Difference between revisions of "Hernando Santiago"

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(Equipment)
(Other Stats)
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==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 9
+
*HP: 15
 
*Effort:   
 
*Effort:   
 
*System Strain: 0/14
 
*System Strain: 0/14
 
*AC: 17
 
*AC: 17
*Attacks (Attack Bonus +)
+
*Attacks (Attack Bonus +2)
**Advanced Knife +3 1d6+1 Shock 2/AC15
+
**Advanced Knife +4 1d6+1 Shock 2/AC15
**Advanced Katana +3 1d8+2 Shock 3/AC13
+
**Advanced Katana +4 1d8+2 Shock 3/AC13
**Thermal Pistol +3 2d6+1 Range 25/50 Magazine 5
+
**Thermal Pistol +4 2d6+1 Range 25/50 Magazine 5
**Spike Thrower +3 3d8*+1 Range 20/40 Magazine 15
+
**Spike Thrower +4 3d8*+1 Range 20/40 Magazine 15
**Unarmed Attack +3 1d2+1  
+
**Unarmed Attack +4 1d2+1  
  
 
*Saves
 
*Saves
**Physical 14
+
**Physical 13
**Mental 15
+
**Mental 14
**Evasion 14
+
**Evasion 13
  
 
== Cybernetics ==
 
== Cybernetics ==

Revision as of 18:39, 7 September 2020

  • Level: 1
  • Class: Warrior
  • XP: 0
  • Age: 22
  • Languages: English
  • Backgrounds & Description: Hernando is a marine veteran, who has just recently mustered out. His Uncle Felipe had some success in this part of the galaxy some time ago, so he has come to see if he can find his own destiny.

Foci

  • Alert: Cannot be surprised. Others cannot use execution option on me. Roll twice of initiative and take the highest roll. (Notice skill.)
  • Ironhide: Innate AC of 15 + Dex Bonus + 1/2 Level rounded up.

Attributes

  • Strength 14 (+1)
  • Dexterity 14 (+1)
  • Constitution 14 (+1)
  • Intelligence 9
  • Wisdom 10
  • Charisma 11

Skills

  • Exert-0
  • Lead-0
  • Notice-1
  • Punch-1
  • Shoot-1
  • Sneak-0
  • Stab-1
  • Survive-0


Other Stats

  • Movement Rate:
  • HP: 15
  • Effort:
  • System Strain: 0/14
  • AC: 17
  • Attacks (Attack Bonus +2)
    • Advanced Knife +4 1d6+1 Shock 2/AC15
    • Advanced Katana +4 1d8+2 Shock 3/AC13
    • Thermal Pistol +4 2d6+1 Range 25/50 Magazine 5
    • Spike Thrower +4 3d8*+1 Range 20/40 Magazine 15
    • Unarmed Attack +4 1d2+1
  • Saves
    • Physical 13
    • Mental 14
    • Evasion 13

Cybernetics

  • Pressure Sheathing: You can survive and act in vacuum for up to thirty minutes. Takes 48 hours to recharge.

Equipment

  • Readied
    • Combat Knife
    • Katana (Back)
    • Thermal Pistol
  • Stowed
    • Spike Thrower
      • Grenade Launcher

Plot Thing

-Main Page: Delta Drop No Sharper Spur Contempt of Death