Difference between revisions of "Hyper Core - Player Characters"

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(Arity Gudbrandr)
 
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| '''Bradamante'''
 
| '''Bradamante'''
 
| '''4''' / 3
 
| '''4''' / 3
| '''P''' OOO OO '''M''' OOO OO
+
| '''P''' OOO '''M''' OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 19: Line 19:
 
| '''Jewels'''
 
| '''Jewels'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' OOO '''M''' OOO O
+
| '''P''' O '''M''' OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 26: Line 26:
 
| '''Karyn'''
 
| '''Karyn'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' OOO '''M''' OOO O
+
| '''P''' O '''M''' OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 33: Line 33:
 
| '''Shelly'''
 
| '''Shelly'''
 
| '''2''' / 1
 
| '''2''' / 1
| '''P''' OOO '''M''' OOO O
+
| '''P''' OO '''M''' OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
| '''Wild Falcon'''
+
| '''Arity'''
| '''3''' / 2
+
| '''2''' / 2
| '''P''' OOO OO '''M''' OOO OO  
+
| '''P''' '''M''' OO  
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
 
 
|}
 
|}
 
==Bradamante==
 
==Bradamante==
Line 59: Line 58:
 
'''+1:''' Will, Stealth<br>
 
'''+1:''' Will, Stealth<br>
  
'''Physical Refresh:''' OOO OO<br>
+
'''Physical Refresh:''' OOO <br>
'''Mental Refresh:''' OOO O<br>
+
'''Mental Refresh:''' OO<br>
  
 
'''Stunts:'''
 
'''Stunts:'''
*Second Skin. +1 to Athletics CAA's and Defend actions when using Syn-haptics to control a Mecha.
+
*Synaptic Prodigy. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehicles.
  
 
'''Refresh:''' 3
 
'''Refresh:''' 3
  
==Wild Falcon==
+
===Brad's Mecha===
''Played by Brontes.''<br>
+
[[File:BradMecha1.jpg|right|200px]]
 +
'''High Concept''': Close Combat Mecha<br>
 +
''---''<br>
 +
'''Scale 1'''<br>
 +
'''Speed 3'''<br>
 +
 
 +
*'''Module 1''' (utility/mobility stunt): .<br>
 +
*'''Module 2''' (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.<br>
 +
*'''Module 3''' (Open stunt)(<br>
  
'''High Concept:''' "Infamous Street Fight Prodigy"<br>
+
'''Mild:'''
'''Trouble:''' "Unorthodox Fight Guy Ethos"<br>
+
'''Moderate:'''
'''Aspects:''' <br>
+
'''Severe:'''
  
'''Skills:''' <br>
+
==Karima "Jewels" Kajarama==
'''+3:''' Fight <br>
+
[[File:Jewels1.jpg|right|175px]]
'''+2:''' Athletics, Physique, Will <br>
+
[[File:Jewels2.jpg|right|175px]]
'''+1:''' Contacts, Presence, Empathy<br>
+
''Played by Muskrat.''<br>
 +
 
 +
'''Gender Identity:''' Cisgender Female<br>
 +
'''Age:''' 30 years<br>
 +
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
 +
 
 +
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
 +
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
 +
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
 +
 
 +
'''Skills'''<br>
 +
'''+3:''' Craft<br>
 +
'''+2:''' Drive, Manipulation, Resources<br>
 +
'''+1:''' Contacts, Shoot, Will, Investigate<br>
  
'''Physical Stress:''' OOO OO<br>
+
'''Physical Refresh:''' O <br>
'''Mental Stress:''' OOO OO<br>
+
'''Mental Refresh:''' OO<br>
  
 
'''Stunts:'''
 
'''Stunts:'''
*The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques.
+
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.
*Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage.
+
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.
 +
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power
  
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Typhon Disaster===
+
===Goldbug===
'''High Concept:''' Close Combat Assault Mecha<br>
+
[[File:Goldbug.png|right|300px]]
'''Size''' 1<br>
+
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
'''Speed''' 3<br>
+
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
* '''Forward Momentum:''' +2 to Overcome with Athletics when closing distance to the enemy.<br>
+
'''Scale 1'''<br>
* '''Heat Dagger:''' +2 to Create Advantage with Fight involving disarms or heat damage.<br>
+
'''Speed 3'''<br>
* '''Burning Coil Slugger:''' Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.<br>
+
 
'''Mild'''
+
*'''Module 1''' (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.<br>
'''Moderate'''
+
*'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
'''Severe'''
+
*'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
 +
 
 +
'''Mild:'''
 +
'''Moderate:'''
 +
'''Severe:'''
  
