Difference between revisions of "Griffin Island"

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=Plunder=
 
=Plunder=
 
+
'''''There is no loot at this point!'''''
'''''Loot remaining'''''
+
* You've got to kill someone first and "liberate" their stuff from them. ;)
* 1966 Lunars to each party member.
 
* 404 Lunars [party fund]
 
* 1235 Clacks [living fund]
 
 
 
In half a dozen small sacks and a keg
 
 
 
'''Remaining Gems and items of adornment.'''
 
 
 
* A piece of amber. [?][elves love this]
 
 
 
Magical:
 
* A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit '''Jonall'''[This is a nascent living silver spirit. It shows no cult affiliations].
 
 
 
''' Crystals:'''
 
*1: Twice pow yielding crystal, pow 5.
 
*2: Flawed crystal - Sensitivity pow 7, impossible to un-attune ['til death]
 
*3: pow 1 storage crystal
 
*4: pow 5 storage crystal 
 
 
 
'''Matrices''': These are easily identified once found.
 
 
 
* -Fanaticism [red quartz] '''Iskilli'''
 
* -Detect Enemy [silver ring] '''Iskilli'''
 
* -Bludgeon 4.[lead haft-clasp]. '''Drospin'''
 
 
 
Special/Valuable:
 
* A Scroll in Darktongue [+10% Dance and play drum, worth 400l to the temple] '''Jonall'''
 
* Potion: Blade Venom. [from trollkin-bee.]
 
* Scroll: Map to some caves [writing in darktongue/Tradetalk/Sartarite]. [this is recent and drawn in the field.]
 
* Four pots of bee venom. [Pot 8 blade venom]
 
* Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]
 
 
 
Placed in the Sellinger basement [forge area]
 
 
 
* Eight bronze spearheads.['''Six claimed by the troopers''']
 
* 2 poleaxes.
 
* Four light maces,
 
* One Heavy mace.
 
* 4 Small shields.
 
* One Medium shield.
 
* One Bronze shortsword. '''Iskilli'''
 
* Siz 17 Bronze armour. [Closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened. '''Dunlang'''
 
* Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.
 
* Siz 19 Bronze armour Greaves and Vambraces, chain skirt
 
 
 
Other.
 
* Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ '''three bison tails'''given to eiritha Temple by Dolin], a rope.
 
* Flight badges for the trollkin bee riders.
 
* Some clan/tribe necklaces and wristbands.
 
 
 
Notes
 
All the wheels are from the same place, or at least the same mint. They are relatively unused for second age coins...The horse statue is definitely second age as well.
 
There is a heiroglyph on the troll map that looks like a man on a horse, in a cavern? There is also a light rune on a tunnel to an unexplored area.
 
  
 
=Links=
 
=Links=

Revision as of 14:11, 25 October 2009


rstites's BRP game set on Griffin Island. Recruitment Thread, In Character Thread, Out of Character Thread.

Player Characters

- Jahyris of Harrapa. Noble, artist, and master swordsman out to see Griffins. Played by t@nya.

- Flavius Ariston of Promares. Noble, scholar, and magus. Played by Pseudoephedrine.

- Lysis of Phyle. Captain of the Promarian Palace Guard, companion of Flavius. Played by ZenDog.

- Karam se Hazor of Megrab. Red Sands Horse Archer. Played by jarulf.

- Xanjeen the Harrappan. Merchant, scholar, and pursuer of dreams. Played by Drifter.

- insert name here. . Played by RickDickerson.

Companions

- Jib Jahyris' not-too-bright servant; heavy good at taking care of horses

- Agathos Would be philosopher, daydreaming youth, slave of Lysis.

- clever local lad Companion, slave of Xanjeen.

Cheatsheets.

  • Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]*
  • Dunlang HP 16 Base Loc 5hp. Dex SR 2, Siz SR 1. Armour 6 +1d4 [+1d6]*
 -Main: Melee, 1H bastard sword SR 5 (85/20%, d10+1+d4), large shield (30/60%, AP 16, d6+d4)
 -dagger SR 7 (70/35%, d4+2+d4), grapple (70%), dodge (55%)
 - Strength 2 (increases damage bonus to +d6), Bladesharp 2 (+10% attack, +2 damage)
 -Sec: Missile, thrown javelin SR 2, (70%, d8+d4/2)
  • Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]*
 Main: Archer: Bow 70%, Speedart
 Secondary Back up spellcaster: Coordination, Mindspeech, Healing I, Glamour II, Befuddle,
 Fanaticism, others.
  • Iskilli HP 16 Base Loc 5hp. Dex SR 2 Siz SR 1, Armour 6/7 +1d6
  • Jonall HP 16 BL 5hp. DSR 2 SZR 2 Armour 4/6 0 [+1d4]*
 - Main: melee Spear 55% Attack/20% Parry 1d6+1 Shield 45% parry
 - Short sword 50% attack 50% parry 1d6+1 
 - Crossbow 35% attack 2d4+2 speeddart when possible 8 bolts 
 Pow 18 Spirit Pow 12 (full)
 Notes: Flawed Pot 7 Sensitivity crystal(-1 Pow all detects, cannot unattune until death)[-2mp]
 Spells: Detects + Healing 2, Speedart.
  • Ornin HP 13 BL 5hp DSR 1 SZR 2 Armour ?
 Ornin
 - Main: Flanker. Dodge 80 Hide: 60% Move quietly: 75%  
 - Silence 1, Mobility 1
 - Shorstword (+1D4 bonus damage): Att/Def 75%/50%, LH parrying dagger Att 30%/Def 55% 
 RH Dagger Att 75%, Parry 45%, Thrown 45% 
 -Sec: Shooter:Throw (stones) 55%
 Befuddle 1.

