Difference between revisions of "Infinity: For Whom the StormWeeps: Lottie"

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| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 13
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| style="text-align:center;" | 7
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
 
| style="text-align:center;" | 3CD
 
| style="text-align:center;" | 3CD
 
| style="font-weight:bold;" | Metanoia
 
| style="font-weight:bold;" | Metanoia
| [ ] [ ] [ ] [ ] [ ]<br />
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| [X] [ ] [ ] [ ] [ ]<br />
 
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|-
 
| style="font-weight:bold;" | Firewall
 
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 17
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| style="text-align:center;" | (17)
 
| style="text-align:center;" | (17)
 
| style="font-weight:bold;" | Security
 
| style="font-weight:bold;" | Security
 
| style="text-align:center;" | 5+4CD
 
| style="text-align:center;" | 5+4CD
 
| style="font-weight:bold;" | Breach
 
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
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| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
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| style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
 
| style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
 
| style="font-weight:bold;" | Extraplanetary
 
| style="font-weight:bold;" | Extraplanetary
| style="background-color:#000000; color:#ffffff;" | 0/0
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| style="background-color:#000000; color:#ffffff;" | 1/1
 
| style="font-weight:bold;" | Resistance
 
| style="font-weight:bold;" | Resistance
 
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| rowspan="3" colspan="2" |  
 
| style="font-weight:bold;" | Survival
 
| style="font-weight:bold;" | Survival
| style="background-color:#000000; color:#ffffff;" | 0/0
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| style="background-color:#000000; color:#ffffff;" | 1/1
 
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| rowspan="3" colspan="2" |  
 
| style="font-weight:bold;" | Psychology
 
| style="font-weight:bold;" | Psychology
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| 1
 
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| Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable''
 
| Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable''
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| Light Combat Armour
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| Military
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| 1
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| 2
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| 1
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| 1
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| 0
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| Hidden Armour 1, Adapted: Svalarheima
 
|}
 
|}
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===Other===
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Nav Suite, Survival Kit (Tundra)
  
 
=Talents=
 
=Talents=
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==XP==
 
==XP==
  
450/800
+
50/800

Latest revision as of 13:13, 18 April 2021

Guz Notes Lifepath

Charlotte Murakami[edit]

Lottie.jpeg

Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth

Lifestyle: Elite
Earnings: 5 (Assets = 3)

Languages: English, Yujingyu

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 4/4

Bonus Damage
Infowar (Intelligence) +3
Psywar (Personality) +3
Melee (Brawn)
+3(+1)
Ranged (Awareness) +4(+1)
STRESS Current
Max Soak
Harm
Vigour
16 (15+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 7 (13) Morale 3CD Metanoia [X] [ ] [ ] [ ] [ ]
Firewall 9 (17) Security 5+4CD Breach [X] [ ] [ ] [ ] [ ]
Cashflow 13 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 1 1 1 1 3
Armoured Clothing 1 2 2 2 3
Khafiin 3 4 4 4 4
Light Combat Armour (Winterised) 2 3 2 2 3

Attributes and Skills[edit]

AGILITY (13)* AWARENESS (15)* BRAWN (13)* COORDINATION (14) INTELLIGENCE (13) PERSONALITY (13) WILLPOWER (11)
Acrobatics 3/1 Analysis 2/1 Athletics 0/0 Ballistics 3/1 Education 2/1 Animal Handling 0/0 Discipline 1/0
Close Combat 0/0 Extraplanetary 1/1 Resistance 0/0 Pilot 1/0 Hacking 4/1 Command 0/0
Stealth 4/2 Observation 3/2 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 1/1 Psychology 2/0 Persuade
2/0
Thievery 2/0 Science 0/0
Tech 0/0

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tonfa Bangles R 1+7CD - 1H Concealed 2, Parry 1 (or 2 w/ dual wield) -
Smart MULTI Pistol R/C 1+9CD 2/Munition Unb Expert 1, Vicious 1 (Light MULTI) Stun/Banshee
MULTI Rifle C/M 1+10 2/2/1 2H Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) Standard/DA/Normal-Shell
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted) -
AMMUNITION
Name Reloads Type Qualities
Stun 3 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Normal 6 Special -
Double Action 2 Special Vicious 2
Normal Shells 2 Standard Area (Close), Spread 1
Smoke Grenade 3 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armoured Clothing Civilian 0 1 1 1 0 Hidden Armour 2, TO-Camo, Kinematica
Khafiin Powered 2 3 3 3 1 Comms, Exo-Skeleton 1, Self-Repairing, Collapsable
Light Combat Armour Military 1 2 1 1 0 Hidden Armour 1, Adapted: Svalarheima

Other[edit]

Nav Suite, Survival Kit (Tundra)

Talents[edit]

Acrobatics[edit]

  • Graceful

You may re-roll 1d20 when making an Acrobatics test.

Analysis[edit]

  • Pattern Recognition

You may re-roll 1d20 when making an Analysis test.

Ballistics[edit]

  • Marksman

When making a ranged attack, a character may re-roll a number of damage dice equal to the number of Ballistic talents they have acquired (2).

  • Through and Through (Rank 1)

When spending Momentum on a Secondary Target effect for a ranged attack, it costs 1 Momentum (instead of 2). In addition, this spend can be made a number of time equal to your tanks in Through and Through on any given attack.

Stealth[edit]

  • Scout

You may re-roll 1d20 when making a Stealth test.

  • Quantronic Static

While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.

Hacking[edit]

  • Hacker

When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).

  • Tricks of the Trade

You may re-roll 1d20 when making a Hacking test.

  • Phisher

When making a Fake ID, the resulting ID gains +1 to its rating.

  • Piggyback

When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-1 Gotcha! 1+5CD BE
CLAW-2 Overlord 1+5CD BE
CLAW-2 Oblivion 1+6CD BE
SWORD-1 Slasher 2+8CD Vicious 2
SHIELD-1 Exorcism - Special
SHIELD-2 Breakwater - Special
GADGET-1 Fairy Dust - Supportwear (long)
GADGET-1 Lockpicker - Supportwear (personal)
IC-2 Countermeasures - IC

CLAW[edit]

  • CLAW-1 Gotcha!: on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
  • CLAW-1 Overlord: on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.

SHIELD[edit]

  • SHIELD-1 Exorcism: the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Fairy Dust: when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.


UPGRADES[edit]

  • Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
  • Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
  • White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.

Host[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Bodhisattva Lhost[edit]

SPECIAL QUALITIES

  • Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
  • Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
  • Night Vision: darkness does not increase the difficulty of Tests.
  • Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
  • Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
  • +1 Armour Soak to all locations.
  • +2 BTS

Upaya: extensive bio-architectural optimisation grants +4 to Brawn

Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Nanopulser
  • Neural Comlog
  • Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms

XP[edit]

50/800