Difference between revisions of "Heresy in the Depths:Quintus"

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(Aptitudes)
(Characteristics)
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'''Divination'''
 
'''Divination'''
 
"Men must die that Man may live."
 
"Men must die that Man may live."
 +
 
'''Superstition'''
 
'''Superstition'''
 
Fear the Silence
 
Fear the Silence
 +
 
'''Homeworld Momento'''
 
'''Homeworld Momento'''
 
Hipflask
 
Hipflask
 +
 
'''Background Momento'''
 
'''Background Momento'''
 
Bloodstained Bandage
 
Bloodstained Bandage

Revision as of 20:04, 6 June 2016

For Tylorva's game Heresy in the Depths: https://wiki.rpg.net/index.php/Heresy_in_the_Depths

Hive World > Imperial Guard > Warrior

Characteristics

  • Weapon Skill: 35
  • Ballistic Skill: 45
  • Strength: 30
  • Toughness: 40
  • Agility: 40
  • Intelligence: 30
  • Perception: 45
  • Willpower: 40
  • Fellowship: 30
  • Influence: 30

Divination "Men must die that Man may live."

Superstition Fear the Silence

Homeworld Momento Hipflask

Background Momento Bloodstained Bandage

Aptitudes

  • General
  • Perception
  • Fieldcraft
  • Ballistic Skill
  • Defense
  • Offence
  • Strength
  • Weapon Skill

Wounds 11

Fate Points 2

Skills

Athletics, Awareness(+10), Command, Common Lore (Imperial Guard), Dodge, Forbidden Lore (Warp), Medicae, Navigate (Surface), Stealth

Talents

Weapon Training (Las), Weapon Training (Primitive), Rapid Reload, Jaded, Quick Draw,

Traits/special

Teeming Masses in Metal Mountains: Count crowds as open terrain, +20 to Navigate(Surface) in enclosed spaces.

Hammer of the Emperor: When attacking a target that an enemy attacked since the end of the Guardsman's last turn, reroll any result of 1 or 2 on damage rolls.

Expert at Violence: Spend a Fate point after a successful attack but before determining hits to substitute WS or BS bonus for degrees of success.


Equipment

Lasgun (Basic, 100m, S/3/-, Pen0, 1d10+3, Full(Half), 6, Variable Setting, Reliable, 4kg)

Mono-edge Knife (Melee/Thrown, 5m, Pen2, 1d5, 1kg)

Frag Grenades (Thrown, 9m, Pen0, 2d10X, Blast(3), 0.5kg)

combat vest (2kg, 15kg of items can be drawn as Free actions)

Guard Flak Armour (All, 4, 11kg)

Grapnel and Line (2kg)

12 lho sticks

magnoculars (0.5kg)

Max carry 45 kg

Current carry 20 kg

Background

Quinten grew up in the lower levels of Hive Krakex, where he and the other children were employed cleaning the narrow chimneys in the hive's vast foundries until he got too big to fit. He had a mind for adventure, and instead of going to work in the plasteel factories like his parents and their parents before him, he decided to join the Imperial Guard. He seized with both hands the chance to trade a life of dull routine and drudgery for a life of brave adventure for the Emperor's glory, a shining example of heroism in a brotherhood brave and true.

Suffice to say that the box did not contain what was advertised on the lid.

Service History

The Krakexian 10012th was sent to the front lines of the Siege of Wardesgrade, attempting to end the civil war that persisted with the oncoming Pandaemonium. The defenders were entrenched and heavily fortified, but progress continued at an acceptable pace. Evidence from captured rebel positions made it clear that the defenders had fallen to the influence of [REDACTED] siege engines came under attack from presumably friendly civilians and Guardsmen corrupted by [REDACTED] Remaining Guard positions engaged in a collapsing defense as forward positions were overwhelmed by [REDACTED] order of Exterminatus delivered by Inquisitor [REDACTED] to the subsector remains prohibited until further notice.

The Krakexian 10012th remains defunct. Recreation of the Regiment is scheduled to begin within the year. Ave Imperator.


Physicals

  • Height 1.75m
  • Weight 65kg
  • Complexion Fair
  • Eyes brown
  • Hair brown

Quinten is a wiry man with the pale skin of someone born without seeing sunlight. His hair is generally in the result of a close cut left to grow unkempt, and his mouth is covered in a collection of stubble and scars.

Quinten seems to exist in a perpetual state of weary resignation, even if things seem to be going well. He tends to dress in Guardsman fatigues, in armour and vest if he expects (or suspects) imminent action. His voice is raspy, and he tends to speak in low, languid tones (outside of combat, where his words are short, clipped, and clear).

AnotherGuardsman.jpg