Irontooth

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Half Orc Sellsword

Abilities: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6

Pace: 6 (d6)
Parry: 7 or 9 with Shield
Toughness: 8 (2)

Bennies: 4

Half-Orc

Languages: Common and Orc.
DARKVISION: Half-orcs ignore penalties for Illumination up to 10” (20 yards).
INTIMIDATING: By their very nature, half-orcs inspire fear and awe. They start with a d4 in Intimidation. This increases maximum Intimidation to d12 + 1.
ORC FEROCITY: Half-orcs are as tough as old boots. They gain +1 Toughness.
OUTSIDER (MINOR): Most cultures are suspicious of half-orcs, and orcish societies distrust their human sides. They subtract 2 from all Persuasion rolls and are often resented or belittled by others.
STRONG: Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in Strength instead of a d4. This increases maximum Strength to d12 + 1.

Edges

Luck
Quick

Hindrances

Bloodthirsty
Ugly
Vengeful (minor)

Skills: Athletics d8, Common knowledge d4, Notice d6, Persuasion d4, Intimidation d6, Stealth d8, Fighting d10

Gear: Full leather armor 50 gp, Battle axe (2) 20 gp, Medium shield 9 gp, Dozen throwing knives 12 gp