Ruric HP 15, Loc 6hp, DSR0,SZR2, AP 7/8 [11/12] +1d4 [+1d6]

 IH spear 105%/65% Lge Shield 55%/100%, Shortsword 85%/50%
 Bladesharp 3, Fireblade, Protection 3, Dispel magic 4.
 Sec: Archer comp bow. 95% speedart, firearrow.
 Notes: Allied spirit Int 14 pow 18 shield 2, Sunspear, detect gold, detect enemies, detect magic, countermagic 4,disrupt.    
 Bound spirit int 11 pow 13.


 Cintri. HP 13 Loc 5hp, DSR1,SZR2, AP 4/5 [7/8] +1d4
 Main: Flanker. Rapier 60%/50% Lh parrying dagger 45%/50%. bladesharp 2, 
 protection 2, countermagic 2.
 Sec: Melee. 1hShort spear 95%/35% Large hide shield 35%/65%
 Notes: Poison on blades Pot 6 blade venom.
 Andexter  HP 16 Loc 5hp DSR2, SZR1, AP 5/6 [7/8] +1d6
 Main: Melee. 1h lg spear 70%/35% Lge shield 50%/55%,1h pick 55%/30%
 Bladesharp 2, bludgeon 3, Befuddle, Countermagic 2.
 Sec: Missile Darts 60%.
 Wexlin: HP14 Loc 5hp DSR2, SZR 2, AP 5/6 
 Main: Melee guard Shortsword 55%/35% lge shield 30%/50%.
 Light, bladesharp 1, Shieldblock 2, dispel magic 1.
 Sec: Missile 1h xbow 45%, sling 40%, thrown fire [2 pots] 55%.
 Notes: Pot 8 blade venom on crossbow [5 shots]
 Ariella HP 15 Loc 5hp, DSR1, SZR 2, AP 5.
 Main: Spellcaster. Detect spirits, enemies, detection, life.
 Countermagic 4, dispel magic 4, disruption, befuddle, harmonise, 
 [healing 6, strength 2, mobility 2, silence 1, protection 2.]
 [speedart, mutimissile 3, ] 
 Sec: missile Thrown axe 55%, Crossbow 60%
 Bound spirits: Int 13 Pow 12, int 11 pow 11
 
 Three others - healer priestess, healer of Arroin, Sellinger bodyguard.

NPC Cheatsheets

Setting

Setting and plot wise, I prefer to run a general sandboxy style, in that I like to know the interests of the players before nailing specifics, which is why I'm running this in Pavis, land of plothooks.

to give the area some context, please check out...

Some maps that put everything in context...

http://www.ironfort.net/cgi-bin/wiki.pl?PavisMaps

and a very good introduction and overview of the area.

http://home.freeuk.net/wimp/roleplaying/pavis-background.html

The default setting is very early Iron Age, with magic slowing technology a little in some areas, advancing it in others. All the RuneMetals, for example, are alloys by alchemy rather than,say, a solid gold breastplate.

Pavis will be as in 1618-19, under lunar occupation but with rebellion still a far off gleam...or is it?

You are less than a days caravan travel from New pavis, on the old east road. Most of you will be there because you were making your way to Pavis to flee troubled pasts. Chalkies local was returning home to New Pavis from cult business and fell in with the caravan because he knew the local guide and a couple of the guards.

Shortly after dusk, the caravan was attacked by trolls, who were driven off at great cost. They were well organised and well armed, not troll bandits.

If they follow a true troll pattern, they'll strike again before dawn...or so say the majority of the caravan, who have pushed off into the night toward Pavis. However, one group claims they cannot move until the suns first rays, and will make the characters an interesting offer...

Houserules and Pricelists.

Skill category table.

Complete skill list.

Strike rank Interpreations.

The characters Inborn abilities.

The Characters Starting magic items.

Potted history of local gods

The Cult of Erlin the Harper.

A standard price list


Wizards.

Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail...


Important Non-Player Characters

The party of the Earth Priestess

Ethren Deliuce, An Earth Priestess

Tollner Fireaxe, A Sergeant

Wexlin, a corporal, and Gwll and Jillon the Holy CountryTroopers.

House Sellinger

Ruric,Ariella and the twins

Sundry members of the Northern Expedition

Important Events

  • Several characters took part in a reading of Prophecy

Hidden Caverns Approach

http://i140.photobucket.com/albums/r14/drifterne05/updatedcamp.jpg

Tools

- Standard Character Sheet

Why we don't have Ringmail

Henceforth, all ringmail is light chain. The Reasons

Notes of Interest

Herocults of the Pavis Humakt temple.

[By the way, while the listing of Rune Types for the temple in most canon stand at 2 priests, 1 Lord, these figures ignore associate priests/Lords, of which there are 3 and 2 respectively. ]

  • Erain Ardeth: Pavic herocult, seeker of truths.
  • Li Phanquan: Eastern Warrior, undead slayer in the wastes.
  • Yan Starcere: Well known bodyguard hero.
  • Inginew Swordsmith: Weaponmaker and swordsmith.
  • Anardil willow: Local elf hero, outcast from and protector of The Garden.
  • Zarka Sword alone: Local Troll hero, oath protector.

Plunder

There is no loot at this point!

  • You've got to kill someone first and "liberate" their stuff from them. ;)

Links

The map of Griffin Island:

http://www.enworld.org/forum/attachments/a/33094-griffon-island-griffon-island-96dpi.jpg

I hope someone can take the map and change some of the names for me. Your characters don't know the names, so we can add them as we go.