Isaac Emberblood

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Changing Stats

  • Current Hitpoints: 213 (15 temp + 198)

Great to hear everything is going well issac seems to be auidstjng very well iwill continue to pray for your missions everyday god bless you in everywaymiss you alot give hugs and kisses to issac from me.

Current Spells Memorized

  • Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)
  • Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)
  • Epic: Picture Perfect, Picture Perfect
  • 9th - Time Stop, Imprisonment, Mordenkainen's Disjunction, Summon Elemental Monolith, Sphere of Ultimate Destruction
  • 8th - Moment of Prescience, Sunburst, Quickened Enervation, Trap the Soul, Mind Blank
  • 7th - Banishment, Empowered Cone of Cold, Limited Wish, Empowered Cone of Cold, Forcecage
  • 6th - Greater Heroism, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion
  • 5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, Overland Flight
  • 4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye
  • 3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge
  • 2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease
  • 1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant
  • 0th - Prestidigitation, Message, Message, Open/Close

Pearls of Power Used

  • Bolded Indicates Used
  • First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl

Important Info

  • SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt's Blessing)
  • Goggles grant Darkvision 60 ft AND Continuous See Invisibility
  • Ioun Stone & Spell Power Arcana & Dalt's Blessing boosts CL to 25
  • Ioun Stone grants Sustenance
  • Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks
  • 75% immune to critical hits from mithril shirt of moderate fortification
  • 20% miss chance due to cloak of displacement
  • Dalt's Blessing grants permanent Freedom of Movement
  • Ring grants Evasion

Description

Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage's workshop or painting studio, Isaac can seem unimposing. When ready for "adventuring" in his archmage's robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.

Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor's "court wizard" very seriously and uses his considerable magical ability to ensure Altendorf's well-being. In his "spare time" he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)

The best way to get on Isaac's good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.

Ability Scores

  • Str: 15 (10, -1 aging, +6 belt)
  • Dex: 14/20 (15, -1 aging, +6 belt)
  • Con: 14/20 (15, -1 aging, +6 belt)
  • Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)
  • Wis: 16 (9, +1 aging, +6 belt)
  • Cha: 18 (11, +1 aging, +6 belt)

Saves

  • Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)
  • Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)
  • Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)

Feats

Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)

Special Abilities

High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)

Dalt's Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.

Skills

Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture & Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility & Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)

{*} Isaac has 6+stat mod bonus to all other skills

Languages

Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)

Spells Known

Spells come from the following sources. Free = spells he started with or received as his two 'free' spells for leveling up every level. Iggwlv = spells he copied from Iggwlv's spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.

Epic Spells

  • Picture Perfect
  • Transmutation
  • Spellcraft DC: 57
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: 300 ft.
  • Target: Creatures in 40-ft radius area
  • Duration: Permanent
  • Saving Throw: Fort negates
  • Spell Resistance: Yes
  • With a snap of the fingers, a group of creatures are transformed permanently into a picture showing their last moments. Over time the picture changes, showing them futilely pressing against the borders seeking release and screaming to art patrons to help them.
  • Factors: Base Transform Seed (21) + One Action Casting (20) + Transform to Inanimate (10) + Increase target to 20ft radius area (10) + increase area by 100% (4) + increase save DC by 5 (10)
  • Mitigating factors: Creatures can move and slowly call for help in picture (-5 ad hoc); Requires DC 30 Craft Visual Art check (-5 ad hoc); 8d6 backlash damage (-8)
  • Notes: I wouldn't expect this to take down the really big bads, though there's always the chance. It's more of a room clearer. The Fortitude DC to resist is DC 39 due to the extra factors spent increasing the DC, which is reasonably good even at Epic levels. Backlash isn't too severe for a 22nd level character. It maxes out at 48hp after all, average 24.
  • Emberblood's Preservation of Arcane Forces (Dismissible)
  • Abjuration
  • Spellcraft DC: 57
  • Components:V,S
  • Casting Time:11 minutes
  • Range: Touch
  • Target: Up to 5 creatures touched
  • Duration: 4 days
  • Saving Throw: None
  • Spell Resistance: Yes
  • For the next 4 days, up to five people are now immune to dispel magic, greater dispel magic, and Disjunction. Fear for your magic items no longer! Just watch out for that Reaving Dispel. Didn't count on that.
  • Factors: Seed:[i]Ward (DC 14), Nullifies dispel magic (+4 DC), Nullifies greater dispel magic (+10 DC), Nullifies mordenkainen's disjunction (+16 DC),, Dismissible (+2), Quadruple Duration (+6), Add 4 extra targets (+40); Mitigating factors: Increase casting time by 10 minutes (-20 DC); Add 8th level slot from additional caster (15)
  • Comments: Set up to ward everybody against the standard dispels and the big Disjunction for 4 days at a time. Isaac needs somebody else to contribute at least an 8th level slot to cast it. Note that other dispel type magics in the spell compendium or other sources can still be used. Also, Isaac can dismiss it if need be.

