Editing Heros Paths.

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==Attribute bonuses==
 
==Attribute bonuses==
*'''Strength''' adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance.
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*Str adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance.
*'''Dexterity''' adds a raw dodge bonus based on AC adjustment - +5% per -1AC. for thieves, it also adds dex modifiers to their skills.
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*Dex adds a raw dodge bonus based on AC adjustment - +5% per -1AC. for thieves, it also adds dex modifiers to their skills.
*'''Constitution''' adds a bonus to the Hero dies of each hero, up to +2 for not fighters and +4 for fighter types.
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*Con adds a bonus to the Hero dies of each hero, up to +2 for not fighters and +4 for fighter types.
*'''Intelligence''' adds languages [that start at a base of 30%] equal to the additional languages. MU's and Illusionists gain extra spells and base their spell learning chances and maximum number of spells on Int.
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*Int adds languages [that start at a base of 30%] equal to the additional languages. MU's and Illusionists gain extra spells and base their spell learning chances and maximum number of spells on Int.
*'''Wisdom/power''' adds a mental resistance bonus for all heros, and cleric types gain extra spells from it.
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*Wis adds a mental resistance bonus for all heros, and cleric types gain extra spells from it.
*'''Charisma''' governs henchmen, reaction adjustments and loyalty. Ridiculously high ones will garner ridiculous bonuses.
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*Charisma governs henchmen, reaction adjustments and loyalty. Ridiculously high ones will garner ridiculous bonuses.
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==Other Races as PC's==
 
==Other Races as PC's==

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