Difference between revisions of "Hyper Core - Player Characters"

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(Red Mecha)
(Brad's Mecha)
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===Brad's Mecha===
 
===Brad's Mecha===
'''High Concept'': Close Combat Mecha<br>
+
'''High Concept'': Whip Mecha<br>
''The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon.''<br>
+
''---''<br>
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
 
'''Speed 3'''<br>
 
'''Speed 3'''<br>

Revision as of 21:54, 13 August 2022

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Name FP/Refresh Stress Mild Moderate Severe
Bradamante 4 / 3 P OOO OO M OOO OO N/A N/A N/A
Jewels 3 / 2 P OOO M OOO O N/A N/A N/A
Karyn 3 / 2 P OOO M OOO O N/A N/A N/A
Shelly 2 / 1 P OOO M OOO O N/A N/A N/A
Wild Falcon 3 / 2 P OOO OO M OOO OO N/A N/A N/A

Bradamante

Played by Ajdynon.

High Concept: "Escaped Xengenic Soldier"
Trouble:
Aspects: "Enhanced Neural Link

Skills
+3: Athletics, Fight
+2: Physique, Shoot
+1: Will, Stealth

Physical Refresh: OOO OO
Mental Refresh: OOO O

Stunts:

  • Second Skin. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehciles.

Refresh: 3

Brad's Mecha

'High Concept: Whip Mecha
---
Scale 1
Speed 3

Module 1 (utility/mobility stunt): .
Module 2 (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.
Module 3 (Open stunt)(

Mild: Moderate: Severe:

Wild Falcon

Played by Brontes.

High Concept: "Infamous Street Fight Prodigy"
Trouble: "Unorthodox Fight Guy Ethos"
Aspects:

Skills:
+3: Fight
+2: Athletics, Physique, Will
+1: Contacts, Presence, Empathy

Physical Stress: OOO OO
Mental Stress: OOO OO

Stunts:

  • The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques.
  • Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage.

Refresh: 2

Typhon Disaster

High Concept: Close Combat Assault Mecha
The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon. Size 1
Speed 3

  • Forward Momentum: +2 to Overcome with Athletics when closing distance to the enemy.
  • Heat Dagger: +2 to Create an Advantage with a Fight involving disarms or heat damage.
  • Burning Coil Slugger: Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.

Mild Moderate Severe

Karyn Novis

Karyn.png

Played by Kittlefish.

High Concept: "Combat Medic in a Mecha"
Trouble: "Hello, nurse!"
Aspects: "Second Generation Dengarian-Tacian"

Skills:
+3 Lore
+2 Notice, Drive, Presence
+1 Empathy, Will, Fight

Physical Stress: OOO
Mental Stress: OOO O

Stunts:

  • Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation
  • Anatomy Lessons - +2 Weapon when attacking living targets

Refresh: 2

Medical Mecha

High Concept Aspect:
...
Scale 1
Speed 3

Module 1 (utility/mobility stunt): ...
Module 2 (primary weapon/action stunt): ...
Module 3 (open stunt): ...

Mild: Moderate: Severe:

Karima "Jewels" Kajarama

Jewels1.jpg
Jewels2.jpg

Played by Muskrat.

Gender Identity: Cisgender Female
Age: 30 years
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.

High Concept: "Heiress to Major Engineering Firm"
Trouble:Upper Class Fish Out of Water on the Battlefield
Aspects: A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry

Skills
+3: Craft
+2: Drive, Resources
+1: Contacts, Manipulation, Shoot, Will, Investigate

Physical Refresh: OOO
Mental Refresh: OOO O

Stunts:

  • If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.
  • Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power

Refresh: 2

Goldbug

Goldbug.png

High Concept Aspect: Blinged Out Engineer’s Dream
Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.
Scale 1
Speed 3

Module 1 (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.
Module 2 (primary weapon/action stunt): Plasma Cannon: Weapon 3.
Module 3 (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.

Mild: Moderate: Severe:

Shelly Wax

Played by Thorya.

High Concept: "Smuggler with a Heart of Gold"
Trouble: "Never tell me the Odds"
Aspects: "Professional Scoundrel"

Skills:
+3 Stealth, Manipulation
+2 Drive, Contacts
+1 Notice, Will

Physical Stress: OOO
Mental Stress: OOO O

Stunts:

  • Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
  • I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
  • Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.

Refresh: 1

Shelly's Mecha

High Concept: Reconnaissance Mecha Scale 1 Speed 3

  • Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
  • Module 2 (weapon/action): Pounce: +1 to the attack action with drive/pilot and ignore one shift of damage.
  • Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.