Difference between revisions of "Hegemony: The Ship Herself"

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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
 
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
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[[File:Hegemony0002.png|700px|center]]
 
==Ship Traits: Attributes==
 
==Ship Traits: Attributes==
Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class Distinction, Athens Class Light Support which default to a rank of  [[file:d8a.png|24px|d8]] for each Attribute for the factory model, but the players have the option to instead start with one at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] and one at [[file:d6a.png|24px|d6]] representing custom configurations.
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Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of  [[file:d8a.png|24px|d8]] for each Attribute for the standard model, but the players have the option to instead start with one '''(1)''' at [[file:d10a.png|24px|d10]] one '''(1)''' at [[file:d8a.png|24px|d8]] and one '''(1)''' at [[file:d6a.png|24px|d6]] representing custom configurations.
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| Hull [[file:d8a.png|24px|d8]]  | Engines [[file:d8a.png|24px|d8]] | Systems [[file:d8a.png|24px|d8]] |
 
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
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==Ship Traits: Roles==
 
==Ship Traits: Roles==
 
Ships don't have roles per se. Players use their own Roles for ship based actions.
 
Ships don't have roles per se. Players use their own Roles for ship based actions.
  
 
==Ship Traits: Distinctions==
 
==Ship Traits: Distinctions==
Ships don't have Distinctions either, if none of a character's distinctions would apply to a ship based action, use the ship's class at [[file:d8a.png|24px|d8]] instead (or '''Hinder'' one of your distinctions for the pp).
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Ships don't have Distinctions either, if none of a character's Distinctions would apply to a ship based action, use the ship's class at [[file:d8a.png|24px|d8]] instead (or '''Hinder''' one of your Distinctions for the pp).
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
  
 
==Ship Traits: Modules==
 
==Ship Traits: Modules==
All base Modules for your ship default to [[file:d6a.png|24px|d6]] You Start with the following Modules:
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All base Modules for your ship default to [[file:d6a.png|24px|d6]] - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action.
*'''Helm''' (PILOTING AND NAVIGATION)
 
*'''Terminals''' (NETWORKS AND SYSTEMS)
 
*'''Med Bay''' (TRAUMA AND MEDICINE)
 
*'''Machine Shop''' (MECHANICS AND ENGINEERING)
 
*'''Tactical Turrets''' (CROWD CONTROL AND TACTICAL RESPONSE)
 
*'''Onboard Data''' (LOGISTICS AND ANALYSIS)
 
*'''Atmo/Integrity''' (ENVIRONMENTAL THREATS)
 
*'''Shuttles''' [2]
 
*'''EVA Suits''' [enough for crew and passengers]
 
  
If the Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at [[file:d8a.png|24px|d8]]. If anyone has DIPLOMACY AND COMMAND ranked at [[file:d10a.png|24px|d10]] step up one Module of your choosing by one.
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<u>'''Athens Class starts play with the following ranked Modules'''</u>:
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*'''Helm''' [[file:d6a.png|24px|d6]] (PILOTING AND NAVIGATION) This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive. The helm is the only system onboard capable of sending or receiving burst communications.
 +
*'''Terminals''' [[file:d6a.png|24px|d6]] (NETWORKS AND SYSTEMS)  Electronic workstations are available throughout the ship.
 +
*'''Med Bay''' [[file:d6a.png|24px|d6]] (TRAUMA AND MEDICINE) This fully stocked and equipped medical unit is capable of handling multiple simultaneous patients.
 +
*'''Machine Shop''' [[file:d6a.png|24px|d6]] (MECHANICS AND ENGINEERING) Fitted for extensive and varied repair and fabrication work for outside jobs and the maintenance of the ship.
 +
*'''Tactical Turrets''' [[file:d6a.png|24px|d6]] (CROWD CONTROL AND TACTICAL RESPONSE) The ship is fitted with a nose turret as well as port and starboard turrets that can be set for mining lasers or solid state projectiles of various configuration.
 +
*'''Onboard Data Library''' [[file:d6a.png|24px|d6]] (LOGISTICS AND ANALYSIS) Ship terminals only have access to outside system networks while on planets and moons that maintain such networks, so the contents of the Ship's Library can be a lifeline away from those sources.
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*'''Atmo/Integrity''' [[file:d6a.png|24px|d6]] (ENVIRONMENTAL THREATS) This combination endo/exo environmental containment keeps the unwanted out and the wanted in and can adjust for temperature and caustic exposure.
 +
*'''Shuttles''' [2] [[file:d6a.png|24px|d6]] Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
 +
*'''EVA Suits''' [enough for crew and passengers] [[file:d6a.png|24px|d6]] Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
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<u>'''The following Modules do not begin ranked on Athens Class'''</u>:
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*'''Crew Berths''' [12] [[file:d0a.png|24px|d0]] Can each sleep two (2) comfortably, four (4) uncomfortably, and as many as sixteen (16) rotated by fours (4s) in six (6) hour shifts. 
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*'''Mess/Commons''' [[file:d0a.png|24px|d0]] Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
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*'''Cargo/Storage''' [[file:d0a.png|24px|d0]] This is essentially the entire lower deck of the ship.
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If a Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at [[file:d10a.png|24px|d10]] to a max of [[file:d12a.png|24px|d12]] If anyone has DIPLOMACY AND COMMAND ranked at [[file:d10a.png|24px|d10]] step up one '''(1)''' Module of your choosing by one '''(1)''' to a max of [[file:d12a.png|24px|d12]]
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
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==Knacks==
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Add a total of three '''(3)''' [[File:d6a.png|24px]] Knacks to one or more [[File:d6a.png|24px]] or higher ranked Module(s).  
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
  
