Difference between revisions of "In the Halls of Undermountain: Shaylee"

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(Character Sheet)
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Nice website Heather, looks very peansalt and professional. I did toy with the notion of providing my own website but could not be bothered with all the hassle. Your picture of of a railway trespass banner reminds me of a railway platform sign someone sent me  Don't stand too close to the edge, or you will get sucked off! Never happened to me yet Ray
 
Nice website Heather, looks very peansalt and professional. I did toy with the notion of providing my own website but could not be bothered with all the hassle. Your picture of of a railway trespass banner reminds me of a railway platform sign someone sent me  Don't stand too close to the edge, or you will get sucked off! Never happened to me yet Ray
  
I hate my life but at least this makes it beraable.
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=Character Sheet=
 +
'''Shaylee''', level 1<br>
 +
Medium Fey Striker (Psionic)<br>
 +
'''Alignment:'''  Good
 +
 
 +
 
 +
'''Class:'''  Monk<br>
 +
* '''Monastic Training:''' Desert Wind
 +
** <span style="color:#008000">'''Desert Wind Flurry of Blows:'''</span> No action, melee 1, one creature, once/her own turn when she hits with an attack.  2 + Cha mod (2) fire damage (+1 if wielding a longsword 2-handed).  If the target wasn't targeted by the triggering attack, it takes a -2 penalty to attack rolls for any attack including Shaylee.  Shaylee can then shift 1 square.
 +
** '''Mental Crucible''':  Resist 5 fire
 +
* '''Unarmored Defense:'''  +2 AC while in Cloth or no armor.
 +
* '''Unarmed Combatant:'''  Unarmed strike is a +3 proficiency, 1d8 damage weapon with the off-hand weapon property.  Must have a hand free to use.
 +
 
 +
 
 +
'''Race:'''  Eladrin<br>
 +
* +2 Int, +2 Dex
 +
* Speed:  6
 +
* Low-light vision
 +
* '''Languages:'''  Common, Elven
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* '''Eladrin Education:'''  gain training in one extra skill (Nature elected)
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* '''Eladrin Weapon Proficiency:'''  Proficient with the longsword.
 +
* '''Eladrin Will:'''  +1 racial bonus to Will, +5 to saving throws vs. charm effects
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* '''<span style="color:#800000">Fey Step:</span>'''  Racial Encounter Utility (Teleportation).  '''Move Action:'''  Teleport 5 squares.
 +
* '''Trance:'''  Rather than sleep, Shaylee trances.  She needs to spend 4 hours doing so to take a short rest, but is fully aware of her surroundings.
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*  '''Subrace:'''  Llewyrr Elf
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** '''Historical Insight:'''  +2 racial bonus to History and Insight.
 +
 
 +
 
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'''Background:'''  Sarifal
 +
* Benefit:  Gain one kind of Terrain Walk.  Shaylee has Earth Walk:  she ignores difficult terrain that is rubble, uneven stone, or an earthen construction
 +
'''Theme:'''  Sarifal Feywarden
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*  '''Level 1 feature:  <span style="color:#800000">Sarifal's Blessing</span>''', Encounter Utility (Arcane, Aura, Primal).  '''Minor Action:'''  choose cold, fire, lightning, necrotic, or thunder.  Aura 2 until end of next turn:  allies gain resist 5 to the chosen type, and enemies are vulnerable 5 to Shaylee's attacks that deal the chosen damage type.
 +
 
 +
 
 +
'''Ability Scores:'''<br>
 +
Str 10, Con 10, Dex 20, Int 13, Wis 8, Cha 14
 +
 
 +
 
 +
'''Maximum Hit Points:'''  22, bloodied value 11, surge value 5.  '''Surges/day''':  7<br>
 +
'''AC''' 19, '''Fort''' 11, '''Ref''' 16, '''Will''' 14, '''Init''' +5
 +
 
 +
 
 +
'''Trained Skills:'''<br>
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Athletics +5, Acrobatics +10, Nature +4, Perception +4, Stealth +10
 +
 
 +
'''Untrained Skills:'''<br>
 +
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering -1, Endurance +0, Heal -1, History +3, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +5
 +
 
 +
 
 +
'''Powers:'''<br>
 +
Basic calculations:  Dex attack, Implement:  +5 (Dex) + 1 (Dancing Thorn Style) + 1 (Expertise) +1 (Enhancement) = +8 attack.  Damage bonus, Dex:  +5 (Dex) + 1 (Enhancement) = +6 damage<br>
 +
Melee Basic Attack:  +5 vs. AC.  Hit:  1d8+1 damage.
 +
 
