JEHUTY Profile: ANGEL

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Revision as of 12:15, 14 March 2021 by Niihue (talk | contribs) (Skills)
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Advancement

  • Class: Expert
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent: 0

Attributes

  • Strength 10
  • Dexterity 10
  • Constitution 9
  • Intelligence 14
  • Wisdom 9
  • Charisma 14

Background

  • Background: Vagabond
  • Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
  • Homeworld: Sycamore
  • Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker

Skills

  • Skill-0: Shoot, Sneak, Talk
  • Skill-1: Know, Notice, Survive
  • Skill-2: Heal

Foci

  • Specialist (Know)
    • Effect: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
    • Level 1
  • Wanderer
    • Effect: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
    • Level 1
  • Healer
    • Effect: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.
    • Level 1

Abilities

  • Once per scene, I can reroll a failed skill check and pick the best result.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Knife
    • Attack Roll: +1
    • Damage: 1d4
    • Shock: 1 damage / AC 13
    • Mods: none
  • Laser Rifle
    • Attack Roll: +1 (+3 if burst)
    • Damage: 1d10 (+2 if burst)
    • Range: 300/500
    • Magazine: 20
    • Mods: none

Armors

  • Armored Vacsuit
    • AC: 13
    • Mods: none

Other Stats

  • HP:10
  • System Strain: 0
  • Base AC: 10
  • Base Attack Bonus: +1
  • Saves
    • Physical: 14
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 2/10

Equipment

  • Readied
    • Laser Rifle, Knife, Armored Vacsuit, Backpack(TL0), 3xType A Cells
  • Stowed
    • 5xType A Cells (only 2 ecumbrance)
  • Non-encumbering
    • 100 credits, Compad

-Main Page: SWN:_Hand_of_Jehuty