Difference between revisions of "In Exilium"

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(Campaign House Rules)
(PCs)
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=PCs=
 
=PCs=
 +
==First==
  
 +
”First”
 +
===Aspects:===
 +
 +
*(Name) “First”
 +
*(Culture) Labour Slave, brutish, durable, unimaginative, expendable
 +
*(Purpose-Bred)Working till death
 +
*(Something I Love) freedom/ A better life, no cost is too much.
 +
*(Other- negative?) Struggles with own nature
 +
*(Workspace: 'Gang' hut)
 +
 +
 +
===Skills:===
 +
*+4 Might,
 +
*+3 Resolve, Endurance
 +
*+2 Survival, Engineering
 +
*+1, Leadership, Melee, Alertness, Rapport
 +
 +
===Stunts:===
 +
*First among low equals: +2 to leadership when dealing with other Mules, where appropriate may use might instead of leadership for persuasion.
 +
*Life is Hard: +1 to resist pain
 +
*Inspired: +1 to resolve when acting directly in aid of the dream of Maas. Unable/ unwilling to accept failure.
 +
*Unhuman might: +2 might for pure strength feats at the expenditure of a fate point
 +
 +
===Background:===
 +
The Takers idea of improving their stock didn’t only go to the positive, they also had room for a sub-human labouring breed, people who would take orders without thinking around them, would do what they were told even at the hazard of their own lives. They messed with their stock and created the Mules, a uniformly male breed apart who breed true with any female they are inflicted on.
 +
 +
The average Mule is a natural born slave, devoid of any culture, when on his own prone to thuggish violence, brutality and poor hygiene. Under the Takers they had no concept of art, music or gentler pursuits, there was only the task they were given and the space between given tasks.
 +
 +
For the most part that space was filled with ape-like brawling, casual violence to one another and the otherwise constant task of trying to find-steal enough food to be less hungry. Their short, toil filled lives were lived communally, no distinctions of permanent property or lasting relationships, pain hunger and toil for others the only constants.
 +
 +
Even among these low folk though there was a need for leaders, people who the overseers could pass the direction to without having to repeat it themselves a dozen times. Such Mules were named ‘Firsts’, and expected to maintain order up until the point the overseers felt the need to step in. This required the aberration of a slight intelligence.. and a greater degree of violence than the fellow Mules banded with them.
 +
 +
This particular First was lucky enough to hear the ideas of the saviour, and took the idea of Freedom and a better life for all to heart in a singularly Mulish way, believing them as others believe they need air to breathe, ready to work, fight, bleed and die to see them realised, whatever the cost to himself.
 +
 +
Somewhere in his thick skull is the awareness of what his people in particular would do with total freedom, and the incompatibility of that with the wider happiness of society, but frankly he hasn’t thought that far, and has service so heavily trained into him that he isn’t entirely sure it matters if his people don’t get the freedoms others do.
 +
 +
Personally he struggles with his own nature, his own natural propensity towards violence and the barbarism he was raised in. As a Mule he struggles with the all too correct perception of his breed as dumb, thuggish subhumans.
 +
 +
 +
===Hooks for minor threads===
 +
 +
*A new name for the people - their names are ad hoc, descriptions rather than anything else, a powerful symbol of their change in status would be to 'own' their own name.
 +
*Punishment for transgressions - the mules do not yet understand more common ideas of right and wrong.. but the new society must be seen to be fair.
 +
*Freedom for all? - Mules are well suited to being slaves, indeed it's safer for everyone that way, there must be some who would keep them there, and they might not object.
  
 
=Major Personalities=
 
=Major Personalities=

Revision as of 03:08, 18 May 2011


This is the wiki page for the play-by-post FATE game, In Exilium, using the Free FATE system modified by a homebrewed hack.

It tells the story of a community of escaped slaves, carving out a new niche for themselves in the untamed wilderness of an unfamiliar world.

