Difference between revisions of "Infinity: For Whom the StormWeeps: Lottie"

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 +
{| class="wikitable"
 +
|+
 +
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]]
 +
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
 +
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]]
 +
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 +
|}
 +
 
=Charlotte Murakami=
 
=Charlotte Murakami=
  
Line 4: Line 12:
  
 
'''Faction:''' ALEPH <br/>
 
'''Faction:''' ALEPH <br/>
'''Heritage:''' Minor Nations <br/>
+
'''Heritage:''' Nomands (Corporate) <br/>
'''Homeworld:''' Earth
+
'''Homeworld:''' Tunguska
  
 
'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
 
'''Earnings:''' 5 (Assets = 3)
 
'''Earnings:''' 5 (Assets = 3)
  
'''Languages:''' English, Yujingyu
+
'''Languages:''' English, Russian
  
 
===Character Traits===
 
===Character Traits===
Line 22: Line 30:
 
==Statistics==
 
==Statistics==
  
'''Infinity Points:''' 2/4
+
'''Infinity Points:''' 0/3
 
 
{| class="wikitable"
 
|-
 
! colspan="2" | Bonus Damage<br />
 
|-
 
| '''Infowar''' (Intelligence)
 
| +3
 
|-
 
| '''Psywar''' (Personality)
 
| +3
 
|-
 
| '''Melee''' (Brawn)<br />
 
| +3(+1)<br />
 
|-
 
| '''Ranged''' (Awareness)
 
| +4
 
|}
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 50: Line 41:
 
|-
 
|-
 
| style="font-weight:bold;" | Vigour<br />
 
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 16
+
| style="text-align:center;" | 14
| style="text-align:center;" | (15+1)<br />
+
| style="text-align:center;" | (13+1)<br />
 
| style="font-weight:bold;" | Armour
 
| style="font-weight:bold;" | Armour
 
| style="text-align:center;" | ~
 
| style="text-align:center;" | ~
Line 59: Line 50:
 
| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
 
| style="text-align:center;" | 13
 
| style="text-align:center;" | 13
| style="text-align:center;" | (13)
+
| style="text-align:center;" | (12+1)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3
+
| style="text-align:center;" | 3CD
 
| style="font-weight:bold;" | Metanoia
 
| style="font-weight:bold;" | Metanoia
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
Line 69: Line 60:
 
| style="text-align:center;" | (17)
 
| style="text-align:center;" | (17)
 
| style="font-weight:bold;" | Security
 
| style="font-weight:bold;" | Security
| style="text-align:center;" | 2+4CD
+
| style="text-align:center;" | 5+4CD
 
| style="font-weight:bold;" | Breach
 
| style="font-weight:bold;" | Breach
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 3
+
| style="text-align:center;" | 7
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Earnings
 
| style="font-weight:bold;" | Earnings
Line 96: Line 87:
 
| 1
 
| 1
 
| 1
 
| 1
| 2<br />
+
| 3
 
|-
 
|-
| Armoured Clothing
+
| Light Combat Armour
| 1
+
| 2*
| 2
+
| 3
| 2
 
 
| 2
 
| 2
 
| 2
 
| 2
 +
| 3
 +
|-
 
|}
 
|}
 +
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!
  
 
=Attributes and Skills=
 
=Attributes and Skills=
Line 110: Line 103:
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)*
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)*
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
+
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| Acrobatics
 
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
+
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| Analysis
 
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
 
| Athletics
 
| Athletics
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
 
| Ballistics
 
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
 
| Education
 
| Education
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
Line 131: Line 124:
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
 
| Discipline
 
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
+
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
 
|-
 
|-
 
| style="font-weight:bold;" | Close Combat
 
| style="font-weight:bold;" | Close Combat
Line 141: Line 134:
 
| style="font-weight:bold;" | Pilot
 
| style="font-weight:bold;" | Pilot
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Hacking
+
| style="font-weight:bold;" | ''Hacking''
| style="background-color:#000000; color:#ffffff;" | 4/1
+
| style="background-color:#000000; color:#ffffff;" | 3/2
 
| style="font-weight:bold;" | Command
 
| style="font-weight:bold;" | Command
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| rowspan="5" colspan="2" |  
 
| rowspan="5" colspan="2" |  
 
|-
 
|-
| style="font-weight:bold;" | Stealth
+
| style="font-weight:bold;" | ''Stealth''
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
+
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
 
