HorizonVirtual:Master Rewrite Datapad P-T

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Master Rewrite Datapad P - T

Programmer Lock

Abjuration
Level: Pro 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: The door, chest, or portal touched, up to 30 sq. ft./level in size
Duration: Permanent
Saving Throw: None
Rewrite Resistance: No
GSR Cost: 25RUs
A Programmer Lock rewrite cast upon a door, chest, or portal locks it by rewriting the object. You can freely pass your own Programmer Lock without affecting it; otherwise, a door or object secured with this rewrite can be opened only by breaking in or with a successful Undo Rewrite or Knock rewrite. Add 10 to the normal DC to break open a door or portal affected by this rewrite. (A Knock rewrite does not remove a Programmer Lock; it only suppresses the effect for 10 minutes.)

Programmer Mark

Universal
Level: Pro 0
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.
Duration: Permanent
Saving Throw: None
Rewrite Resistance: No
This rewrite allows you to inscribe your personal symbol or mark, which can consist of no more than six characters. The writing or symbol(s) can be visible or invisible. A Programmer Mark rewrite enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a Detect Rewrite rewrite causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible Programmer Mark. A Read Rewrite rewrite reveals the words, if any. The mark cannot be undone, but it can be removed by the caster or by an Erase rewrite.
If a Programmer Mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.
Programmer Mark must be cast on an object prior to casting Instant Summons on the same object (see that rewrite description for details).

Programmer Sight

Divination
Level: Pro 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
This rewrite makes your eyes glow blue and allows you to see rewritten items and programs within 120 feet of you. The effect is similar to that of a Detect Rewrite rewrite, but Programmer Sight does not require concentration and discerns rewrite location and power more quickly. The Rewrites are shown in a glimmering "aura" of sorts around the Program or Item.
You know the location and power of all rewrites, both on Programs and Items, within your sight. An aura's power depends on a rewrite's functioning level or an item’s caster level, as noted in the description of the Detect Rewrite rewrite.
If you concentrate on a specific Program within 120 feet of you as a standard action, you can determine whether it has any spellcasting or rewrite-like abilities and the strength of the most powerful rewrite or rewrite-like ability the Program currently has available for use.
Programmer Sight can be made permanent with a Permanency rewrite.

Programmer Sight, Greater

Divination
Level: Pro 7
This rewrite functions like Programmer Sight, except that you automatically know which spells or magical effects are active upon any program or object you see.
Greater Programmer Sight doesn’t let you identify Rewritten Items.
Unlike Programmer Sight, this rewrite cannot be made permanent with a Permanency rewrite.

Purge

Abjuration
Level: Pro 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One extraplanar program
Duration: Instantaneous
Saving Throw: Will negates; see text
Rewrite Resistance: Yes
This rewrite forces a Useragent back to its proper system if it fails a special Will save (DC = rewrite’s save DC - program’s HD + your caster level). If the rewrite is successful, the Useragent is instantly whisked away, but there is a 20% chance of actually sending the subject to a system other than its own.

Ray of Discorporation

Necromancy [Death]
Level: Pro 7
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living program
Duration: Instantaneous
Saving Throw: Fortitude partial
Rewrite Resistance: Yes
You can discorporate any one living program within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the program instead takes 3d6 points of damage +1 point per caster level (maximum +25).
The subject might discorporate from damage even if it succeeds on its saving throw.

Reformatting Wave

Necromancy [Death, Sonic]
Level: Pro 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One living program/level within a 40-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Rewrite Resistance: Yes
You emit a rolling wave of Reformation that kills programs that're caught in it (except for yourself). Programs closest to the point of origin are affected first.

Static Cloud

Conjuration (Creation)
Level: Pro 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Duration: 10 min./level
Saving Throw: None
Rewrite Resistance: No
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A program within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
The spell does not function underwater.