 +
<span style="color:#008000">'''At-Will'''</span>
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* <span style="color:#008000">'''Blistering Flourish'''</span> (Elemental, Fire, Full Discipline, Implement, Psionic)
 +
** Attack  Standard, melee touch, one creature.  +8 vs. Ref.  Hit:  1d8+6, and melee attacks deal Cha mod (+2) extra fire damage until end of next turn.
 +
** Movement:  Move.  Shaylee moves her speed, and any enemy that hits her with opportunity attacks provoked by this movement takes 2 + Cha mod (+2) fire damage.
 +
* <span style="color:#008000">'''Fallen Needle'''</span> (Full Discipline, Implement, Psionic)
 +
** Attack:  Standard, melee touch, one creature.  +8 vs. Ref.  Hit:  1d10+6 damage, and a -2 to target's attacks vs. Shaylee until end of next turn.
 +
** Movement:  Minor.  Shaylee shifts 1 square or moves 3 squares.
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'''<span style="color:#800000">Encounter</span>'''
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* <span style="color:#800000">'''Light the Fire'''</span> (Aura, Elemental, Fire, Full Discipline, Implement, Psionic)
 +
** Attack:  Standard, melee touch, one creature.  +8 vs. Ref.  Hit:  2d8+6 fire damage.  Effect:  Aura 1 until end of next turn; any enemy that starts its turn in the aura takes 2+Cha mod (+2) fire damage.
 +
** Movement:  Move.  Shaylee shifts 2 squares.
 +
 
 +
<span style="color:#808080">'''Daily'''</span>
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* <span style="color:#808080">'''Risen Sun'''</span> (Aura, Elemental, Fire, Implement, Psionic)
 +
** Standard, close blast 3, enemies in blast.  +8 vs. Ref.  Hit:  2d6+6 damage and ongoing 5 fire damage (save ends); can slide suffering targets 1 on a failed save.  Effect:  Aura 1 until end of next turn:  any enemy that enters the aura or ends its turn there takes Dex mod (+5) fire damage; an enemy can only take the damage once per turn.
 +
 
 +
 
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'''Feats:'''
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* Level 1:  Dancing Thorn Style:  +1 bonus to attack rolls using monk implement attack powers while wielding a longsword, +1 to Flurry of Blows damage while using it two-handed.
 +
* (Bonus) Heavy Blade Expertise:  +1 feat bonus to attacks with longswords, +2 to AC vs. Opportunity Attacks.
 +
* (Bonus) Unarmored Agility:  +2 feat bonus to AC while wearing cloth or no armor.
 +
 
 +
 
 +
Equipment:  Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Fine Clothing
 +
 
 +
'''Magic Items'''
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* Gift of the Morning Dawn, <span style="color:#F4A460">'''Firewind Blade Longsword +1'''</span> (Level 4)
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** Weapon:  Heavy Blade
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** Enhancement:  +1 attack rolls and damage rolls
 +
** Critical:  +1d6 fire damage, and slide the target 1 square
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** Property:  On hit with a fire power using this weapon, a target adjacent to Shaylee takes 1 + enhancement bonus (+1) fire damage.
 +
** <span style="color:#808080">Utility Power:</span> (Fire) * Daily (Free Action).  Trigger:  Shaylee uses her second wind on her turn.  Effect:  melee attacks with this weapon deal +1 fire damage until the end of her next turn.
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Cash:  40 gp
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----
  
 
=Character Songs=
 
=Character Songs=

Revision as of 16:01, 28 November 2012

Shaylee is a player character in In The Halls of Undermountain, played by ShadowWhispers Nice website Heather, looks very peansalt and professional. I did toy with the notion of providing my own website but could not be bothered with all the hassle. Your picture of of a railway trespass banner reminds me of a railway platform sign someone sent me Don't stand too close to the edge, or you will get sucked off! Never happened to me yet Ray

Character Sheet

Shaylee, level 1
Medium Fey Striker (Psionic)
Alignment: Good


Class: Monk

  • Monastic Training: Desert Wind
    • Desert Wind Flurry of Blows: No action, melee 1, one creature, once/her own turn when she hits with an attack. 2 + Cha mod (2) fire damage (+1 if wielding a longsword 2-handed). If the target wasn't targeted by the triggering attack, it takes a -2 penalty to attack rolls for any attack including Shaylee. Shaylee can then shift 1 square.
    • Mental Crucible: Resist 5 fire
  • Unarmored Defense: +2 AC while in Cloth or no armor.
  • Unarmed Combatant: Unarmed strike is a +3 proficiency, 1d8 damage weapon with the off-hand weapon property. Must have a hand free to use.