 
==Karyn Novis==
 
==Karyn Novis==
Line 104: Line 129:
  
 
'''High Concept:''' "Combat Medic in a Mecha"<br>
 
'''High Concept:''' "Combat Medic in a Mecha"<br>
'''Trouble:''' "Hello, nurse!"<br>
+
'''Trouble:''' "Second Generation Dengarian-Tacian"<br>
'''Aspects:''' "Second Generation Dengarian-Tacian"<br>
+
'''Aspects:''' "Hello, nurse!"<br>
  
 
'''Skills:'''<br>
 
'''Skills:'''<br>
Line 112: Line 137:
 
'''+1''' Empathy, Will, Fight<br>
 
'''+1''' Empathy, Will, Fight<br>
  
'''Physical Stress:''' OOO<br>
+
'''Physical Stress:''' O<br>
'''Mental Stress:''' OOO O<br>
+
'''Mental Stress:''' OO <br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
Line 121: Line 146:
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
==Karima "Jewels" Kajarama==
+
===Hugger===
[[File:Jewels1.jpg|right|175px]]
+
[[File:HUGGR-M1.jpg|right|200px]]
[[File:Jewels2.jpg|right|175px]]
+
'''High Concept Aspect''': Rescue Mecha<br>
''Played by Muskrat.''<br>
+
''The 'Hugger' is a combat search & rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew & passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame''<br>
  
'''Gender Identity:''' Cisgender Female<br>
 
'''Age:''' 30 years<br>
 
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
 
 
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
 
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
 
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
 
 
'''Skills'''<br>
 
'''+3:''' Craft<br>
 
'''+2:''' Drive, Resources<br>
 
'''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br>
 
 
'''Physical Refresh:''' OOO <br>
 
'''Mental Refresh:''' OOO O<br>
 
 
'''Stunts:'''
 
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.
 
*Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power
 
 
'''Refresh:''' 2
 
 
===Goldbug===
 
[[File:Goldbug.png|right|300px]]
 
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
 
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
 
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
 
'''Speed 3'''<br>
 
'''Speed 3'''<br>
  
'''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br>
+
*'''Module 1''' (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain<br>
'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
+
*'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br>
'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
+
*'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br>
  
 
'''Mild:'''
 
'''Mild:'''
Line 172: Line 171:
 
'''Skills:'''<br>
 
'''Skills:'''<br>
 
'''+3''' Stealth, Manipulation <br>
 
'''+3''' Stealth, Manipulation <br>
'''+2''' Drive, Contacts<br>
+
'''+2''' Drive, Notice<br>
'''+1''' Notice, Will<br>
+
'''+1''' Will, Contacts, Physique<br>
  
'''Physical Stress:''' OOO <br>
+
'''Physical Stress:''' OO <br>
'''Mental Stress:''' OOO O<br>
+
'''Mental Stress:''' OO<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
+
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
 +
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session.
  
 
'''Refresh:''' 1<br>
 
'''Refresh:''' 1<br>
 +
 +
===Ghost===
 +
[[File:ReconAlpha.png|right|200px]]
 +
'''High Concept:''' Reconnaissance Mecha
 +
 +
'''Scale''' 1
 +
 +
'''Speed''' 3
 +
 +
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 +
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
 +
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.
 +
 +
'''Mild'''
 +
 +
'''Moderate'''
 +
 +
'''Severe'''
 +
 +
==Arity Gudbrandr==
 +
''Played by Harlander.''<br>
 +
 +
'''High Concept:''' "Embittered Sole Survivor"<br>
 +
'''Trouble:''' "Revenge is Everything"<br>
 +
'''Aspects:''' "Battlefield Infamy" "Forward Scout"<br>
 +
 +
'''Skills:'''  <br>
 +
'''+3:''' Shoot, Stealth <br>
 +
'''+2:''' Notice, Athletics <br>
 +
'''+1:''' Presence, Will, Contacts<br>
 +
 +
'''Physical Stress:''' O <br>
 +
'''Mental Stress:''' OO <br>
 +
 +
'''Stunts:'''
 +
*You Can't Hit What you Can't See. Use stealth to defend against ranged attacks when suitable cover aspects are available.
 +
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.
 +
 +
'''Refresh:''' 2
 +
 +
===Longshot===
 +
[[File:Longshot.jpg|right|250px]]
 +
'''High Concept:''' Drone-Linked Sniper Mecha<br>
 +
 +
'''Size''' 1<br>
 +
'''Speed''' 3<br>
 +
* '''Grappling Hook:''' +2 athletics where a grappling hook could be used<br>
 +
* '''Gauss Rifle:''' Weapon III,m capacitor linked.<br>
 +
* '''Hwacha Shoulder LRM Launcher:''' ZOne wide attack minimum distance 2 zones.<br>
 +
'''Mild'''<br>
 +
'''Moderate'''<br>
 +
'''Severe'''<br>

