Difference between revisions of "Infinity: Quantronic Heat: Lottie"

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 +
{| class="wikitable"
 +
|+
 +
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
 +
| [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]]
 +
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 +
| IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037]
 +
| OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/]
 +
|}
 +
 
=Charlotte Murakami=
 
=Charlotte Murakami=
  
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'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 7)
+
'''Earnings:''' 5 (Assets = 3)
  
 
'''Languages:''' English, Yujingyu
 
'''Languages:''' English, Yujingyu
Line 46: Line 55:
 
! Current<br />
 
! Current<br />
 
! Max
 
! Max
! colspan="2" | Soak (Persistent)<br />
+
! colspan="2" | Soak <br />
 
! colspan="2" style="text-align:left;" | Harm
 
! colspan="2" style="text-align:left;" | Harm
 
|-
 
|-
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| style="text-align:center;" | (15+1)<br />
 
| style="text-align:center;" | (15+1)<br />
 
| style="font-weight:bold;" | Armour
 
| style="font-weight:bold;" | Armour
| style="text-align:center;" | 1
+
| style="text-align:center;" | ~
 
| style="font-weight:bold;" | Wound
 
| style="font-weight:bold;" | Wound
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 12
+
| style="text-align:center;" | 13
| style="text-align:center;" | (12)
+
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
 
| style="text-align:center;" | 3
 
| style="text-align:center;" | 3
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|-
 
|-
 
| style="font-weight:bold;" | Firewall
 
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 17
+
| style="text-align:center;" | 13
 
| style="text-align:center;" | (17)
 
| style="text-align:center;" | (17)
 
| style="font-weight:bold;" | Security
 
| style="font-weight:bold;" | Security
| style="text-align:center;" | 2
+
| style="text-align:center;" | 5+4CD
 
| style="font-weight:bold;" | Breach
 
| style="font-weight:bold;" | Breach
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 13
+
| style="text-align:center;" | 3
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Earnings
 
| style="font-weight:bold;" | Earnings
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| style="font-weight:bold;" | Shortfall
 
| style="font-weight:bold;" | Shortfall
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! ARMOUR
 +
! Head
 +
! Chest
 +
! Arms
 +
! Legs
 +
! BTS
 +
|-
 +
| Naked
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| 3<br />
 +
|-
 +
| Armoured Clothing
 +
| 1
 +
| 2
 +
| 2
 +
| 2
 +
| 3
 
|}
 
|}
  
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
|- style="text-align:left;"
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | Ammunition
+
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION
 
|- style="font-size:x-small;"
 
|- style="font-size:x-small;"
 
| Name
 
| Name
Line 211: Line 244:
 
| 1
 
| 1
 
| Standard
 
| Standard
| Biotech, Nonlethal, Stun
+
| Biotech, Non-lethal, Stun
 
|-
 
|-
 
| Banshee
 
| Banshee
 
| 2
 
| 2
 
| Special
 
| Special
| Area (Close), Deafening, Nonlethal, Stun, Terrifying 3
+
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
 +
|-
 +
| Smoke Grenade
 +
| 3
 +
| Grenade
 +
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
|- style="text-align:left;"
 +
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 +
|- style="font-weight:bold;"
 +
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 +
| rowspan="2" style="vertical-align:middle; font-size:small;" | Type
 +
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 +
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 +
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 +
|-
 +
| style="font-size:xx-small;" | Head
 +
| style="font-size:xx-small;" | Torso
 +
| style="font-size:xx-small;" | Arm
 +
| style="font-size:xx-small;" | Leg
 +
|-
 +
| Armoured Clothing
 +
| Civilian
 +
| 0
 +
| 1
 +
| 1
 +
| 1
 +
| 0
 +
| Hidden Armour 2, TO-Camo, Kinematica
 
|}
 
|}
  
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* '''Phisher'''  
 
* '''Phisher'''  
When making a Fake ID,k the resulting ID gains +1 to its rating.  
+
When making a Fake ID, the resulting ID gains +1 to its rating.  
  
 
* '''Piggyback'''
 
* '''Piggyback'''
 
