Guntholdt the Dwarf

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Revision as of 08:34, 5 September 2010 by 189.83.2.224 (talk) (Equipment)
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- Back to Heros Paths.

Background[edit]

As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a Fighter!!!

Character Details[edit]

  • Name: Guntholdt
  • Race: Mountain Dwarf
  • Class (HeroPath):- Fighter
    • Level: 1
    • Hero points: 3
    • Religion/Faith: Law, Mastery, Earth
  • Parents Occupation: Civilized Healer
  • Sex: Male
  • Age: 32

Characteristics[edit]

Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.

  • Raw Str bonus 30%, Hero die bonus+3, Extra Languages: 2, Mind Att bonus:+1, Defence bonus:--,
    • Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
  • Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
  • Hit Points: 14HPs
  • Experience bonus: +6%
  • Encumbrance limit: 38enc
  • Move [siz+dex]: 29 yards/round, 2.9 per SR.

Abilities[edit]

  • Innate or Special Abilites.
    • +5% in all combat with Orcs or Goblinkind.
    • +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
    • +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
    • +50% on all perception rolls to do with depth underground or stonework traps
    • +66% to note sliding doors, hollow spaces
    • +75% to note slope, grade,and construction age.
    • Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
    • Base 70% climb from background
  • Class abilities: Fighter Level 1
    • Resistances
      • Magic spells/effects: +7/35% +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
      • Bodychanging magics: +7/35%
      • Death Magics: +7/35%
      • Poisons: +7/35%
      • Breath Weapons: +3/15%


    • Weapons
      • General weapon bonus +5%
      • Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
      • Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
    • Armour
      • -3 to armour Enc as a Lvl 1 fighter
    • Hero dice: Warrior's Edge - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
    • Other HeroPath abilities.

Skill Groups[edit]

  • Agility: +13%
    • Boat (05%): 18%
    • Climb (70%): 83%
    • Dodge (05%)(+20% Dex): 38%
    • Jump (25%): 38%
    • Ride (05%): 18%
    • Swim (15%): 28%
    • Throw (25%)+5: 43%
  • Knowledge: +6%
    • Evaluate (05%): 11%
    • Animal Lore (05%)+15: 11%
    • Dwarf Lore (05%)+15: 26%
    • Mineral Lore (5%)+20: 31%
    • Plant Lore (5%)+25: 37%
    • World lore (5%): 11%
    • First Aid : (10%)+25: 41%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
  • Manipulation: +20%
    • Conceal (05%): 25%
    • Devise (05%)+15: 40%
    • Sleight (05%): 25%
    • Play Instrument (Var): n%
  • Perception: +12%
    • Listen (25)%: 37%
    • Scan (25)%: 37%
    • Search (25%)+10: 47%
    • Track (05%): 17%


  • Stealth: +5%
    • Hide (10%): 15%
    • Sneak (10%): 15%
  • Communication: +9%
    • Orate (05%)+5: 19%
    • Sing (5%): 14%
    • Fast talk (05%): 14%
    • Disguise (10%): 19%
    • Speak Language:-
      • Low Dwarvish (Int x 5)+5: 94%
      • High Dwarvish (Int x 5)+5: 94%
      • Trade (30): 39%
      • Black Tongue (30): 39%
      • Goblin (30)+5: 44%
      • Bonus 2:
      • Bonus 1:

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type 5 8 number 19-20
Left Arm Armour Type 4 8 number 16-18
Right Arm Armour Type 4 8 number 13-15
Chest Armour Type 6 8 number 12
Abdomen Armour Type 5 8 number 09-11
Left Leg Armour Type 5 8 number 05-08
Right Leg Armour Type 5 8 number 01-04
  • Total Hit Points: 14HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
  • Parry Bonus/Minus: +13%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Battleaxe 1d8+2+1d4 7 8 50% 43% 1.0
2H Great Hammer 2d6+4+1d4 MR1:6,MR2:6/8 10 65% 43% 2.5
RH Shortsword 1d6+1+1d4 7 10 45% 38% 1.0
RH Dagger 1d4+2+1d4 8 12 +5atk% pry% melee 0
LH Kite Shield 1d6+1d4 8 16 30% 43% 5.0
Shortbow 1d6+3 3/8/10 5 65% 90/120 0.5
Dart 1d6 sr ap 35% - range enc
weapon/shield damage sr ap atk% pry% range enc
Fist 1d3 sr arm +5atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 15
    • Current Available POW (Magic Points): 15
    • Current Stored POW:
    • Magic bonus +15%


Equipment[edit]

Weapons:

  • Great hammer 10lb
  • Battleaxe 7lb
  • Shield, kite 10lb
  • Shortsword 3lb
  • Dagger 1lb
  • 3x Darts in shield 1.5lb
  • Shortbow 8lb
  • Arrows 24 6lb
  • Quiver (holds 24 arrows) 2lb

= 47.5lb

Armour:

  • Linen & wool clothing
  • Chainmail 7AP 30lb (-6lb as fighter)
  • Underpadding +1AP 10lb

= 34lb

On Person:

  • Belt knife
  • Pouch, belt, large 2 (empty) 4 sp 2lb
    • 5gp 8sp 6cp
  • Holy symbol, wooden 1lb

=3lb

  • Satchel (empty) 5lb
    • Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
    • Thief's tools 1lb
    • Chalk, piece
    • Caltrops 2lb
    • Needle and thread
    • Oil (lamp) (1 pint) 1lb
    • Signal whistle
    • Twine, linen (100 ft) 0.5lb

= 9.5lb

  • Backpack 10lb
    • Candle, beeswax
    • Crowbar 5lb
    • Firemaker & tinder
    • Grappling hook 4lb
    • Hammer (tool, not war) 2lb
    • Iron spikes, dozen 5lb
    • Rations, standard (3 day) 6lb
    • Rations, trail (1 day) 1lb
    • Rope, hemp (per 50 ft) 10lb
    • Sack (large) 1lb
    • Soap (per lb) 1lb
    • Waterskin (3 pint) 3lb

= 49lb

Encumbrance = 143 lbs ENC Limit = 2(Str+Con) = 2x38 = 76lbs

    • 0-76 Unencumbered
    • 77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]
    • 115-152 Middling: 3/4 normal movement. -2 SR/ability checks
    • 153-190 Heavy: Half movement. -3 SR/ ability checks
    • 191-228 Very heavy: quarter movement. -4 SR/ ability checks

Notes[edit]