Difference between revisions of "Husbaleve: Warrior Mage"

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==Elf==
 
==Elf==
  
'''Description:'''  Elves are slender, graceful demi-humans with delicate features.  They come from the great forests to the southFew elves travel outside their ancestral homes.  Those that due are the ones gifted with the ability to work magic and be powerful warriorsTheir elven armor allows them to cast magic while wearing it, and they can also cast magic while wearing specially sized magical armor.
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'''Description:'''  Red Elves have been in the area in small numbers for centuries.  They have a historical link with the red moonThrough hard work and discipline, select numbers of them are able to train as highly skilled professional warriors and fully competent sorcerersHuman sorcery and the discipline necessary to combine to limit them to never quite achieving the total ability in either as human specialists.  
  
'''Abilities:'''  Elves have infravision and thus can see in total darkness up to 60'.  They have an innate ability to detect hidden and secret doors, finding them 1/3 of the time.  Elves are not paralyzed by the attack of ghoulsThey speak Common, Elvish, Orc, Hobgoblin, and Gnoll.
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'''Abilities:'''  Red elves have the ability to see with minimal light much better than humansHowever, they cannot see in total darkness.
  
'''Requirement:'''  Elves must have a minimum of 9 in Intelligence.
 
  
'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  Elves with a 13+ Strength and Intelligence gain a +5% bonus to earned experience. Elves with a 13+ Strength and 16+ Intelligence gain a +10% bonus to earned experience. 
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'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  They gain the same bonus spells are Sorcerers for high intelligence.
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{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"| Title
 
!width="150"| Title
 
!width="150"|Experience Points
 
!width="150"|Experience Points
!width="50"| Hit Dice
+
!width="50"| Hit Points
 +
!width="50"| Casting Bonus
 
!width="200"|Spells
 
!width="200"|Spells
 
|-
 
|-
|'''1''' || '''Veteran-Medium''' || '''0''' || '''1d6''' || 1 - - - - -
+
|'''1''' || '''Veteran-Medium''' || '''0''' || '''4''' || '''+1''' || 1 - - - - -
 
|-
 
|-
|'''2''' || '''Warrior-Seer''' || '''4000''' || '''2d6''' || 2 - - - - -
+
|'''2''' || '''Warrior-Seer''' || '''4000''' || '''8''' || '''+1''' || 2 - - - - -
 
|-
 
|-
|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''3d6''' || 2 1 - - - -
+
|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''12''' || '''+1''' || 2 1 - - - -
 
|-
 
|-
|'''4''' || '''Magician-Hero''' || '''16000''' || '''4d6''' || 2 2 - - - -
+
|'''4''' || '''Magician-Hero''' || '''16000''' || '''16''' || '''+2''' || 2 2 - - - -
 
|-
 
|-
|'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''5d6''' || 2 2 1 - - -
+
|'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''20''' || '''+2''' || 2 2 1 - - -
 
|-
 
|-
|'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''6d6''' || 2 2 2 - - -  
+
|'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''24''' || '''+2''' || 2 2 2 - - -  
 
|-
 
|-
|'''7''' || '''Champion-Sorceror''' || '''120000''' || '''7d6''' || 3 2 2 1 - -
+
|'''7''' || '''Champion-Sorceror''' || '''120000''' || '''28''' || '''+3''' || 3 2 2 1 - -
 
|-
 
|-
|'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''8d6''' || 3 3 2 2 - -
+
|'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''32''' || '''+3''' || 3 3 2 2 - -
 
|-
 
|-
|'''9''' || '''Wizard-Lord''' || '''400000''' || '''9d6''' || 3 3 3 2 1 -
+
|'''9''' || '''Wizard-Lord''' || '''400000''' || '''36''' || '''+3''' || 3 3 3 2 1 -
 
|-
 
|-
|'''10''' || '''Wizard-Lord''' || '''600000''' || '''9d6+2''' || 3 3 3 3 2 -
+
|'''10''' || '''Wizard-Lord''' || '''600000''' || '''38''' || '''+4''' || 3 3 3 3 2 -
 
|-
 
|-
 
|}
 
|}

Revision as of 12:54, 10 November 2019

- Main Page; The Liberation of Husbaleve

Elf

Description: Red Elves have been in the area in small numbers for centuries. They have a historical link with the red moon. Through hard work and discipline, select numbers of them are able to train as highly skilled professional warriors and fully competent sorcerers. Human sorcery and the discipline necessary to combine to limit them to never quite achieving the total ability in either as human specialists.

Abilities: Red elves have the ability to see with minimal light much better than humans. However, they cannot see in total darkness.


Prime Requiste: Their prime requisite abilities are Strength and Intelligence. They gain the same bonus spells are Sorcerers for high intelligence.


Levels Title Experience Points Hit Points Casting Bonus Spells
1 Veteran-Medium 0 4 +1 1 - - - - -
2 Warrior-Seer 4000 8 +1 2 - - - - -
3 Swordmaster-Conjurer 8000 12 +1 2 1 - - - -
4 Magician-Hero 16000 16 +2 2 2 - - - -
5 Swashbuckler-Enchanter 32000 20 +2 2 2 1 - - -
6 Myrmidon-Sorceror 64000 24 +2 2 2 2 - - -
7 Champion-Sorceror 120000 28 +3 3 2 2 1 - -
8 Superhero-Necromancer 250000 32 +3 3 3 2 2 - -
9 Wizard-Lord 400000 36 +3 3 3 3 2 1 -
10 Wizard-Lord 600000 38 +4 3 3 3 3 2 -

Attribute adjustments: Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point. This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18. These adjustments may only be done at character creation.

Starting Spells: All elves start with 1 (+ Intelligence bonus) spell(s) at the beginning of play. Their spells are always determined at random.

- Main Page; The Liberation of Husbaleve