Difference between revisions of "Ironclaw Fur and Fury/Odion"

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Revision as of 10:05, 3 March 2019

Odion Robair

Otter Elementalist

Description

If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the Robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.

family's Land

Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.


Sheet

Basics

Species
Habitat Shore
Cycle Twilight
Diet Carnivore
Senses Listen, Smell
Weapons
Personal
Age 23
Gender Male
Height Tall
Weight Bilky
Eyes Green
Pelt Dark Brown
Distinguishing Characteristic Friendly speech
Distinguishing Characteristic Warrior's body


Personal Motto

Just the bear necessities

Goals

Dice

Traits
Species: Otter d6
Career: Elementalist d6
Body d8
Speed d6
Mind d8
Will d4

Skills

Skills
Name Favorite Use Marks Species Career
Academics Geography // d6 d6
Brawling ____
Climbing Rigging / d4
Craft
Deceit
Digging Swamp // d6
Dodge Vs. Melee / d4 d8
Endurance
Gossip With busy people // d6
Inquiry Vs Those low my station / d4
Jumping
Leadership
Melee Combat
Negotiation
Observation d6
Presence
Ranged Combat
Riding
Searching
Stealth d8
Supernatural With elemental magic /d4 d6
Swimming Fighting in water / d4 d8
Tactics
Throwing
Vehicles Boats /d4
Weather Sense Sailing /d4

Gifts

Type Name Exhausted Refresh? Description
Personality kind [] Respite After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12.
Language Calabrese Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected.
Local Knowledge Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area.
Initial Combat Save [] Respite After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying.
Species Contorionist
Species Deep Diving
Species Fast Swimming
Career Elementalist Tappings
Career Elementalist Apprentice
Career Literacy
General Nobility
General Sailing
General First Aid

Gear and cash

Cash: 6 Denarii

Weapons

Weapons
Weapon Hand Range Roll Effect Notes Carried Price Weight
Rod (dioptre) 2 hand Close Body, melee combat Vs Defense Damage +2 Parry d12, Truncheon, E Trappings on body Extravagant (3000D) Rare 1/2 Stone
Wand Good Hand Close Body, melee combat Vs Defense Damage +0 Weak Can't Parry,Truncheon, E Trappings on body Extravagant (75D), Rare 1/8 Stone
Knife Good hand Close Body,melee combat Vs Defense Damage+1 Blade, Concealable, On Body Cheap (1/2D) 1/8 Stone

Armor

Armor
Armour Effect Notes Carried Price Weight
Robe (starred) E Trappings on body 1/2 Stone
Leather Armor Soak d6 On Body 1/2 Stone

Sundries

Sundries
Item Notes Carried Price Weight
BOOK Extravagant (On Elementalism) E Trappings In Bag 1/2 Stone
Astrolabe E Trappings On Body 1/4 Stone
Backpack In Bag 1/4 Stone
Commoner’s clothes on body 1/4 Stone
Lantern, hooded In Bag 1/8 Stone
Oil, Lantern (24 hours) In Bag 1/8 Stone
Blanket travel In Bag 1/8 Stone
Tent (2 man) In Bag 1 Stone
First aid kit In Bag 1/4 Stone
BOOK chap (Bisclavret, an quick guide) In Bag 1/16 Stone
BOOK chap (travelling without coin a Noble's guide) In Bag 1/16 Stone
BOOK chap (Noble trend’s, last years edition) In Bag 1/16 Stone
Cutlery (wooden) In Bag 1/8 Stone

Burden

Total 4 9/16 On Body 2 1/4

Note: Burdened (two sets of armor)

Battle

Initiative: d4, d6

Movement

Stride: 1

Dash: 4 (1/2 Max Speed +1 if Body>speed)

Sprint: d6 (Speed die)

Run: 20 (Max body + Max speed + Dash)

Attack

Natural
Attack Hand Range Attack Dice Effect
Teeth Head Close 2d8 Vs Defense Damage +1 Grapple
Claws Off-hand Close 1d8 Vs defense Damage +1 Critical
Weapons
Attack Hand Range Attack Dice Effect
Rod 2 hand Close 1d8 Vs Defense Damage +2
Wand Good-hand Close 1d8 Vs defense Damage +0 Can't parry
Knife Good-hand Close 1d8 Vs defense Damage +1
Magic
Attack Hand Range Attack Dice Effect Discriminators
Create Air Off-Hand Medium 1d4 1d6 vs defence Damage + 2 Critical Counters Earth, Magic Air Apprentice
Create Earth Off-Hand Medium 1d6 1d8 vs defence Damage + 2 Critical Counters Air, Magic Earth Apprentice
Create Water Off-Hand Medium 1d4 1d6 1d8 vs defence Damage + 2 Critical Counters Fire, Magic Water Apprentice
Ignite Fire Off-Hand Medium 1d4 vs defence Damage + 2 Critical Counters Air, Magic Fire Apprentice
Move Air Off-Hand Medium 1d4 1d6 vs. 3, Resist with Speed Dodge vs. 3 Damage +0 Push 1 Counters Air, Magic, Air, Apprentice, Environmental
Move Earth Off-Hand Medium 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 Damage +1 Counters Earth, Magic, Earth, Apprentice, Environmental
Move Fire Off-Hand Medium 1d4 vs. 3, Resist with Speed Dodge vs. 3 Damage +0, On Fire, Counters Fire, Magic, Fire, Apprentice, Environmental
Move Water Off-Hand Medium 1d4 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 Damage +2 weak Counters Water, Magic, Air, Apprentice, Environmental

Defense

Defense---Defense Dice---Effect

Speed & dodge dice---d4 d6,d8---dodge

Parry rod --- D8 d12

Soak and armor

Soak d8 and Armor Leather d6



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