Editing Incarnation of the Black Goat: Weapons
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'''Ammo''' | '''Ammo''' | ||
β | Ammo capacity is | + | Ammo capacity for canonical Star Wars weapons is around 100 shots, so Out of Ammo is rarely a problem. However, after 5 successive rounds of burst fire or full auto/suppressive fire, GMs or players can compel the Out of Ammo aspect, taking 1 round to reload unless bought off with a Fate point. |
'''Stunts''' | '''Stunts''' | ||
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*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | *Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | ||
*Stunning: attacks stun only | *Stunning: attacks stun only | ||
+ | *Ion: ECM vs droids/systems; +1 shift to Stress/Consequences; attacks stun only | ||
*Flame: success with style ignites target; suppressive fire | *Flame: success with style ignites target; suppressive fire | ||
β | + | *Disintegration: success with style causes immediate severe consequence | |
'''Mods''' | '''Mods''' |