Race: Eladrin

  • +2 Int, +2 Dex
  • Speed: 6
  • Low-light vision
  • Languages: Common, Elven
  • Eladrin Education: gain training in one extra skill (Nature elected)
  • Eladrin Weapon Proficiency: Proficient with the longsword.
  • Eladrin Will: +1 racial bonus to Will, +5 to saving throws vs. charm effects
  • Fey Step: Racial Encounter Utility (Teleportation). Move Action: Teleport 5 squares.
  • Trance: Rather than sleep, Shaylee trances. She needs to spend 4 hours doing so to take a short rest, but is fully aware of her surroundings.
  • Subrace: Llewyrr Elf
    • Historical Insight: +2 racial bonus to History and Insight.


Background: Sarifal

  • Benefit: Gain one kind of Terrain Walk. Shaylee has Earth Walk: she ignores difficult terrain that is rubble, uneven stone, or an earthen construction

Theme: Sarifal Feywarden

  • Level 1 feature: Sarifal's Blessing, Encounter Utility (Arcane, Aura, Primal). Minor Action: choose cold, fire, lightning, necrotic, or thunder. Aura 2 until end of next turn: allies gain resist 5 to the chosen type, and enemies are vulnerable 5 to Shaylee's attacks that deal the chosen damage type.


Ability Scores:
Str 10, Con 10, Dex 20, Int 13, Wis 8, Cha 14


Maximum Hit Points: 22, bloodied value 11, surge value 5. Surges/day: 7
AC 19, Fort 11, Ref 16, Will 14, Init +5


Trained Skills:
Athletics +5, Acrobatics +10, Nature +4, Perception +4, Stealth +10

Untrained Skills:
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering -1, Endurance +0, Heal -1, History +3, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +5


Powers:
Basic calculations: Dex attack, Implement: +5 (Dex) + 1 (Dancing Thorn Style) + 1 (Expertise) +1 (Enhancement) = +8 attack. Damage bonus, Dex: +5 (Dex) + 1 (Enhancement) = +6 damage
Melee Basic Attack: +5 vs. AC. Hit: 1d8+1 damage.

At-Will

  • Blistering Flourish (Elemental, Fire, Full Discipline, Implement, Psionic)
    • Attack Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d8+6, and melee attacks deal Cha mod (+2) extra fire damage until end of next turn.
    • Movement: Move. Shaylee moves her speed, and any enemy that hits her with opportunity attacks provoked by this movement takes 2 + Cha mod (+2) fire damage.
  • Fallen Needle (Full Discipline, Implement, Psionic)
    • Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d10+6 damage, and a -2 to target's attacks vs. Shaylee until end of next turn.
    • Movement: Minor. Shaylee shifts 1 square or moves 3 squares.

Encounter

  • Light the Fire (Aura, Elemental, Fire, Full Discipline, Implement, Psionic)
    • Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 2d8+6 fire damage. Effect: Aura 1 until end of next turn; any enemy that starts its turn in the aura takes 2+Cha mod (+2) fire damage.
    • Movement: Move. Shaylee shifts 2 squares.

Daily

  • Risen Sun (Aura, Elemental, Fire, Implement, Psionic)
    • Standard, close blast 3, enemies in blast. +8 vs. Ref. Hit: 2d6+6 damage and ongoing 5 fire damage (save ends); can slide suffering targets 1 on a failed save. Effect: Aura 1 until end of next turn: any enemy that enters the aura or ends its turn there takes Dex mod (+5) fire damage; an enemy can only take the damage once per turn.


Feats:

  • Level 1: Dancing Thorn Style: +1 bonus to attack rolls using monk implement attack powers while wielding a longsword, +1 to Flurry of Blows damage while using it two-handed.
  • (Bonus) Heavy Blade Expertise: +1 feat bonus to attacks with longswords, +2 to AC vs. Opportunity Attacks.
  • (Bonus) Unarmored Agility: +2 feat bonus to AC while wearing cloth or no armor.


Equipment: Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Fine Clothing

Magic Items

  • Gift of the Morning Dawn, Firewind Blade Longsword +1 (Level 4)
    • Weapon: Heavy Blade
    • Enhancement: +1 attack rolls and damage rolls
    • Critical: +1d6 fire damage, and slide the target 1 square
    • Property: On hit with a fire power using this weapon, a target adjacent to Shaylee takes 1 + enhancement bonus (+1) fire damage.
    • Utility Power: (Fire) * Daily (Free Action). Trigger: Shaylee uses her second wind on her turn. Effect: melee attacks with this weapon deal +1 fire damage until the end of her next turn.

Cash: 40 gp


Character Songs

General Themes:

Battle Themes:

  • Agni Kai, The Track Team (from the Avatar: The Last Airbender soundtrack)