Ignatz Tightfist

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Ignatz Tightfist

Level 4 Half-Orc Barbarian

One Unique Thing: As a bodyguard in Concord, I single-handedly slew a demon assassin while naked in the bathhouse. Race: Half-Orc +2 to Dex or Strength

Lethal (Racial Power) Once per battle, reroll a melee attack and use the roll you prefer as the result. Champion Feat: If the lethal attack reroll is a natural 16+, you can use lethal again later this battle.)

Class: Barbarian +2 Constitution

Str 20 [+5] Dex 12 [+1] Con 18 [+4] Int 8 [0] Wis 8 [-1] Cha 10 [-1]

HP 66 AC 17 Light armor PD 19 MD 13 Initiative +5 Recoveries 8 Recovery Dice (1d10 x 4) +4

Backgrounds Bodyguard +4 Interspecies Relations +2 Big Man in the Tavern +1 Half-Orc Pride +1

Features Lethal (Racial Power) Once per battle, reroll a melee attack and use the roll you prefer as the result.

Barbarian Rage (Class) Once per day, use a quick action to start raging; a rage lasts until the end of battle (or around five minutes, if you decide to rage out of combat for dramatic roleplaying effect!). While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit! Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day. Adventurer Feat: Whenever the escalation die is 4+, as a quick action, you can start raging for free (it doesn’t count against your normal usage). This rage lasts until the end of the battle, as normal.

Building Frenzy One battle per day, as a free action after you have missed with an attack, deal +1d4 damage with your melee attacks until the end of the battle. Deal +1d4 additional damage each time one of your attacks misses, up to a maximum of +4d4 damage. Adventurer Feat: Bonus damage dice are now d6s.

Unstoppable Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery. Adventurer Feat: The Unstoppable recovery is free.

Whirlwind You can make a Whirlwind attack as the first action of your turn when you are engaged by two or more enemies. You take a –4 penalty to your AC and PD until the start of your next turn. Then roll a separate melee attack against each enemy you are engaged with. You deal no miss damage with these attacks. Adventurer Feat: You now deal normal miss damage with missed Whirlwind attacks.

Gear Heavy longsword 1d8 Long Bow 1d8

Colorful light armor with rings and silken tassels Extremely fancy bodyguard cloak Plain traveling cloak Wineskin

25 gp

Icons Prince of Shadows 2 (Positive) Diabolist 1 (Negative)