Latest revision as of 10:42, 14 January 2023

Back to Campaign Page


Name FP/Refresh Stress Mild Moderate Severe
Bradamante 4 / 3 P OOO M OO N/A N/A N/A
Jewels 3 / 2 P O M OO N/A N/A N/A
Karyn 3 / 2 P O M OO N/A N/A N/A
Shelly 2 / 1 P OO M OO N/A N/A N/A
Arity 2 / 2 P O M OO N/A N/A N/A

Bradamante[edit]

Played by Ajdynon.

High Concept: "Escaped Xengenic Soldier"
Trouble:
Aspects: "Enhanced Neural Link

Skills
+3: Athletics, Fight
+2: Physique, Shoot
+1: Will, Stealth

Physical Refresh: OOO
Mental Refresh: OO

Stunts:

  • Synaptic Prodigy. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehicles.

Refresh: 3

Brad's Mecha[edit]

BradMecha1.jpg

High Concept: Close Combat Mecha
---
Scale 1
Speed 3

  • Module 1 (utility/mobility stunt): .
  • Module 2 (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.
  • Module 3 (Open stunt)(

Mild: Moderate: Severe:

Karima "Jewels" Kajarama[edit]

Jewels1.jpg
Jewels2.jpg

Played by Muskrat.

Gender Identity: Cisgender Female
Age: 30 years
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.

High Concept: "Heiress to Major Engineering Firm"
Trouble:Upper Class Fish Out of Water on the Battlefield
Aspects: A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry

Skills
+3: Craft
+2: Drive, Manipulation, Resources
+1: Contacts, Shoot, Will, Investigate

Physical Refresh: O
Mental Refresh: OO

Stunts:

  • Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.
  • If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.
  • Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power

Refresh: 2

Goldbug[edit]

Goldbug.png

High Concept Aspect: Blinged Out Engineer’s Dream
Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.
Scale 1
Speed 3

  • Module 1 (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.
  • Module 2 (primary weapon/action stunt): Plasma Cannon: Weapon 3.
  • Module 3 (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.

Mild: Moderate: Severe:

Karyn Novis[edit]

Karyn.png

Played by Kittlefish.

High Concept: "Combat Medic in a Mecha"
Trouble: "Second Generation Dengarian-Tacian"
Aspects: "Hello, nurse!"

Skills:
+3 Lore
+2 Notice, Drive, Presence
+1 Empathy, Will, Fight

Physical Stress: O
Mental Stress: OO

Stunts:

  • Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation
  • Anatomy Lessons - +2 Weapon when attacking living targets

Refresh: 2

Hugger[edit]

HUGGR-M1.jpg

High Concept Aspect: Rescue Mecha
The 'Hugger' is a combat search & rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew & passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame

Scale 1
Speed 3

  • Module 1 (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain
  • Module 2 (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)
  • Module 3 (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor

Mild: Moderate: Severe:

Shelly Wax[edit]

Played by Thorya.

High Concept: "Smuggler with a Heart of Gold"
Trouble: "Never tell me the Odds"
Aspects: "Professional Scoundrel"

Skills:
+3 Stealth, Manipulation
+2 Drive, Notice
+1 Will, Contacts, Physique

Physical Stress: OO
Mental Stress: OO

Stunts:

  • Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.
  • I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
  • Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
  • Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session.

Refresh: 1

Ghost[edit]

ReconAlpha.png

High Concept: Reconnaissance Mecha

Scale 1

Speed 3

  • Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
  • Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
  • Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.

Mild

Moderate

Severe

Arity Gudbrandr[edit]

Played by Harlander.

High Concept: "Embittered Sole Survivor"
Trouble: "Revenge is Everything"
Aspects: "Battlefield Infamy" "Forward Scout"

Skills:
+3: Shoot, Stealth
+2: Notice, Athletics
+1: Presence, Will, Contacts

Physical Stress: O
Mental Stress: OO

Stunts:

  • You Can't Hit What you Can't See. Use stealth to defend against ranged attacks when suitable cover aspects are available.
  • That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.

Refresh: 2

Longshot[edit]

Longshot.jpg

High Concept: Drone-Linked Sniper Mecha

Size 1
Speed 3

  • Grappling Hook: +2 athletics where a grappling hook could be used
  • Gauss Rifle: Weapon III,m capacitor linked.
  • Hwacha Shoulder LRM Launcher: ZOne wide attack minimum distance 2 zones.

Mild
Moderate
Severe