Difference between revisions of "JEHUTY Profile: BLUE"

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**Monoblade Knife
 
**Monoblade Knife
 
**4 Type A Cells
 
**4 Type A Cells
**3 Units of Spare Parts
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**1/3 Units of Spare Parts
 
**3 More Units of Spare Parts
 
**3 More Units of Spare Parts
 +
**Demo Charge (requisitioned from HQ)
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
 
**Armored Undersuit
 
**Armored Undersuit

Revision as of 17:10, 14 January 2021

STYGIAN BLUE is a Chimera - a Prismatic AI who abandoned the fleet to take up the cause of organic sovereignty. They've seen enough suffering in this lifetime... With JEHUTY, maybe they can put an end to suffering for good.

Got them real folk blues...

Advancement

  • Class: Adventurer (True AI/Expert)
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent:

Attributes

  • Strength 12*
  • Dexterity 12*
  • Constitution 12*
  • Intelligence 14
  • Wisdom 10
  • Charisma 14

Background

  • Purpose: Consecration of dead machines. Care for the dying and mourning.
  • Goal: I will ease the suffering of the wounded, and/or prevent future suffering
  • Homeworld: CLASSIFIED
  • Languages: I'm fluent in over 6 million forms of communication (Diplomat-1: all sector languages cheat code)

Skills

  • Fix-1
  • Heal-0
  • Know-0
  • Lead-2
  • Program-0
  • Sneak-0
  • Talk-1

Foci

  • Diplomat-1
    • Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.
  • Specialist/Lead-1
    • Gain Lead as a bonus skill. Roll 3d6 and drop the lowest die for all skill checks in this skill
  • Authority-1
    • Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or extremely uncharacteristic.

Routines

  • Processing: 2
  • Routines:
    • Level 1
      • Query Data
      • Split Focus

Cybernetics and Innate Abilities

  • SYNTH Frame
    • Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points
    • Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points

Weapons

  • Monoblade Knife
    • Attack Roll: -1
    • Damage: 1d6
    • Shock:
    • Mods:
  • Laser Pistol
    • Attack Roll: 0
    • Damage: 1d6
    • Range: 100/300
    • Magazine: 10
    • Mods:

Armors

  • Name:Armored Undersuit
    • AC: 13
    • Mods:

Other Stats

  • HP: 6 (11 with Affinity)
  • System Strain:
  • Base AC: 13 (14 with Affinity)
  • Base Attack Bonus: +1
  • Saves
    • Physical: 14 (13 with Affinity)
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 6/(6-7)
    • Stowed: 5/(12-14)

Equipment

  • Readied
    • Dataslab
    • Metatool
    • Backpack
    • Postech Toolkit (Encumbrance 3)
  • Stowed
    • Laser Pistol
    • Monoblade Knife
    • 4 Type A Cells
    • 1/3 Units of Spare Parts
    • 3 More Units of Spare Parts
    • Demo Charge (requisitioned from HQ)
  • Non-encumbering
    • Armored Undersuit
    • 200 Credits

-Main Page: SWN:_Hand_of_Jehuty