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 +
 +
=Hacking=
 +
 +
{| class="wikitable" style="text-align:center;"
 +
|- style="text-align:left;"
 +
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
 +
|- style="font-weight:bold; font-size:small;"
 +
| Device
 +
| Claw
 +
| Sword
 +
| Shield
 +
| Gadget
 +
| IC
 +
| Upgrades
 +
|-
 +
| style="text-align:left;" | Hacking Device Plus
 +
| 2
 +
| 1
 +
| 2
 +
| 3
 +
| 2
 +
| Cybermask, Sucker Punch, White Noise
 +
|}
 +
 +
{| class="wikitable" style="text-align:center;"
 +
|- style="text-align:left;"
 +
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
 +
|- style="font-size:small;"
 +
| Type
 +
| Programme
 +
| Damage
 +
| Qualities
 +
|-
 +
| CLAW-1
 +
| Gotcha!
 +
| 1+5CD
 +
| BE
 +
|-
 +
| CLAW-2
 +
| Overlord
 +
| 1+5CD
 +
| BE
 +
|-
 +
| CLAW-2
 +
| Oblivion
 +
| 1+6CD
 +
| BE
 +
|-
 +
| SWORD-1
 +
| Slasher
 +
| 2+8CD
 +
| Vicious 2
 +
|-
 +
| SHIELD-1
 +
| Exorcism
 +
| -
 +
| Special
 +
|-
 +
| SHIELD-2
 +
| Breakwater
 +
| -
 +
| Special
 +
|-
 +
| GADGET-1
 +
| Fairy Dust
 +
| -
 +
| Supportwear (long)
 +
|-
 +
| GADGET-1
 +
| Lockpicker
 +
| -
 +
| Supportwear (personal)
 +
|-
 +
| IC-2
 +
| Countermeasures
 +
| -
 +
| IC
 +
|}
 +
 +
===CLAW===
 +
 +
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
 +
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
 +
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 +
 +
===SWORD===
 +
 +
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
 +
 +
===SHIELD===
 +
 +
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
 +
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
 +
 +
===GADGET===
 +
 +
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
 +
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
  
 
=Host=
 
=Host=
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* Multithreaded Consciousness Adaptation
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Nanopulser
 +
* Neural Comlog
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 +
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms

Latest revision as of 16:30, 26 March 2021

Guz Notes Lifepath IC Thread[1] OOC Thread[2]

Charlotte Murakami[edit]

Lottie.jpeg

Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth

Lifestyle: Elite
Earnings: 5 (Assets = 3)

Languages: English, Yujingyu

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 2/4

Bonus Damage
Infowar (Intelligence) +3
Psywar (Personality) +3
Melee (Brawn)
+3(+1)
Ranged (Awareness) +4
STRESS Current
Max Soak
Harm
Vigour
16 (15+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 13 (13) Morale 3 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 13 (17) Security 5+4CD Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 3 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 1 1 1 1 3
Armoured Clothing 1 2 2 2 3

Attributes and Skills[edit]

AGILITY (13) AWARENESS (15) BRAWN (13) COORDINATION (14) INTELLIGENCE (13) PERSONALITY (13) WILLPOWER (11)
Acrobatics 3/1 Analysis 2/1 Athletics 0/0 Ballistics 3/1 Education 2/1 Animal Handling 0/0 Discipline 1/0
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 0/0 Hacking 4/1 Command 0/0
Stealth 4/2 Observation 3/2 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 0/0 Psychology 2/0 Persuade
2/0
Thievery 2/0 Science 0/0
Tech 0/0

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tonfa Bangles R 1+7CD - 1H Concealed 2, Parry 1 (or 2 w/ dual wield) -
Smart MULTI Pistol R/C 1+8CD 2/1 Unb Expert 1; Light MULTI*; Vicious 1 Standard/Special*
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted) -
AMMUNITION
Name Reloads Type Qualities
Armour Piercing 3 Standard Piercing 2
Stun 1 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Smoke Grenade 3 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armoured Clothing Civilian 0 1 1 1 0 Hidden Armour 2, TO-Camo, Kinematica

Talents[edit]

Analysis[edit]

  • Pattern Recognition

You may re-roll 1d20 when making an Analysis test.

Stealth[edit]

  • Scout

You may re-roll 1d20 when making a Stealth test.

  • Quantronic Static

While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.

Hacking[edit]

  • Hacker

When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).

  • Tricks of the Trade

You may re-roll 1d20 when making a Hacking test.

  • Phisher

When making a Fake ID, the resulting ID gains +1 to its rating.

  • Piggyback

When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-1 Gotcha! 1+5CD BE
CLAW-2 Overlord 1+5CD BE
CLAW-2 Oblivion 1+6CD BE
SWORD-1 Slasher 2+8CD Vicious 2
SHIELD-1 Exorcism - Special
SHIELD-2 Breakwater - Special
GADGET-1 Fairy Dust - Supportwear (long)
GADGET-1 Lockpicker - Supportwear (personal)
IC-2 Countermeasures - IC

CLAW[edit]

  • CLAW-1 Gotcha!: on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
  • CLAW-1 Overlord: on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.

SHIELD[edit]

  • SHIELD-1 Exorcism: the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Fairy Dust: when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

Host[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Bodhisattva Lhost[edit]

SPECIAL QUALITIES

  • Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
  • Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
  • Night Vision: darkness does not increase the difficulty of Tests.
  • Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
  • Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
  • +1 Armour Soak to all locations.
  • +2 BTS

Upaya: extensive bio-architectural optimisation grants +4 to Brawn

Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Nanopulser
  • Neural Comlog
  • Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms