Hegemony: The Ship Herself

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Hegemony0002.png

Ship Traits: Attributes

Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of d8 for each Attribute for the standard model, but the players have the option to instead start with one (1) at d10 one (1) at d8 and one (1) at d6 representing custom configurations.



| Hull d8 | Engines d8 | Systems d8 |



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Ship Traits: Roles

Ships don't have roles per se. Players use their own Roles for ship based actions.

Ship Traits: Distinctions

Ships don't have Distinctions either, if none of a character's Distinctions would apply to a ship based action, use the ship's class at d8 instead (or Hinder one of your Distinctions for the pp).

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Ship Traits: Modules

All base Modules for your ship default to d6 - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action.

Athens Class starts play with the following Modules:

  • Helm d6 (PILOTING AND NAVIGATION)
  • Terminals d6 (NETWORKS AND SYSTEMS)
  • Med Bay d6 (TRAUMA AND MEDICINE)
  • Machine Shop d6 (MECHANICS AND ENGINEERING)
  • Tactical Turrets d6 (CROWD CONTROL AND TACTICAL RESPONSE)
  • Onboard Data d6 (LOGISTICS AND ANALYSIS)
  • Atmo/Integrity d6 (ENVIRONMENTAL THREATS)
  • Shuttles [2] d6
  • EVA Suits [enough for crew and passengers] d6


The following Modules do not begin ranked on Athens Class:

  • Crew Berths d0
  • Mess/Commons d0
  • Cargo/Storage d0

If the Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at d10 If anyone has DIPLOMACY AND COMMAND ranked at d10 step up one Module of your choosing by one.

Additionally, the players have three points that can be each be used to buy a new Module at d6 or step up an existing Module one step.

Note: No Module may be stepped up above d12

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Ship XP/PP and Hero Dice

The ship earns XP at the same rate as characters (2 per episode), but no ship-specific PP is awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points.

PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.

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