Editing Incarnation of the Black Goat: Weapons

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'''Ammo'''
 
'''Ammo'''
  
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Ammo capacity is provided for players and GMs who want to get very exact about this point. However, after 5 successive rounds of burst fire or full auto/suppressive fire, GMs or players can always compel the Out of Ammo aspect, taking 1 round to reload unless bought off with a Fate point.
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Ammo capacity for canonical Star Wars weapons is around 100 shots, so Out of Ammo is rarely a problem. However, after 5 successive rounds of burst fire or full auto/suppressive fire, GMs or players can compel the Out of Ammo aspect, taking 1 round to reload unless bought off with a Fate point.
  
 
'''Stunts'''
 
'''Stunts'''
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*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics
 
*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics
 
*Stunning: attacks stun only
 
*Stunning: attacks stun only
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*Ion: ECM vs  droids/systems; +1 shift to Stress/Consequences; attacks stun only
 
*Flame: success with style ignites target; suppressive fire
 
*Flame: success with style ignites target; suppressive fire
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*Disintegration: success with style causes immediate severe consequence
  
 
'''Mods'''
 
'''Mods'''

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