Difference between revisions of "Islander:Story"
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'''Metaplot''' | '''Metaplot''' | ||
# [[Islander:Initiation|Initiation]]. ''The Heroes undergo but do not complete their Rite of Passage'' | # [[Islander:Initiation|Initiation]]. ''The Heroes undergo but do not complete their Rite of Passage'' | ||
− | # [[Islander:Tragedy|Tragedy | + | # [[Islander:Tragedy|Tragedy]]. ''Upon their Return, they find their entire tribe slaughtered. They track down those responsible.'' |
# [[Islander:Mourning|Mourning]]. ''The Heroes must get an elder of another tribe to conduct the Immolation.'' | # [[Islander:Mourning|Mourning]]. ''The Heroes must get an elder of another tribe to conduct the Immolation.'' | ||
# [[Islander:Messengers|Messengers]]. ''They must then travel to the Imperial Fort and inform the High Chief of their loss.'' | # [[Islander:Messengers|Messengers]]. ''They must then travel to the Imperial Fort and inform the High Chief of their loss.'' |
Latest revision as of 09:31, 24 August 2006
Metaplot
- Initiation. The Heroes undergo but do not complete their Rite of Passage
- Tragedy. Upon their Return, they find their entire tribe slaughtered. They track down those responsible.
- Mourning. The Heroes must get an elder of another tribe to conduct the Immolation.
- Messengers. They must then travel to the Imperial Fort and inform the High Chief of their loss.
- Adventurers. Now without a home, the Heroes set off to make their name.
- Revelation. Upon reaching Friendly terms with the Knights of Cork or Anglia, or one of the Hine-tītami Kingdoms, they reveal to the Heroes that the High Chief himself ordered their tribe destroyed.
- Preperation. The Heroes set out to gain Allies in their upcoming struggle as well as the weapons and magics to defeat their enemies.
- Conflict. The heroes and their Allies launch an assault upon the Imperial Fort.
- Showdown. The heroes face off against the High Chief and his Damned companions.