | 7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room) | ||
− | + | 8 ? ? ? | |
− | + | 9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens) | |
− | + | ''life stealing'' on a successful hit (players fail a roll), gains 1 Health (this does not change DS) | |
− | + | == Discovery == | |
− | + | == Hazard == |
Revision as of 15:42, 13 May 2021
Contents
Danger Level (DL) and Rolls
Danger Level ranges from 0 to 3 and modifies many rolls in these tables. It starts at 0, at the first dungeon egress you encounter. All rolls on the tables are a single six-sided die.
Egresses (roll +DL)
1
2
3
4
5
6
7
8
9
Scenery (roll +DL, twice - lower roll takes precedence in conflict)
1 plain room with rocky floor and stone block walls
2 mossy walls
3 low ceiling
4 wet walls
5 water on floor
6 debris on floor
7 storage containers (possible treasure)
8 sourceless red glow of heat (each time you enter, add 1 item of "Hot" to load and remove all items of "Cold")
9 frigid (each time you enter, add 1 item of "Cold" to load and remove all items of "Hot")
Layout
1 dead end
2 left and ahead
3 left and right
4 ahead and right
5 left right ahead
6 transition
Events (roll +DL)
1 Denizen
2 Discovery
3 Nothing
4 Nothing
5 Hazard
6 Denizen
7 Discovery
8 Hazard
9 Denizen
Transitions: roll +DL
1-2 egress
3-4 DL -1
5-6 DL +1
Treasure (roll +DL)
1 skeleton + weapon (1-2: dagger; 3: sword; 4: axe; 5: spear; 6: two-handed weapon (counts x2 items))
2 skeleton + armor (1-2: leather; 3-4: shield; 5: chain (counts x2 items); 6: helmet)
3 tablewares (1-4: base metal; 5: silver or gold (worth a bag of coins); 6: unbroken glass (worth 2 bags of coins))
4-5 artwork (1-3: carved wooden figurine; 4: scrimshaw; 5: brass statuette; 6: silver or gold) (worth 1 bag of coins)
6 artwork (1-3: carved wooden figurine; 4: scrimshaw; 5: brass statuette; 6: silver or gold) (worth 2 bags of coins)
7 enchanted item (1-3: gemstone jewelry; 4: lucky coin; 5: weapon; 6: wand) (roll on Maze Rats tables for effect)
8 cursed item (1-3: gemstone jewelry; 4: unlucky coin; 5: weapon; 6: wand) (roll on Maze Rats tables for effect)
9 1-3: weapon; 4-6: armor
Denizens (roll +DL)
1 Vagrants (roll:: 1-3: 1, 4-5: 2, 6: 3) (DS 8 each, mendicant and threatening)
2 Swarms of spiders (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 8 each, territorial)
3 Giant rats (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 7+DL each, defensive and skittish)
4 Lost child (DS -, frightened and homesick, came to explore / hide from bullies / run away)
5 Ring of thieves (roll +DL:: 1-3: 2, 4-5: 3, 6: 4, 7+: 5) (DS 7+DL each, armed with clubs and knives, territorial, secretive, and aggressive) *roll twice for treasure
6 Lesser vampires (roll +DL:: 1-3: 2, 4-5: 3, 6-7: 4, 8-9: 5) (DS 10, life stealing, prowling and hungry)
7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room)
8 ? ? ?
9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens)
life stealing on a successful hit (players fail a roll), gains 1 Health (this does not change DS)