| style="font-weight:bold;" | Observation
 
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/2
+
| style="background-color:#000000; color:#ffffff;" | 3/3
 
| rowspan="4" colspan="2" |  
 
| rowspan="4" colspan="2" |  
 
| style="font-weight:bold;" | Spacecraft
 
| style="font-weight:bold;" | Spacecraft
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| style="font-weight:bold;" | Medicine
 
| style="font-weight:bold;" | Medicine
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Lifestyle
+
| style="font-weight:bold;" | ''Lifestyle''
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
| style="background-color:#000000; color:#ffffff;" | 3/1
 
|-
 
|-
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| rowspan="3" colspan="2" |  
 
| rowspan="3" colspan="2" |  
 
| style="font-weight:bold;" | Psychology
 
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 2/0
+
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="font-weight:bold;" | Persuade<br />
 
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 2/0
+
| style="background-color:#000000; color:#ffffff;" | 1/1
 
|-
 
|-
 
| style="font-weight:bold;" | Thievery
 
| style="font-weight:bold;" | Thievery
| style="background-color:#000000; color:#ffffff;" | 2/0
+
| style="background-color:#000000; color:#ffffff;" | 1/1
 
| style="font-weight:bold;" | Science
 
| style="font-weight:bold;" | Science
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
Line 177: Line 170:
 
| style="font-weight:bold;" | Tech
 
| style="font-weight:bold;" | Tech
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! colspan="2" | Bonus Damage<br />
 +
|-
 +
| '''Infowar''' (Intelligence)
 +
| +4
 +
|-
 +
| '''Psywar''' (Personality)
 +
| +3
 +
|-
 +
| '''Melee''' (Brawn)<br />
 +
| +3(+1)<br />
 +
|-
 +
| '''Ranged''' (Awareness)
 +
| +4(+1)
 
|}
 
|}
  
Line 203: Line 213:
 
| Smart MULTI Pistol
 
| Smart MULTI Pistol
 
| R/C
 
| R/C
| 1+8CD
+
| 1+9CD
| 2/1
+
| 2/1(m)
 
| Unb
 
| Unb
| Expert 1; Light MULTI*; Vicious 1
+
| Expert 1, Vicious 1 (Light MULTI)
| Standard/Special*
+
| Stun/Banshee
 +
|-
 +
| MULTI Rifle
 +
| C/M
 +
| 1+10CD
 +
| 2/2/1
 +
| 2H
 +
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod)
 +
| Standard/DA/Normal-Shell
 +
|-
 +
| MULTI Sniper
 +
| L
 +
| 1+11CD
 +
| 2/2/1(m)
 +
| Unw
 +
| Medium MULTI, Heavy MULTI, Unforgiving 2
 +
| Standard/Vel/Needle
 
|-
 
|-
 
| Nanopulser
 
| Nanopulser
Line 214: Line 240:
 
| 1
 
| 1
 
| 1H
 
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
+
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal)
 
| -
 
| -
 
|}
 
|}
Line 227: Line 253:
 
| Qualities
 
| Qualities
 
|-
 
|-
| Armour Piercing
+
| Stun
 
| 3
 
| 3
| Standard
 
| Piercing 2
 
|-
 
| Stun
 
| 1
 
 
| Standard
 
| Standard
 
| Biotech, Non-lethal, Stun
 
| Biotech, Non-lethal, Stun
Line 241: Line 262:
 
| Special
 
| Special
 
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
 
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
 +
|-
 +
 +
 +
 +
 +
|-
 +
| Normal
 +
| 6
 +
| Special
 +
| -
 +
|-
 +
 +
 +
 +
 +
|-
 +
| Double Action
 +
| 2
 +
| Special
 +
| Vicious 2
 +
|-
 +
| Normal Shells
 +
| 2
 +
| Standard
 +
| Area (Close), Spread 1
 +
|-
 +
 +
 +
 +
 +
 +
|-
 +
| Vel
 +
| 2
 +
| Special
 +
| Piercing 1, target is Marked
 +
|-
 +
| Needle
 +
| 2
 +
| Heavy
 +
| Piercing 2, Spread 1, Vicious 2
 +
|-
 +
 +
 +
 +
 
|-
 
|-
 
| Smoke Grenade
 
| Smoke Grenade
| 3
+
| 2
 
| Grenade
 
| Grenade
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
|- style="text-align:left;"
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
+
! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 +
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint.
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
|-
 
