Difference between revisions of "How to Run:Paranoia XP"

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(How to run Paranoia XP:)
(How to run Paranoia XP:)
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[[Category:How_to_Run|Paranoia XP]]
 
[[Category:How_to_Run|Paranoia XP]]
 
''Another one from the original thread, posted by '''Stantz'''--which got multiple commendation points from PXP author Allen Varney.''
 
''Another one from the original thread, posted by '''Stantz'''--which got multiple commendation points from PXP author Allen Varney.''
==How to run Paranoia XP:==
+
Who can love you if you don't love yourself? Fair enguoh but loving yourself and being comfortable with your own company is fine. The problem is there is no balance in that equation. You're out often for work and that doesn't allow you to meet  real' genuine people. Find the balance between loving your company and allowing new people to enter your space, your life too. That can be done by attending events that aren't work related or that you choose not to work at. You don't want to be sitting in your rocking chair forty years from now wondering what could have been and how it all ended up like this
 
 
'''1) Keep your cool.'''<br>
 
Paranoia GMing is not about having vast surreal conspiracies competing in a dystopian world from which the PCs can't escape. It's about appearing to have all that stuff. Things can make very little sense to you, as long as, from any of the player's perspectives, the whole thing may one day click, provided they just find that one piece of information. To paraphrase someone or other, "Surrealism is not about having no rules. It's about having rules you don't understand."
 
 
 
'''2.3] Keep a sense of hope'''<br>
 
Serious. Stop laughing. Part of the fun of Paranoia GMing is screwing with the players' heads. If they ever reach a state of dull fatalism, you've lost. Make it seem like there is some way to win. Make it seem that every time the players don't succeed, it's all their fault. Who cares if this is actually true.
 
 
 
'''Three: There is no rule three.'''<br>
 
There never was.
 
 
 
'''D> Too much information is better than nothing.'''<br>
 
Common rookie mistake is to respond to every question with some variation of "That is above your clearance, Friend Citizen." Fun for a while, but try giving them all the information they could ever want sometime. None of the information that they actually need, but plenty of it. Not only does this help create a world, but when they try and act on the next clue, see rule 2.3.
 
 
 
'''And above all:'''<BR>
 
'''Give the players reason to fear each other.'''
 

Revision as of 04:25, 11 June 2012

Another one from the original thread, posted by Stantz--which got multiple commendation points from PXP author Allen Varney. Who can love you if you don't love yourself? Fair enguoh but loving yourself and being comfortable with your own company is fine. The problem is there is no balance in that equation. You're out often for work and that doesn't allow you to meet real' genuine people. Find the balance between loving your company and allowing new people to enter your space, your life too. That can be done by attending events that aren't work related or that you choose not to work at. You don't want to be sitting in your rocking chair forty years from now wondering what could have been and how it all ended up like this