additionally, you have three points that can be each be used to buy a new Module at [[file:d6a.png|24px|d6]] or step up an existing Module one step.
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==Ship XP/PP and Hero Dice==
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The ship earns XP at a rate of one '''(1)''' per job, but no ship-specific PP is ever awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points.  
  
'''Note:''' No Module may be stepped up above [[file:d12a.png|24px|d12]]
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PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.
  
'''
 
 
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
 
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]]
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[[File:Hegemony0002.png|700px|center]]

Latest revision as of 14:42, 11 June 2023

< < < Return to Main Page

Hegemony0002.png

Ship Traits: Attributes[edit]

Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of d8 for each Attribute for the standard model, but the players have the option to instead start with one (1) at d10 one (1) at d8 and one (1) at d6 representing custom configurations.


< < < Return to Main Page

Ship Traits: Roles[edit]

Ships don't have roles per se. Players use their own Roles for ship based actions.

Ship Traits: Distinctions[edit]

Ships don't have Distinctions either, if none of a character's Distinctions would apply to a ship based action, use the ship's class at d8 instead (or Hinder one of your Distinctions for the pp).

< < < Return to Main Page

Ship Traits: Modules[edit]

All base Modules for your ship default to d6 - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action.

Athens Class starts play with the following ranked Modules:

  • Helm d6 (PILOTING AND NAVIGATION) This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive. The helm is the only system onboard capable of sending or receiving burst communications.
  • Terminals d6 (NETWORKS AND SYSTEMS) Electronic workstations are available throughout the ship.
  • Med Bay d6 (TRAUMA AND MEDICINE) This fully stocked and equipped medical unit is capable of handling multiple simultaneous patients.
  • Machine Shop d6 (MECHANICS AND ENGINEERING) Fitted for extensive and varied repair and fabrication work for outside jobs and the maintenance of the ship.
  • Tactical Turrets d6 (CROWD CONTROL AND TACTICAL RESPONSE) The ship is fitted with a nose turret as well as port and starboard turrets that can be set for mining lasers or solid state projectiles of various configuration.
  • Onboard Data Library d6 (LOGISTICS AND ANALYSIS) Ship terminals only have access to outside system networks while on planets and moons that maintain such networks, so the contents of the Ship's Library can be a lifeline away from those sources.
  • Atmo/Integrity d6 (ENVIRONMENTAL THREATS) This combination endo/exo environmental containment keeps the unwanted out and the wanted in and can adjust for temperature and caustic exposure.
  • Shuttles [2] d6 Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
  • EVA Suits [enough for crew and passengers] d6 Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.


The following Modules do not begin ranked on Athens Class:

  • Crew Berths [12] d0 Can each sleep two (2) comfortably, four (4) uncomfortably, and as many as sixteen (16) rotated by fours (4s) in six (6) hour shifts.
  • Mess/Commons d0 Full kitchen and dining area with adjacent lounge. Additional seating and tables folded into the bulkheads.
  • Cargo/Storage d0 This is essentially the entire lower deck of the ship.


If a Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at d10 to a max of d12 If anyone has DIPLOMACY AND COMMAND ranked at d10 step up one (1) Module of your choosing by one (1) to a max of d12

< < < Return to Main Page

Knacks[edit]

Add a total of three (3) D6a.png Knacks to one or more D6a.png or higher ranked Module(s).

< < < Return to Main Page

Ship XP/PP and Hero Dice[edit]

The ship earns XP at a rate of one (1) per job, but no ship-specific PP is ever awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points.

PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.

< < < Return to Main Page

Hegemony0002.png