|-
Line 263: Line 331:
 
| style="font-size:xx-small;" | Leg
 
| style="font-size:xx-small;" | Leg
 
|-
 
|-
| Armoured Clothing
+
| Light Combat Armour
| Civilian
+
| Military
| 0
 
 
| 1
 
| 1
 +
| 2
 
| 1
 
| 1
 
| 1
 
| 1
 
| 0
 
| 0
| Hidden Armour 2, TO-Camo, Kinematica
+
| 1
 +
| Hidden Armour 2
 
|}
 
|}
 +
 +
===Other===
 +
 +
* Thermo-Optic Camouflage
 +
* Breaking & Entering Kit
 +
* Second Skin (1 Dose)
  
 
=Talents=
 
=Talents=
  
===Analysis===
+
===Hacking===
 +
 
 +
* '''Hacking'''
 +
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
  
* '''Pattern Recognition'''
+
* '''Tricks of the Trade'''
You may re-roll 1d20 when making an Analysis test.
+
You may re-roll one d20 when making a Hacking test, but must accept the new result.
  
===Stealth===
+
* '''Phisher'''
 +
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
  
* '''Scout'''
+
* '''Piggyback'''
You may re-roll 1d20 when making a Stealth test.
+
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.
  
* '''Quantronic Static'''
+
===Lifestyle===
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
 
  
===Hacking===
+
* '''Socialite'''
 +
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.
  
* '''Hacker'''
+
* '''Social Mimic'''
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
+
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
  
* '''Tricks of the Trade'''
+
===Stealth===
You may re-roll 1d20 when making a Hacking test.
 
  
* '''Phisher'''  
+
* '''Scout'''
When making a Fake ID, the resulting ID gains +1 to its rating.  
+
You may re-roll one d20 when making a Stealth test, but must accept the new result.  
  
* '''Piggyback'''
+
* '''Quantronic Static'''
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
+
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
  
 
=Hacking=
 
=Hacking=
Line 333: Line 411:
 
| Damage
 
| Damage
 
| Qualities
 
| Qualities
|-
 
| CLAW-1
 
| Gotcha!
 
| 1+5CD
 
| BE
 
|-
 
| CLAW-2
 
| Overlord
 
| 1+5CD
 
| BE
 
 
|-
 
|-
 
| CLAW-2
 
| CLAW-2
 
| Oblivion
 
| Oblivion
| 1+6CD
+
| 1+7CD
 
| BE
 
| BE
 
|-
 
|-
| SWORD-1
+
| SWORD-2
| Slasher
+
| Trinity
| 2+8CD
+
| 2+10CD
| Vicious 2
+
| Area (Close), Vicious 3, Stun (vs. Neural)
|-
 
| SHIELD-1
 
| Exorcism
 
| -
 
| Special
 
 
|-
 
|-
 
| SHIELD-2
 
| SHIELD-2
Line 363: Line 426:
 
| -
 
| -
 
| Special
 
| Special
|-
 
| GADGET-1
 
| Fairy Dust
 
| -
 
| Supportwear (long)
 
 
|-
 
|-
 
| GADGET-1
 
| GADGET-1
Line 374: Line 432:
 
| Supportwear (personal)
 
| Supportwear (personal)
 
|-
 
|-
| IC-2
 
| Countermeasures
 
| -
 
| IC
 
 
|}
 
|}
  
 
===CLAW===
 
===CLAW===
  
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
 
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
 
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
  
 
===SWORD===
 
===SWORD===
  
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
+
* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.  
  
 
===SHIELD===
 
===SHIELD===
  
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
+
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
 
  
 
===GADGET===
 
===GADGET===
  
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
 
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 +
 +
===UPGRADES===
 +
* '''Cybermask:''' This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
 +
 +
* '''Sucker Punch:''' Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
 +
 +
* '''White Noise: ''' This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.
  
 
=Host=
 
=Host=
Line 405: Line 462:
  
 
===Bodhisattva Lhost===
 
===Bodhisattva Lhost===
 +
 +
'''Maintenance:''' 4
  
 
SPECIAL QUALITIES
 
SPECIAL QUALITIES
Line 412: Line 471:
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations.
+
* +1 Armour Soak to all locations (internal armour).
 
