Highwind Adventures on the-Cloudsea:Tahsis

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Tahsis

Tahsis.jpg

A young Al Bhed woman from the airship port of Sky Harbor, she stands about 5'4" tall but seems bigger, always on her tiptoes or climbing atop something tall. She's a regular bundle of energy and will not hesitate to get right up against someone to enthusiastically go on about an idea or concept. She is lean and quick, with signature Al Bhed blonde hair chopped short and somewhat spiked, (pale from spending so much time exposed to the sun) and spiral-pupiled green eyes. She wears a chain-lined corset and has an admiral's coat wrapped around her waist in a skirt-like fashion, with short and tall stockings underneath it. A blue headband covers her forehead, with goggles atop that.

Tahsis
Al Bhed Thief (Sky Pirate) 1
CG Medium Humanoid (Al Bhed)
Init +6; Perception +4


Defense


AC 18, touch 14, flat-footed 14 (+4 armor)
HP 11 (1d8+2);
Fort +2, Ref +6, Will +0


Offense


Speed 30 ft.
Melee Twin Cutlass +4 (1d60/x2) and/or

Twin Dagger +4 (1d4+0/19-20/x2)

Ranged Chakram +4 (1d8/x2)


Statistics


Str 10, Dex 18, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 14
Feats Twin-Weapon Fighting, Weapon Finesse, Airship Operation
Traits Reactionary, Inspired
Skills Acrobatics +10/+8 (-6 jump), Climb +6/+4, Disable Device +10/+8, Knowledge (Local) +7, Knowledge (Technology - Non Class) +5, Navigate +7, Pilot +8, Perception +4, Profession Sailor +4, Repair +7, Stealth +8/+6, Swim +6/+4
Languages Common, Al Bhed, 3 more
Other Gear Chain Shirt, 2x Cutlass (short sword), 2x dagger, 2x chakram, thieves's tools, 4 Gil


Special Abilities


Inspired Reroll 1 skill check a day.
Finesse Training Gains Weapon Finesse as a bonus feat.
Seamanship A sky pirate adds an insight bonus equal to half his thief level on all Profession (sailor) checks, rounded down. Allies within sight or hearing of a sky pirate add an insight bonus equal to half this number on their Profession (sailor) checks, rounded down..
Sneak Attack +1d6 If a thief can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The thief’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the thief flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 thief levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Trap Knowledge Al Bhed know the inner mechanical workings of most traps. They gain +2 racial bonus on all saving throws versus mechanical traps.
Fixer-Upper Al Bhed gain the Repair skill as a class skill regardless of class. In addition, they never take penalties for not having a toolkit while using the Repair skill. Furthermore, they only take 30 minutes to use the Repair skill to repair damage done to a construct.
Mechanical Genius At first level, Al Bheds gain an additional skill rank and a +2 racial bonus to skill rolls which they must apply to one of the following: Disable Device
Skill Training Al Bhed treat Drive and Pilot as class skills.
Technologist Al Bhed are intuitive and have an innate understanding of technology. They gain a +2 racial bonus on all Knowledge (technology) checks.
Weapon Familiarity Al Bhed are proficient with Simple Firearms.

Favored Class Thief, +1 HP


Limit Breaks


Rallying Cry This Limit Break allows the sky pirate to make a loud shout, encouraging allies to be more courageous and to fight better. For the duration of 1 round + 1 round per four thief levels after 1st, all allies (including the sky pirate) is granted a morale bonus of +1 to attack rolls, skill checks, and saving throws as well as a +1 dodge bonus to armor class plus an additional +1 per four thief levels after 1st. This limit break requires only a swift action.)

Perfect Dodge (Su): This Limit Break makes the thief extremely agile. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. Any spells that require a Reflex saving throw are automatically made. This lasts for a duration of 1 round + 1 round per four thief levels after 1st. This limit break requires only a swift action.


Highwind_Adventures_on_the-Cloudsea