Spellbooks

Isaac uses four Boccob's Blessed Books ("Blessed Book" in SRD) to record his spells in. Two books function as his 'primary' books and comes with him when he is adventuring. The other two are a 'back-up' with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know 'Discern Location.' Yours truly, Isaac Emberblood.

Spells

0th: (free)- All in PHB

1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement (scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor's Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul's Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism (free)- Expeditious Retreat

2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle's Splendor, Fox's Cunning, Owl's Wisdom (scrolls) Melf's Acid Arrow, Alter Self, Arcane Lock, Blur, Bull's Strength, Bear's Endurance, Cat's Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha's Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund's Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee's Electric Loop.

3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law (scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows (free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing

4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation (scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund's Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound (free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin (Bought)- Locate Creature, Detect Scrying, Solid Fog

5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar (scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph (free)- Cone of Cold, Permanency, Teleport, Break Enchantment (Bought)- Sending, Passwall, Leomund's Chest, Major Creation, Overland Flight

6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone (scrolls)- Mass Owl's Wisdom, Bigby's Forceful Hand, Mordenkainen's Lubrication (free) Ootiluke's Freezing Sphere, Mass Suggestion, Contingency, Permanent Image

7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image (scrolls) Limited Wish, Mordenkainen's Sword, Energy Immunity (Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum

8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun (scrolls) Sunburst (free)- Discern Location, Demand, Bigby's Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance

9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind (free) - Freedom, Meteor Swarm, Mordenkainen's Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades

Nosnra's Spellbook:

Isaac has Nosnra's spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.

1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber

2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears

3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster's Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler

4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke's Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke's Dispelling Field, Melf's Slumber, Vecna's Malevolent Whispers, Nightmare Terrain

5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary's Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image

6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber

Isaac usually leaves at least one spell slot per level "open" when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.

Spell Slots:

  • Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5

Spell DC = 10 + Spell Level +12 (int) + 1 Dalt's Blessing (+1 for Evocation and Enchantment)

Items

Many of Issac's items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.

Magic Items

Worn Items By Slot

{*}Head: Headband of All Skills

{*}Body: +5 Mithril Chain Shirt, Twilight, Medium Fortification

{*}Eyes: Eyeglasses of Darkvision and See Invisible

{*}Neck: Scarab of Protection

{*}First Ring Slot:Ring of Evasion

{*}Second Ring Slot: Ring of Protection (+5)

{*}Hands: (Open)

{*}Belt: Belt of Magnificence, +6 all stats

{*}Cape: Cloak of Displacement, Minor

{*} Shirt/Vest: Vest of Resistance +5

{*}Feet: Boots of Levitation, Winged, and Feather Falling

{*}Bracers: Crimson Dragonhide Bracers +5

Slotless:

{*}Clear Ioun Stone (Sustenance)