* +2 BTS
 
* +2 BTS
  
Line 424: Line 483:
 
* Multithreaded Consciousness Adaptation
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Nanopulser
* Neural Comlog
+
* Neural Comlog [+1 momentum on tests using Neural feature]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
+
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
 +
 
 +
==XP==
 +
 
 +
0/0

Latest revision as of 06:24, 9 May 2023

Guz the Geist Notes Glossary Lifepath

Charlotte Murakami[edit]

Lottie.jpeg

Faction: ALEPH
Heritage: Nomands (Corporate)
Homeworld: Tunguska

Lifestyle: Elite
Earnings: 5 (Assets = 3)

Languages: English, Russian

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 0/3

STRESS Current
Max Soak
Harm
Vigour
14 (13+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 13 (12+1) Morale 3CD Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 17 (17) Security 5+4CD Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 7 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 1 1 1 1 3
Light Combat Armour 2* 3 2 2 3

[*]Head armour only applies if deployed and active. Which will not be the case if surprised!

Attributes and Skills[edit]

AGILITY (14)* AWARENESS (14)* BRAWN (13)* COORDINATION (14) INTELLIGENCE (14) PERSONALITY (12) WILLPOWER (11)
Acrobatics 2/1 Analysis 1/1 Athletics 0/0 Ballistics 1/1 Education 2/1 Animal Handling 0/0 Discipline 1/1
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 0/0 Hacking 3/2 Command 0/0
Stealth 4/1 Observation 3/3 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 0/0 Psychology 0/0 Persuade
1/1
Thievery 1/1 Science 0/0
Tech 0/0
Bonus Damage
Infowar (Intelligence) +4
Psywar (Personality) +3
Melee (Brawn)
+3(+1)
Ranged (Awareness) +4(+1)

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tonfa Bangles R 1+7CD - 1H Concealed 2, Parry 1 (or 2 w/ dual wield) -
Smart MULTI Pistol R/C 1+9CD 2/1(m) Unb Expert 1, Vicious 1 (Light MULTI) Stun/Banshee
MULTI Rifle C/M 1+10CD 2/2/1 2H Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) Standard/DA/Normal-Shell
MULTI Sniper L 1+11CD 2/2/1(m) Unw Medium MULTI, Heavy MULTI, Unforgiving 2 Standard/Vel/Needle
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) -
AMMUNITION
Name Reloads Type Qualities
Stun 3 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Normal 6 Special -
Double Action 2 Special Vicious 2
Normal Shells 2 Standard Area (Close), Spread 1
Vel 2 Special Piercing 1, target is Marked
Needle 2 Heavy Piercing 2, Spread 1, Vicious 2
Smoke Grenade 2 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Maint. Qualities
Head Torso Arm Leg
Light Combat Armour Military 1 2 1 1 0 1 Hidden Armour 2

Other[edit]

  • Thermo-Optic Camouflage
  • Breaking & Entering Kit
  • Second Skin (1 Dose)

Talents[edit]

Hacking[edit]

  • Hacking

When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.

  • Tricks of the Trade

You may re-roll one d20 when making a Hacking test, but must accept the new result.

  • Phisher

The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.

  • Piggyback

The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.

Lifestyle[edit]

  • Socialite

You may re-roll one d20 when making a Lifestyle test, but must accept the new result.

  • Social Mimic

The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.

Stealth[edit]

  • Scout

You may re-roll one d20 when making a Stealth test, but must accept the new result.

  • Quantronic Static

When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-2 Oblivion 1+7CD BE
SWORD-2 Trinity 2+10CD Area (Close), Vicious 3, Stun (vs. Neural)
SHIELD-2 Breakwater - Special
GADGET-1 Lockpicker - Supportwear (personal)

CLAW[edit]

  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-2 Trinity: Trinity's Stun quality only affects targets using Neural equipment.

SHIELD[edit]

  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

UPGRADES[edit]

  • Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
  • Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
  • White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.

Host[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Bodhisattva Lhost[edit]

Maintenance: 4

SPECIAL QUALITIES

  • Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
  • Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
  • Night Vision: darkness does not increase the difficulty of Tests.
  • Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
  • Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
  • +1 Armour Soak to all locations (internal armour).
  • +2 BTS

Upaya: extensive bio-architectural optimisation grants +4 to Brawn

Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Nanopulser
  • Neural Comlog [+1 momentum on tests using Neural feature]
  • Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1

XP[edit]

0/0