Gunstar Quicksilver

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A character in Gunstar Autochthonia: Raiton Wing

Quicksilver Huntress

Callsign: Shrike

Concept

Alchemical:
Anima Banner:


Biography

Personality

Appearance

Character Sheet

Essence

1

Exaltation Die

d6

Virtues

[suppress for d4 + 1E + 1 Limit]

Valor d8, Conviction d10, Temperance d6, Compassion d6


Distinctions

[d8 or d4+1E]

Living Weapon (Moonsilver), Seeking Humanity, Thinks At Skew Angles

Augmentations

Wits Augmentation d10, Dex Augmentation d10

Skills

Gunnery d10, Sail d10, Dodge d10, Awareness d6, Athletics d6

Backgrounds

Artifact d10 (Lightning Ballista) (Alt Essence Wall Projector), Class d6

Implants

Hundredfold Strafing Methodology: Add a d6 to the dice pool for every extra target, and keep an extra Effect die for every extra target.

Precalculated Evasion System: Spend 2 EP to prevent all effects from a Physical attack

Plasma Thruster Array: Add a d6 to the dice pool and step up the Effect Die by 1 when creating a Flightspeed Asset

Transcendant Multimodal Artifact Matrix: Swap between Essence Wall and Lightning Ballista

Secondary Sensory Upgrades: For 1 EP, Immunity to Complications and Stress caused by visual sensory effects.

Body-Reweaving Matrix: Spend 1 Essence to recover Physical stress and Step Back Physical Trauma.

Paramagnetic Tether Beam: Add a d6 to the pool and Step Up the Effect die when creating a Grabbed Complication.

Optical Cloaking Field: Add d6 and step up the effect die by 1 when creating Camouflage assets. During a transition scene, spend 1E to create an optical shroud effect covering all allies within 50 yards. Allies hidden in this way are perfectly concealed to normal visual senses until they attack or otherwise draw attention to themselves, breaking the camouflage.

Panoply

Lightning Ballista: Add a d6 to the pool and Step Down the largest-rolling die, then Step Up the effect die when causing physical stress.

Essence Wall Projector: Add a d6 to the pool and Step Up the Effect die when creating an Essence Wall asset


Milestones

What have I lost?

1 XP when you disregard the feelings or concerns of a human

3 XP when you declare that you care enough about a human to endanger a mission or goal, or endanger a human for a mission or goal

10 XP when you let that human die for a mission or goal, or allow the mission or goal to fail to protect that human

I'm Coming Home

1 XP when you first set out into the unexplored Void

3 XP when you seek out Implants to let you stay out longer in the Void without a Gunstar

10 XP when you have yourself modified enough so that you cannot return, or turn them down permanently.

Virtue Flaw

Other Milestone

XP

19

Notes