Gustav Urraum

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A character in the The Lost City Lab Lord Campaign.


Gustav Urraum

  • Lawful Cleric 2nd Level
  • XP: 2501/3125
  • Backstory: Gustav is the only surviving child of a barbarian village destroyed by dark forces he can't truly remember. Raised and trained by a travelling cleric of the God of Justice named Ionas, he took his adoptive father's place in the world as a wandering hero wannabe, even though he isn't half as cultured as his teacher.

Attributes

  • STR 8
  • DEX 9
  • CON 17
  • INT 4
  • WIS 16
  • CHA 9


Combat

  • HP: 16
  • AC: 4
  • Attack: +1
  • Movement:
  • Treasure-bearing movement:
  • Saves (+2 bonus if origin is magical)
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysation or Petrification 14
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Class Abilities

Turn Undead: 5/7/9/11

Spells: 2 1st level/day


Equipment

  • Mace (1d6 dmg, 5 gp, 3lb)
  • Sling w/ 10 bullets (1d4 dmg, 2 gp, 5lb)
  • Studded Leather (AC 7, 30 gp, 20lb)
  • Shield (halve positive AC, 10 gp, 10 lb)
  • Backpack (2 gp, 2 lb)
  • Bedroll (1 sp, 5 lb)
  • Blanket, winter (5 sp, 3 lb)
  • Holy Symbol, wooden (1 gp)
  • Lantern (9 gp, 3 lb)
  • Oil (4 flasks) (4 sp, 4 lb)
  • Rations, trail (4 days) (2 gp, 4 lb)
  • Rope, hemp (50ft) (1 gp, 10 lb)
  • Waterskin (1 gp, 4 lb)
  • Mule (Edna) (30 gp)
  • Remaining money: 56 gp