Difference between revisions of "Husbaleve: Warrior Mage"

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'''Attribute adjustments:'''  Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point.  This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18.  These adjustments may only be done at character creation.
 
 
'''Starting Spells:''' All elves start with 1 (+ Intelligence bonus) spell(s) at the beginning of play.  Their spells are always determined at random.
 
  
 
- Main Page; [[The Liberation of Husbaleve]]
 
- Main Page; [[The Liberation of Husbaleve]]

Revision as of 12:54, 10 November 2019

- Main Page; The Liberation of Husbaleve

Elf

Description: Red Elves have been in the area in small numbers for centuries. They have a historical link with the red moon. Through hard work and discipline, select numbers of them are able to train as highly skilled professional warriors and fully competent sorcerers. Human sorcery and the discipline necessary to combine to limit them to never quite achieving the total ability in either as human specialists.

Abilities: Red elves have the ability to see with minimal light much better than humans. However, they cannot see in total darkness.


Prime Requiste: Their prime requisite abilities are Strength and Intelligence. They gain the same bonus spells are Sorcerers for high intelligence.


Levels Title Experience Points Hit Points Casting Bonus Spells
1 Veteran-Medium 0 4 +1 1 - - - - -
2 Warrior-Seer 4000 8 +1 2 - - - - -
3 Swordmaster-Conjurer 8000 12 +1 2 1 - - - -
4 Magician-Hero 16000 16 +2 2 2 - - - -
5 Swashbuckler-Enchanter 32000 20 +2 2 2 1 - - -
6 Myrmidon-Sorceror 64000 24 +2 2 2 2 - - -
7 Champion-Sorceror 120000 28 +3 3 2 2 1 - -
8 Superhero-Necromancer 250000 32 +3 3 3 2 2 - -
9 Wizard-Lord 400000 36 +3 3 3 3 2 1 -
10 Wizard-Lord 600000 38 +4 3 3 3 3 2 -

- Main Page; The Liberation of Husbaleve