Hillary Schandalere

From RPGnet
Revision as of 22:37, 27 February 2016 by Stormraven (talk | contribs)
Jump to: navigation, search

'Hillary Schandalere aka Ember'

Space for Picture here

Role-Playing

Complications

    • Enemy/ Someone cloned Hillary. While their motives, resources and identities remain a mystery they are

still out there and probably unhappy their project got away. Unless that was part of the plan...

    • Fame/ Hillary is not used to the celebrity life. She was a shy awkward preteen before the Schandaleres

took her in, now she is a she awkawrd teenager. Hillary has no idea how to navigate "the scene" or "society" and tends to clam up or be a bit naive in social situations.

    • Motivation/ Acceptance: Hillary was taken in by the Schandaleres and (largely) treated like a regular

member of the family. Now Hillary is doing her best suddenly going from a normal life to living among the rich celebrity supheroes and wants to prove herself that she's worthy of their kindness. Occasionally she pushes herself a bit too hard.

Relationships Enter general attitudes towards those for whom your character has a specific and (more importantly) strong reaction.

Background and History

Combat

Defenses Dodge 8/Innate Parry 8/Innate Fortitude 12/Innate Toughness 12/2 Innate and 10 Defensive Roll Will 8/Innate

Offense List all attacks as shown below. Heat Blast Attack Bonus 10 Effect Bonus 10 Effect DC 25 Alternate Resistance: Fortitude Melt Attack Bonus 10 Effect Bonus 10 Effect DC 20 Resisted by Fortitude, Affect Object Only Fireball: Attack Bonus 10 Effect Bonus 10 Effect DC 25 Burst Area

Campaign Continuity

Hero Points: 1 Power Points: 150 Bank: Spent:

Mechanics Information

PL 10

Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 0, Intellect 3, Awareness 5, Presence 3

Advantages
Defensive Roll 10, Power Attack, Ranged Attack 6

Skills
Acrobatics 8 (+12), Athletics 9 (+9), Expertise: Music 6 (+9), Perception 5 (+10), Persuasion 10 (+13), Stealth 2 (+6)

Powers
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Heat Blast: Damage 10 (fire, DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)

Burn Salve: Healing 10 (Alternate; Affects Objects, Persistent; Limited: Fire and Heat Damage Only)
Fireball: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Melt: Weaken 10 (Alternate; Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged)

Infravision: Senses 1 (Infravision)

Languages
English

Power Points
Abilities 42 + Powers 46 + Advantages 17 + Skills 20 (40 ranks) + Defenses 25 = 150