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=Helpful Resources=
 
=Helpful Resources=
*[https://forum.rpg.net/index.php?threads/fate-core-the-kerberos-club-her-majestys-looking-glass.857563// In Character Thread]
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*[https://xxx/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/fate-core-the-kerberos-club-her-majestys-looking-glass.857562// Out of Character Thread]
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*[https://xxx/ Out of Character Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-core-the-kerberos-club-her-majestys-looking-glass.857437// Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-core-the-kerberos-club-her-majestys-looking-glass.857437// Recruitment Thread]
*[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo - the basis for this Fate Core Kerberos Club setting]
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*[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo- the basis for this Fate Core Kerberos Club setting]
 
*[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club'']
 
*[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club'']
*Reynolds's Pocket Map of Victorian London [https://upload.wikimedia.org/wikipedia/commons/e/ef/1862_Reynolds_Pocket_Map_of_London%2C_England_-_Geographicus_-_London-reynolds-1862.jpg]
 
*A selection of Victorian slang [https://www.mentalfloss.com/article/53529/56-delightful-victorian-slang-terms-you-should-be-using]
 
*Style and fashion of the 1870s, from James Tissot [https://en.wikipedia.org/wiki/James_Tissot#Gallery]
 
  
 
=Mechanical Game Information=
 
=Mechanical Game Information=
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! Player
 
! Player
 
! Character
 
! Character
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! Archetype
 
! High Concept
 
! High Concept
! Curse
 
 
! Refresh
 
! Refresh
 
! Stress
 
! Stress
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|X
 
|X
 
|Y
 
|Y
|3/3
 
|Physical [][][]; Mental [][][]
 
|Mild []; Moderate []; Severe []
 
|-
 
|[https://forum.rpg.net/index.php?members/shawn_hagen.16251/ Shawn Hagen]
 
|[https://wiki.rpg.net/index.php/Kerberan_Marion_Sutherland Kerberan Marion Sutherland]
 
|Changed Elder Vampire
 
|Eternal Child from Another Time
 
|3/3
 
|Physical [][][]; Mental [][][]
 
|Mild []; Moderate []; Severe []
 
|-
 
|[https://forum.rpg.net/index.php?members/xander.143420/ Xander]
 
|[https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Lady_Octaviana_of_Octoped Lady Octaviana of Octoped]
 
|Alien Ambassador
 
|Seductive Octaped Hybrid
 
|3/3
 
|Physical [][][]; Mental [][][]
 
|Mild []; Moderate []; Severe []
 
|-
 
|[https://forum.rpg.net/index.php?members/argent.4347/ Argent]
 
|[https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Jack Jack]
 
|Girl with a Quantum Brain! (Anachronist Street Rat)
 
|A Million Billion Bastards
 
 
|3/3
 
|3/3
 
|Physical [][][]; Mental [][][]
 
|Physical [][][]; Mental [][][]
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=Character Creation=
 
=Character Creation=
  
Choose your character's '''High Concept''' ('''Archetype''' + descriptor), their '''Curse''', three other '''aspects''' (one including their '''Social Class'''). Divide '''30''' Skill points among the '''Basic Skills''' (referring to Social Class benefits & penalties), with +4 maximum for any one skill, and no level of skills containing more than the one below. Choose 3 '''Stunts''' or '''Mega-Stunts''' (based on Archetype/High Concept), + 1 per sacrificed Fate Point Refresh. Choose or invent 1 '''Gift'''.
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Choose your character's '''High Concept''' ('''Archetype''' + descriptor), their '''Curse''', three other '''aspects''' (one including their '''Social Class'''). Divide '''30''' Skill points among the '''Basic Skills''' (referring to Social Class benefits & penalties), with +4 maximum for any one skill, and no level of skills containing more than the one below. Choose 3 '''Stunts''' or '''Mega-stunts''' (based on Archetype/High Concept), + 1 per sacrificed Fate Point Refresh. Choose or invent 1 '''Gift'''.
  
 
===Archetypes===
 
===Archetypes===
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The Archetype forms the High Concept for the character, together with another descriptor
 
The Archetype forms the High Concept for the character, together with another descriptor
  
*Adept - fakir, sensei, swami, student of esoteric martial or spiritual disciplines.
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*Adept - fakir, sensei, swami, student of esoteric disciplines.
 
*Alien - from another world or species.
 
*Alien - from another world or species.
 
*Anachronist - weird scientist or inventor.
 
*Anachronist - weird scientist or inventor.
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*Magus - occult sorcerer.
 
*Magus - occult sorcerer.
 
*Mutant - unnatural sport of nature.  
 
*Mutant - unnatural sport of nature.  
*Super-Normal - physical or mental nonpareil.
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*Super-Normal - physical or mental paragon.
  
 
===Curse===
 
===Curse===
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*Stealth
 
*Stealth
 
*Will
 
*Will
 
  
 
===Mega-Stunts===
 
===Mega-Stunts===
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These are stunts that exceed the bounds of normal skills and stunts - and normal human possibility. They can confer superhuman abilities, like extraordinary strength, enhanced sensory perception, or incredible toughness. Some Mega-Stunts, like ordinary stunts, will have a Fate Point cost. Moreover, unlike stunts, a single Mega-Stunt can provide more than one benefit, although these must be closely linked.
 
These are stunts that exceed the bounds of normal skills and stunts - and normal human possibility. They can confer superhuman abilities, like extraordinary strength, enhanced sensory perception, or incredible toughness. Some Mega-Stunts, like ordinary stunts, will have a Fate Point cost. Moreover, unlike stunts, a single Mega-Stunt can provide more than one benefit, although these must be closely linked.
  
