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== About the ''Horizon: Virtual'' WikiProject ==
 
== About the ''Horizon: Virtual'' WikiProject ==
  
This WikiProject has been set up and is being run by myself, [[User:IMAGinES|IMAGinES]]. Ever since I purchased ''Horizon: Virtual'', I’ve wanted to develop the ideas, rules and setting and contained therein a bit more.
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This WikiProject has been set up and is being run by myself, [[User:IMAGinES|IMAGinES]]. Ever since I purchased ''Horizon: Virtual'', I’ve wanted to develop the ideas, rules and setting and contained therein a bit more. ''Virtual'' can only do so much in sixty-four pages, and although it tries to not be Another Fantasy Setting, its very reliance on the D20 SRD winds up being rather constraining.
  
''Virtual'' can only do so much in sixty-four pages, and although it tries to not be Another Fantasy Setting, its very reliance on the D20 SRD winds up being rather constraining.As a virtual world can look like anything, it starts to look like a fantasy wilderness so it can use the regular environments and beasts rules. And although the classes known as Programmers and Thinkers have been able to gain some level of universal Admin privileges due to their intuitive understanding of programming languages, use of said privileges is accomplished by using the standard D&D magic spells (with some of the names changed).
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As a virtual world can look like anything, it starts to look like a fantasy wilderness so it can use the regular environments and beasts rules. And although the classes known as Programmers and Thinkers have been able to gain some level of universal Admin privileges due to their intuitive understanding of programming languages, use of said privileges is accomplished by using the standard D&D magic spells (with some of the names changed). Now don’t get me wrong, I think it’s a very natty idea, not to mention one of the best explanations I’ve seen for “magic” in any given setting. But I think the re-skinning needs to go a bit deeper, so that immersion in the game isn’t wrecked by having to leaf through the spells lists in the Magic section of the Dungeons & Dragons Player’s Handbook v3.5 and trying to remember that Magic Missile is called "Code Bolt" in ''Virtual''.
 
 
Now don’t get me wrong, I think it’s a very natty idea, not to mention one of the best explanations I’ve seen for “magic” in any given setting. But I think the re-skinning needs to go a bit deeper, so that immersion in the game isn’t wrecked by having to leaf through the spells lists in the Magic section of the Dungeons & Dragons Player’s Handbook v3.5 and trying to remember that Magic Missile is called "Code Bolt" in ''Virtual''.
 
  
 
Thankfully, the [[HorizonVirtual:Main_Page#Open Game License|Open Game License]] allows one to do just that. In other words, chunks of the System Reference Document (such as the Skills, Feats and Magic Spells lists) can be re-worked to fit in more with the world of ''Horizon: Virtual'' and posted on the Web. Such re-working still takes time, but using a Wiki allows other interested parties to check the work in progress and make their own suggestions and corrections.
 
Thankfully, the [[HorizonVirtual:Main_Page#Open Game License|Open Game License]] allows one to do just that. In other words, chunks of the System Reference Document (such as the Skills, Feats and Magic Spells lists) can be re-worked to fit in more with the world of ''Horizon: Virtual'' and posted on the Web. Such re-working still takes time, but using a Wiki allows other interested parties to check the work in progress and make their own suggestions and corrections.

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