Difference between revisions of "Goon Deeps of Sargolis:Catacombs of Naltis"

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(Scenery (roll twice))
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== Danger Level (DL) and Rolls ==
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Danger Level ranges from 0 to 3 and modifies many rolls in these tables. It starts at 0, at the first dungeon egress you encounter. All rolls on the tables are a single six-sided die.
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== Egresses (roll +DL) ==
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1
 +
 +
2
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 +
3
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 +
4
 +
 +
5
 +
 +
6
 +
 +
7
 +
 +
8
 +
 +
9
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== Scenery (roll +DL, twice - lower roll takes precedence in conflict) ==
 
== Scenery (roll +DL, twice - lower roll takes precedence in conflict) ==
 
1 plain room with rocky floor and stone block walls
 
1 plain room with rocky floor and stone block walls
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5 left right ahead
 
5 left right ahead
  
6 roll again (1-2: egress; 3-6: transition)
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6 transition
 
 
== Egresses ==
 
1
 
 
 
2
 
 
 
3
 
 
 
4
 
 
 
5
 
 
 
6
 
  
 
== Events (roll +DL) ==
 
== Events (roll +DL) ==
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1 Denizen
  
 
2 Discovery
 
2 Discovery
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9 Denizen
 
9 Denizen
  
== Transitions: roll +DL for new danger level (max 3) ==
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== Transitions: roll +DL ==
1-2 exit
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1-2 egress
  
 
3-4 DL -1
 
3-4 DL -1
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== Denizens (roll +DL) ==
 
== Denizens (roll +DL) ==
2 Swarms of spiders (roll +DL:: 1-3: 2, 4-5: 3, 6: 4) (DS 8 each)
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1 Vagrants (roll:: 1-3: 1, 4-5: 2, 6: 3) (DS 8 each, mendicant and threatening)
  
3  
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2 Swarms of spiders (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 8 each, territorial)
  
4
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3 Giant rats (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 7+DL each, defensive and skittish)
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4 Lost child (DS -, frightened and homesick, came to explore / hide from bullies / run away)
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5 Ring of thieves (roll +DL:: 1-3: 2, 4-5: 3, 6: 4, 7+: 5) (DS 7+DL each, armed with clubs and knives, territorial, secretive, and aggressive) *roll twice for treasure
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6 Lesser vampires (roll +DL:: 1-3: 2, 4-5: 3, 6-7: 4, 8-9: 5) (DS 10, life stealing, prowling and hungry)
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7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room)
  
5
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8 ? ? ?
  
6
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9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens)
  
7
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''life stealing'' on a successful hit (players fail a roll), gains 1 Health (this does not change DS)
  
8
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== Discovery ==
  
9 Ancient vampire (DS 12) + retainers (roll twice again)
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== Hazard ==

Revision as of 15:42, 13 May 2021

Danger Level (DL) and Rolls

Danger Level ranges from 0 to 3 and modifies many rolls in these tables. It starts at 0, at the first dungeon egress you encounter. All rolls on the tables are a single six-sided die.

Egresses (roll +DL)

1

2

3

4

5

6

7

8

9

Scenery (roll +DL, twice - lower roll takes precedence in conflict)

1 plain room with rocky floor and stone block walls

2 mossy walls

3 low ceiling

4 wet walls

5 water on floor

6 debris on floor

7 storage containers (possible treasure)

8 sourceless red glow of heat (each time you enter, add 1 item of "Hot" to load and remove all items of "Cold")

9 frigid (each time you enter, add 1 item of "Cold" to load and remove all items of "Hot")

Layout

1 dead end

2 left and ahead

3 left and right

4 ahead and right

5 left right ahead

6 transition

Events (roll +DL)

1 Denizen

2 Discovery

3 Nothing

4 Nothing

5 Hazard

6 Denizen

7 Discovery

8 Hazard

9 Denizen

Transitions: roll +DL

1-2 egress

3-4 DL -1

5-6 DL +1

Treasure (roll +DL)

1 skeleton + weapon (1-2: dagger; 3: sword; 4: axe; 5: spear; 6: two-handed weapon (counts x2 items))

2 skeleton + armor (1-2: leather; 3-4: shield; 5: chain (counts x2 items); 6: helmet)

3 tablewares (1-4: base metal; 5: silver or gold (worth a bag of coins); 6: unbroken glass (worth 2 bags of coins))

4-5 artwork (1-3: carved wooden figurine; 4: scrimshaw; 5: brass statuette; 6: silver or gold) (worth 1 bag of coins)

6 artwork (1-3: carved wooden figurine; 4: scrimshaw; 5: brass statuette; 6: silver or gold) (worth 2 bags of coins)

7 enchanted item (1-3: gemstone jewelry; 4: lucky coin; 5: weapon; 6: wand) (roll on Maze Rats tables for effect)

8 cursed item (1-3: gemstone jewelry; 4: unlucky coin; 5: weapon; 6: wand) (roll on Maze Rats tables for effect)

9 1-3: weapon; 4-6: armor

Denizens (roll +DL)

1 Vagrants (roll:: 1-3: 1, 4-5: 2, 6: 3) (DS 8 each, mendicant and threatening)

2 Swarms of spiders (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 8 each, territorial)

3 Giant rats (roll +DL:: 1-3: 2, 4-5: 3, 6+: 4) (DS 7+DL each, defensive and skittish)

4 Lost child (DS -, frightened and homesick, came to explore / hide from bullies / run away)

5 Ring of thieves (roll +DL:: 1-3: 2, 4-5: 3, 6: 4, 7+: 5) (DS 7+DL each, armed with clubs and knives, territorial, secretive, and aggressive) *roll twice for treasure

6 Lesser vampires (roll +DL:: 1-3: 2, 4-5: 3, 6-7: 4, 8-9: 5) (DS 10, life stealing, prowling and hungry)

7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room)

8 ? ? ?

9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens)

life stealing on a successful hit (players fail a roll), gains 1 Health (this does not change DS)

Discovery

Hazard