However, you can’t take a Mega-Stunt unless unless you have permission. To have permission, your character needs an appropriate High Concept aspect, as mediated by their Archetype. Both High Concept and Archetype must suggest the sorts of benefits that Mega-Stunts can provide. In turn, your character’s Mega-Stunts must be logical extensions of the High Concept and Archetype.
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However, you can’t take a Mega-Stunt unless unless you have permission. To have permission, your character needs an appropriate High Concept aspect, as mediated by their archetype. Both High Concept and Archetype must suggest the sorts of benefits that mega-stunts can provide. In turn, your character’s mega-stunts must be logical extensions of the high concept and archetype.
  
 
Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides.
 
Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides.
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Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM.
 
Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM.
 
The Evil Hat Fate Core Stunts list (http://evilhat.wikidot.com/fate-core-stunts) has some inspirational ideas for Mega-Stunts - especially those with tiers or that require other stunts. Broadly, a Mega-Stunt is equivalent to the kind of stunt that requires another initial stunt - e.g. "Safe Fall (requires Acrobat)" - but does the same in one go.
 
  
 
===Gifts===
 
===Gifts===
  
These are special entitlements, possessions, weapons, heirlooms, attachments, etc. that serve like a permanent free Stunt or other character enhancement. They have to be in keeping with the character's High Concept and Social Class. For instance:
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These are special entitlements, heirlooms, attachments, etc. that serve like a permanent free Stunt or other character enhancement. They have to be in keeping with the character's High Concept and Social Class. For instance:
  
 
* Marksman's Rifle: Permits accurate shooting at 1 Zone greater than normal, adds +1 to Shoot attacks at all other Zones outside the shooter's Zone.
 
* Marksman's Rifle: Permits accurate shooting at 1 Zone greater than normal, adds +1 to Shoot attacks at all other Zones outside the shooter's Zone.
 
* Bludger's Sap (Under Class only): Adds +2 to Fight attacks, but only to stun, and only with Surprise.
 
* Bludger's Sap (Under Class only): Adds +2 to Fight attacks, but only to stun, and only with Surprise.
 
* Stone of Power: Gives Magus one free use per session of any Mega-Stunt with a Fate point cost.
 
* Stone of Power: Gives Magus one free use per session of any Mega-Stunt with a Fate point cost.
* Scotland Yard Black Museum access card: Adds +2 to any Investigate or Lore roll involving a criminal case or mystery where player has time to consult the Museum.
 
 
* Family Seat (Upper Class only): Gives country residence with Minions at +2 in various Crafts.
 
* Family Seat (Upper Class only): Gives country residence with Minions at +2 in various Crafts.
 
===Advancement===
 
 
Advancement through experience follows the [https://fate-srd.com/fate-core/advancement-change/ Fate Core template] of Minor, Significant and Major milestones. The only big difference is for Mega-Stunts. You can purchase a new Mega-Stunt with 2 Refresh points, which you can obtain by passing 2 Major Milestones - or just sacrifice 2 of your existing Refresh points at a Minor Milestone.
 
  
 
==Social Class==
 
==Social Class==
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*Prince Albert of Saxe-Coburg and Gotha: Husband and consort of Victoria, "in retirement abroad" in Germany since 1861.
 
*Prince Albert of Saxe-Coburg and Gotha: Husband and consort of Victoria, "in retirement abroad" in Germany since 1861.
  
*Charles Lutwidge Dodgson / Lewis Carroll: Lecturer in Mathematics at Christ Church College, Oxford; scholar, writer, photographer, inventor, and... ?
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* Charles Lutwidge Dodgson / Lewis Carroll: Lecturer in Mathematics at Christ Church College, Oxford; scholar, writer, photographer, inventor, and... ?
 
 
*Benjamin Disraeli, Prime Minister, hero of the Atlantean War
 
 
 
*Lord Salisbury, Home Secretary
 
 
 
===Kerberos Club members and staff===
 
 
 
*Wilkie Collins, Deputy Under-Secretary, the Kerberos Club
 
 
 
*Barnaby, major-domo, the Kerberos Club
 
 
 
*Grandby, chief commissionaire, the Kerberos Club
 
 
 
*Freddy, 4th most senior footman, the Kerberos Club
 
 
 
*Miss Cogan, formidable senior maid, the Kerberos Club
 
 
 
*Gaunt Gibbley, ghastly coachman of the Kerberos Club
 
 
 
*Dr John Dee, Librarian, the Kerberos Club (identity kept secret from the outside world)
 
  
 
=Story Episodes, Leads=
 
=Story Episodes, Leads=
  
* Through the Looking-Glass: Members of the Kerberos Club, as well as the rest of Britannia's realm, have been delighted by the appearance of the second installment of Alice's enchanting adventures, from the pen of that remarkable Oxford mathematical don. However, since its publication, strange appearances - and disappearances - are being reported from the City of the Dreaming Spires. What better challenge for the loyal and gallant - if misunderstood - Kerberans? The adventure unfolds in Oxford [https://cdn.shopify.com/s/files/1/0510/1197/products/Oxford.jpg?v=1571438895], in the grounds of Christ Church College [https://i.pinimg.com/originals/a2/1d/89/a21d89718d9fefaa944b381843bfc73b.jpg] and beyond.
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* Through the Looking-Glass: Members of the Kerberos Club, as well as the rest of Britannia's realm, have been delighted by the appearance of the second installment of Alice's enchanting adventures, from the pen of that remarkable Oxford mathematical don. However, since its publication, strange appearances - and disappearances - are being reported from the City of the Dreaming Spires. What better challenge for the loyal and gallant - if misunderstood - Kerberans?

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