{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC

{*}Ioun Stone (orange prism) +1 caster level

{*}Talisman of Excellent Archmagery

{*}Handy Haversack

Carried Items

Staves
  • Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)
  • Desdimina's Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)
  • Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)
  • Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)
  • Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)
  • Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)
  • Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)
Wondrous Items
  • Blessed Book(s) x 4 (50,000 gp)
  • Belt of Magnificence (+6 all stats) (200,000 gp)
  • Cloak of Displacement, Minor (24,000 gp)
  • Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)
  • 2 x Dust of Appearance (3,600 gp)
  • Gem of Seeing (75,000 gp)
  • Headband of all Skills; +5 insight check to all skills (32,000 gp)
  • 2 x Pearl of Power, 9th level (162,000 gp)
  • Pearl of Power, 8th level (64,000 gp)
  • Pearl of Power, 7th level (49,000 gp)
  • Pearl of Power, 6th level (36,000 gp)
  • Pearl of Power, 5th level (25,000 gp)
  • Pearl of Power, 2nd level (4,000 gp)
  • Scarab of Protection (38,000 gp)
  • Luckstone (20,000 gp)
  • Necklace of Adaptation (9,000 gp)
  • 2 x Stone Salve (8,000 gp)
  • Talisman of the Sphere (artifact)
  • Tomb of Clear Thought +6, expended (137,500 gp)
  • 3 x Marvelous Pigments (12,000 gp)
  • Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp & 1964 xp)
  • Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp & 1440 xp)
  • Vest of Resistance +5 (25,000 gp)
  • Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp & 1222 xp)
  • Ioun Stone (clear) Sustenance (4000 gp)
  • Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)
  • Ioun Stone (orange prism) +1 caster level (30,000 gp)
  • Handy Haversack (2,000 gp)
  • Efficient Quiver (1,800 gp)
  • Box of Cold Iron (immune to all magic, can suppress minor artifact & Sphere of Annihilation (found)
  • The Marvelous Nightingale of Queen Ehilissa. (found, left at base)
  • Bag of Holding Type III (7400 gp)
  • Mirror of Mental Prowess (175,000 gp)
  • Trap-the-soul gem containing Abomination
  • 30,000 gp gem for use with Trap the Soul
Potions
  • 3 x Potions of Invisibility, CL-3 (900 gp)
  • 3 x Potions of Gaseous Form (750 gp)
  • 2 x Potions of Neutralize Poisone (1500 gp)
  • 3 x Potions of Remove Blindness (3000 gp)
  • 2 x Potions of Heroism (1500 gp)
  • 2 x Potions of Lesser Restoration (600 gp)
  • Potion of Remove Paralysis (300 gp)
  • Potion of Tongues (750 gp)
  • 5 x Potions of Cure Serious Wounds (3750 gp)
Scrolls
  • Scroll of Teleport (CL-9) (1125 gp)
  • 2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)
  • 3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)
  • 2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)
  • Scroll of Maze, CL-20 (4000 gp)
Wands
  • Wand of Shield, CL-5 (50 c) (3750 gp)
  • Wand of Endure Elements (50 c) (750 gp)
  • Wand of False Life, CL-3 (50 c) (4500 gp)
  • Wand of Shatter, CL-3 (50 c) (4500 gp)
  • Wand of Mirror Image, CL-3 (50 c) (4500 gp)
  • Wand of Magic Missile, CL-9 (50 c) (6750 gp)
  • Wand of Detect Secret Doors (18 c) (270 gp)
  • Wand of greater invisibility, CL-7 (14 c) (5,880 gp)
  • Wand of Stoneskin 7th (45 c) (30,150 gp)
Rings
  • Ring of Evasion (25,000 gp)
  • Ring of Protection +5 (50,000 gp)
Rods
  • Immovable Rods x 2 (10,000 gp)
  • Rod of Empower Metamagic (regular) (32,500 gp)
  • Rod of Silence Metamagic(Regular) (11,000 gp)
  • Rod of Extend Metamagic(Greater) (24,500 gp)
  • Rod of Enlarge Metamagic (Lesser) (3000 gp)
Weapons & Armor

+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)

Spells Bought

Spells bought to Learn (see spells known) (7725 gp)

Spell Focuses

(5100 total: 250 Mordekainen's Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)

Expensive Spell Components

19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)

Mundane Items

1068 gp total Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain & Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen & Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 & glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac's belt, 3 in Haversack); Travel's Outfit x 2 (Bag of Holding); Courtier's Outfit (Bag of Holding); Artisan's Outfit (Bag of Holding); Wizard's Laboratory - 500 gp worth (Isaac's floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter's Tools (Bag of Holding); Paitner's Tools (Bag of Holding)

  • Kethika's severed arm [[1]]

22,164 gp unspent


Apprentice

Name: Haplo Small Outsider: Mephit (Air, Extraplanar) Hit Dice: 3 Mephit + 15 Wizard Alignment: Neutral Initiative: +7 Speed: 30 ft. (6 squares), fly 60 ft. (perfect) Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24 Base Attack/Grapple: +7/+3 Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11 Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15

Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture & Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility & Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)

Feats: Dodge, Improved Initiative

Haplo is about 4 feet tall and weighs about 1 pound.

Haplo speaks all the same languages as Isaac.

Combat

Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.

Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.

Special Grants Alertness to Isaac Share spells Empathic Link Deliver touch spells Spell Resistance 20 Isaac may scry on Haplo 1/day