Difference between revisions of "Hyperborean Mice:Main Page"

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m (moved HyperboreanMice:Main Page to Hyperborean Mice:Main Page: Underscore seems to be preferred.)
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This wiki is intended as an area for players or the author to make new material available.
 
This wiki is intended as an area for players or the author to make new material available.
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==New Material==
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===The 7th Spell: Augment===
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====History====
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Hidden in the wastes around Fashar is the secret temple of the cult of Kenshai. Though the cult's membership is largely composed of Jumping Mice, they credit the founding of their order to a forgotten White Lord named Kenshai, from whom they take their name. Supposedly he sickened of the decadence of his fellows and went into the wastes alone, where he learned to survive without food or water and achieved a transcendental existence. He taught his ways to a nearby clan of Jumping Mice and the arts of Kenshai were born.
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Clan members are taught to prize inner peace, discipline, giving up worldly goods and martial skills. For most of the cult's history, it remained in hiding, fearful of the other churches, particularly the followers of Jandara, who rule most of Fashar. It has only been within the last generation that a new leader arose within the followers of Kenshai and overturned the ancient prohibitions against revealing their existence. Now acolytes are encouraged to go forth into the more civilized areas and work to spread the word of Kenshai. So far they have made little impact, but if they ever do succeed in attracting the attention of the larger churches, a pogrom is sure to follow.
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====Mousy Martial Arts====
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The most secret and prized teaching of Kenshai is the use of magic to augment their physical abilities. Their techniques are oriented around maximizing the effect of their relatively poor Magic ratings, but a Magic rating of at least +1 is required to take the Augment spell and learn the techniques associated with it.
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====What Augment can do====

Revision as of 16:53, 31 May 2010

Welcome to Hyperborea

The game of gritty Swords & Sorcery action... as performed by talking rodents.

The game's home page is at http://www.kizandjenn.com/hmice/

This wiki is intended as an area for players or the author to make new material available.

New Material

The 7th Spell: Augment

History

Hidden in the wastes around Fashar is the secret temple of the cult of Kenshai. Though the cult's membership is largely composed of Jumping Mice, they credit the founding of their order to a forgotten White Lord named Kenshai, from whom they take their name. Supposedly he sickened of the decadence of his fellows and went into the wastes alone, where he learned to survive without food or water and achieved a transcendental existence. He taught his ways to a nearby clan of Jumping Mice and the arts of Kenshai were born.

Clan members are taught to prize inner peace, discipline, giving up worldly goods and martial skills. For most of the cult's history, it remained in hiding, fearful of the other churches, particularly the followers of Jandara, who rule most of Fashar. It has only been within the last generation that a new leader arose within the followers of Kenshai and overturned the ancient prohibitions against revealing their existence. Now acolytes are encouraged to go forth into the more civilized areas and work to spread the word of Kenshai. So far they have made little impact, but if they ever do succeed in attracting the attention of the larger churches, a pogrom is sure to follow.

Mousy Martial Arts

The most secret and prized teaching of Kenshai is the use of magic to augment their physical abilities. Their techniques are oriented around maximizing the effect of their relatively poor Magic ratings, but a Magic rating of at least +1 is required to take the Augment spell and learn the techniques associated with it.

What Augment can do