Threads

Recruitment Thread

In Exilium recruitment thread

Out Of Character Threads

In Character Threads

Campaign House Rules

The In Exilium setting and house rules are available here.[br]

  • Refresh Rate: 5
  • Starting Aspects: the 4 listed are compulsory. The document says "5" because I removed one of the listed Aspects (originally Something I Love and Something I Hate were two distinct Aspects) without changing the number. My fault; will fix in the new version of the document
  • Stunts You have 4 free Stunts that do not cost Refresh; this means the campaign's actual Refresh Rate is 9. I've chosen 9 instead of 10 because PCs can also gain compel-less Fate Points from appeasing gods/spirits/the Fates in the course of play; this is generally going to be at my discretion as a reward for good RP.
  • Resources: Nobody is allowed to take Resources in their skill pyramid at character creation.
  • Workplace: Once settled in the Keep, all PCs will have one free Workplace pertaining to their role in the community.

PCs

First

”First”

Aspects:

  • (Name) “First”
  • (Culture) Labour Slave, brutish, durable, unimaginative, expendable
  • (Purpose-Bred)Working till death
  • (Something I Love) freedom/ A better life, no cost is too much.
  • (Other- negative?) Struggles with own nature
  • (Workspace: 'Gang' hut)


Skills:

  • +4 Might,
  • +3 Resolve, Endurance
  • +2 Survival, Engineering
  • +1, Leadership, Melee, Alertness, Rapport

Stunts:

  • First among low equals: +2 to leadership when dealing with other Mules, where appropriate may use might instead of leadership for persuasion.
  • Life is Hard: +1 to resist pain
  • Inspired: +1 to resolve when acting directly in aid of the dream of Maas. Unable/ unwilling to accept failure.
  • Unhuman might: +2 might for pure strength feats at the expenditure of a fate point

Background:

The Takers idea of improving their stock didn’t only go to the positive, they also had room for a sub-human labouring breed, people who would take orders without thinking around them, would do what they were told even at the hazard of their own lives. They messed with their stock and created the Mules, a uniformly male breed apart who breed true with any female they are inflicted on.

The average Mule is a natural born slave, devoid of any culture, when on his own prone to thuggish violence, brutality and poor hygiene. Under the Takers they had no concept of art, music or gentler pursuits, there was only the task they were given and the space between given tasks.

For the most part that space was filled with ape-like brawling, casual violence to one another and the otherwise constant task of trying to find-steal enough food to be less hungry. Their short, toil filled lives were lived communally, no distinctions of permanent property or lasting relationships, pain hunger and toil for others the only constants.

Even among these low folk though there was a need for leaders, people who the overseers could pass the direction to without having to repeat it themselves a dozen times. Such Mules were named ‘Firsts’, and expected to maintain order up until the point the overseers felt the need to step in. This required the aberration of a slight intelligence.. and a greater degree of violence than the fellow Mules banded with them.

This particular First was lucky enough to hear the ideas of the saviour, and took the idea of Freedom and a better life for all to heart in a singularly Mulish way, believing them as others believe they need air to breathe, ready to work, fight, bleed and die to see them realised, whatever the cost to himself.

Somewhere in his thick skull is the awareness of what his people in particular would do with total freedom, and the incompatibility of that with the wider happiness of society, but frankly he hasn’t thought that far, and has service so heavily trained into him that he isn’t entirely sure it matters if his people don’t get the freedoms others do.

Personally he struggles with his own nature, his own natural propensity towards violence and the barbarism he was raised in. As a Mule he struggles with the all too correct perception of his breed as dumb, thuggish subhumans.


Hooks for minor threads

  • A new name for the people - their names are ad hoc, descriptions rather than anything else, a powerful symbol of their change in status would be to 'own' their own name.
  • Punishment for transgressions - the mules do not yet understand more common ideas of right and wrong.. but the new society must be seen to be fair.
  • Freedom for all? - Mules are well suited to being slaves, indeed it's safer for everyone that way, there must be some who would keep them there, and they might not object.

Major Personalities

Locations

The Vale

The Keep

Timeline

Liberation 1

Fiction